Masacre AAR

So in Masacre's abilities, it says when he is hitting into a block, opponent's suffer 50% Defensive AAR as long as they are debuffed. His disorient on his sp1 also reduces defensive AAR by 50%. Now how did Symbiote Spidey evade my attack?




Comments

  • LordRaymond3LordRaymond3 Posts: 85
    edited May 17
    Because it's passive. Another deal with passive abilities... you can tell it's passive by it being a full circle with no boarder. It's the same with Miles Morales' evades.
  • LordRaymond3LordRaymond3 Posts: 85
    AAR doesn't affect passive abilities. Kabam decided to change a ton of buffs in the game into passive abilities for some reason, so AAR isnt as important as it once was.
  • IDogeIDoge Posts: 90
    edited May 17
    But how can AAR affect Limbo and not Symbiote Spidey's evade? Isn't Limbo a passive ability too? I'm not sure if it's defensive though
  • TerraTerra Posts: 852 ★★★
    Limbo has a duration, ie active or "nonpassive"
    IDoge said:

    But how can AAR affect Limbo and not Symbiote Spidey's evade? Isn't Limbo a passive ability too? I'm not sure if it's defensive though

  • IDogeIDoge Posts: 90
    edited May 17
    Doesn't Gulk's Face Me ability apply to passive DoT debuffs so Magik's limbo could be classified as passive?
  • BendyBendy Posts: 484 ★★
    Actually aar does stop miles evade as black widow for example can ignore miles evade with massacre against the miles it's still 50% and do believe u can stop passive evades activating by symbiote spidey but it's still 50/50 so u might get unlucky or u get lucky with evades
  • TerraTerra Posts: 852 ★★★
    edited May 17
    IDoge said:

    Doesn't Gulk's Face Me ability apply to passive DoT debuffs so Magik's limbo could be classified as passive?

    I think it's passive but has a duration. Limbo is unique. It does activate
  • BendyBendy Posts: 484 ★★
    Yes limbo is a passive dot so gulk heals 70% of it same with dorm degen and starburst apart from degen nodes that has a certain percentage or .60 health loss a second he doesnt heal from
  • will-o-wispwill-o-wisp Posts: 6,501 ★★★★★
    To clear some things here ...
    Modifying ability accuracy does work against passive abilities. Against buffs, it stops them from triggering. Against passive abilities, it can be the same thing, or it can stop something of it from working (Magik Limbo for example, is a passive ability. Sometimes it won't trigger, other times it will trigger but the direct damage will not proc, and other times the regeneration will also not trigger).

    Having said that, if the calculations on Masacre abilities added up to -100% deffensive ability accuracy, then the opponent (sym spider) shouldn't be able to evade.
  • Hey there, I'll pass this along to the rest of the team. Would you happen to have any video of the fight? Also would you be able to tell me where this fight occurred or what nodes were involved in the fight?
  • IDogeIDoge Posts: 90
    edited May 17
    This fight was in Act 4 and I believe there was only a global node of bonus attack and health I also dueled a symbiote spidey and this same instance occured.

  • IDogeIDoge Posts: 90
  • UmbertoDelRioUmbertoDelRio Posts: 990 ★★★
    edited May 17
    First of all, aar absolutely does affect passive abilities under normal circumstances. This is some ridiculous misinformation and I can't understand how people could tag that as "insightful".

    Second of all, the actual issue at hand, it seems like those two 50% aar aren't additive. Now I can't say whether that is intended or not, but especially in a duel without any native ability in sym spideys moveset to counter aar, he shouldn't be able to evade, if those values added up to 100%.
    Somewhat connected to my first point, you can perfectly shut down his evade with archangel or crossbones, both from the passive effect triggering (archangel) and from the actual evade happening with the passive effect being there (crossbones).
    What seems to happen here is spidey having a... Let's say 20% evade chance. This gets reduced by 50% making it a 10% chance and then reduced by 50% again making it a 5% chance. (Just some random numbers.)
  • IDogeIDoge Posts: 90
    Whoops accidentally deleted it. Here is a repost

  • Thanks, I'll get the video passed along as well.
  • Hey there, I checked with the team and was able to find out why this happens this way. While the Disoriented Debuff still decreases Defensive Ability Accuracy by 50%, Masacre is only able to reduce Defensive Ability Accuracy by another 50% when his attack is blocked by an opponent. Since Spider-Man successfully Evades Masacre's attack, the attack isn't blocked and can't reduce Spider-Man Defensive Ability Accuracy further.
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