Can we please get some sort of answer as to why you won't even consider lowering the timers or shortening the maps? Seriously, how is it good for the game that I can't spend 1 day at the beach without screwing up AQ for 29 other people? You're promoting unhealthy behavior. Lol. That's a "you problem". Kabam will get interested when people stop buying stuff.
Can we please get some sort of answer as to why you won't even consider lowering the timers or shortening the maps? Seriously, how is it good for the game that I can't spend 1 day at the beach without screwing up AQ for 29 other people? You're promoting unhealthy behavior.
Can we please get some sort of answer as to why you won't even consider lowering the timers or shortening the maps? Seriously, how is it good for the game that I can't spend 1 day at the beach without screwing up AQ for 29 other people? You're promoting unhealthy behavior. Lol. That's a "you problem". Kabam will get interested when people stop buying stuff. It’s not just a “me” problem. I know there are many people who share my thoughts. Combatting player burnout can help lead to a longer lasting game. I think it’s in Kabams best interest to have a situation where a person can play both fairly competitively and also not be tethered to their phone 24/7. Also, maybe Kabam should be concerned about the health of its player base. Companies don’t have to be solely focused on profits. Gaming companies have gotten so predatory in some of their practices that even the US Congress noticed. You have to be pretty duplicitous before you cross their radar.
Can we please get some sort of answer as to why you won't even consider lowering the timers or shortening the maps? Seriously, how is it good for the game that I can't spend 1 day at the beach without screwing up AQ for 29 other people? You're promoting unhealthy behavior. Lol. That's a "you problem". Kabam will get interested when people stop buying stuff. It’s not just a “me” problem. I know there are many people who share my thoughts. Combatting player burnout can help lead to a longer lasting game. I think it’s in Kabams best interest to have a situation where a person can play both fairly competitively and also not be tethered to their phone 24/7. Also, maybe Kabam should be concerned about the health of its player base. Companies don’t have to be solely focused on profits. Gaming companies have gotten so predatory in some of their practices that even the US Congress noticed. You have to be pretty duplicitous before you cross their radar. It's not necessary to be tethered to the phone 24/7. AQ is a team effort. It requires organization, and it's designed with ample time to finish within a 24-hour period. That requires communcation and organization. If someone is not available, it's up to the Ally to work around that. They can assign different Paths, wait for someone, do lower Maps, or if the Ally is more denanding than you can be available for, there's always the option to find one that isn't so militant. All those things are elective. It's the Allies that place pressure on people, not the design.
unblockable sps on final boss wow. can't imagine a boss with unblockable at day 5 with such ahigh attack rating. well time to say goodbye alliance Animations are same as original thanos very easy to evade specials
unblockable sps on final boss wow. can't imagine a boss with unblockable at day 5 with such ahigh attack rating. well time to say goodbye alliance
Can we please get some sort of answer as to why you won't even consider lowering the timers or shortening the maps? Seriously, how is it good for the game that I can't spend 1 day at the beach without screwing up AQ for 29 other people? You're promoting unhealthy behavior. Lol. That's a "you problem". Kabam will get interested when people stop buying stuff. It’s not just a “me” problem. I know there are many people who share my thoughts. Combatting player burnout can help lead to a longer lasting game. I think it’s in Kabams best interest to have a situation where a person can play both fairly competitively and also not be tethered to their phone 24/7. Also, maybe Kabam should be concerned about the health of its player base. Companies don’t have to be solely focused on profits. Gaming companies have gotten so predatory in some of their practices that even the US Congress noticed. You have to be pretty duplicitous before you cross their radar. It's not necessary to be tethered to the phone 24/7. AQ is a team effort. It requires organization, and it's designed with ample time to finish within a 24-hour period. That requires communcation and organization. If someone is not available, it's up to the Ally to work around that. They can assign different Paths, wait for someone, do lower Maps, or if the Ally is more denanding than you can be available for, there's always the option to find one that isn't so militant. All those things are elective. It's the Allies that place pressure on people, not the design. All well and good. Longer timers make people login more often and make it feel like more of a grind. We run 6x5 without issues with one hour timers so it's not a problem for us. But it's more fun when we have 1/2 hour timers.
Can we please get some sort of answer as to why you won't even consider lowering the timers or shortening the maps? Seriously, how is it good for the game that I can't spend 1 day at the beach without screwing up AQ for 29 other people? You're promoting unhealthy behavior. Lol. That's a "you problem". Kabam will get interested when people stop buying stuff. It’s not just a “me” problem. I know there are many people who share my thoughts. Combatting player burnout can help lead to a longer lasting game. I think it’s in Kabams best interest to have a situation where a person can play both fairly competitively and also not be tethered to their phone 24/7. Also, maybe Kabam should be concerned about the health of its player base. Companies don’t have to be solely focused on profits. Gaming companies have gotten so predatory in some of their practices that even the US Congress noticed. You have to be pretty duplicitous before you cross their radar. It's not necessary to be tethered to the phone 24/7. AQ is a team effort. It requires organization, and it's designed with ample time to finish within a 24-hour period. That requires communcation and organization. If someone is not available, it's up to the Ally to work around that. They can assign different Paths, wait for someone, do lower Maps, or if the Ally is more denanding than you can be available for, there's always the option to find one that isn't so militant. All those things are elective. It's the Allies that place pressure on people, not the design. All well and good. Longer timers make people login more often and make it feel like more of a grind. We run 6x5 without issues with one hour timers so it's not a problem for us. But it's more fun when we have 1/2 hour timers. That's a given. If you asked 100 Gamers if they like Rewards sooner rather than later, I'd say at least 95% would say sooner. Lol.
Can we please get some sort of answer as to why you won't even consider lowering the timers or shortening the maps? Seriously, how is it good for the game that I can't spend 1 day at the beach without screwing up AQ for 29 other people? You're promoting unhealthy behavior. Lol. That's a "you problem". Kabam will get interested when people stop buying stuff. It’s not just a “me” problem. I know there are many people who share my thoughts. Combatting player burnout can help lead to a longer lasting game. I think it’s in Kabams best interest to have a situation where a person can play both fairly competitively and also not be tethered to their phone 24/7. Also, maybe Kabam should be concerned about the health of its player base. Companies don’t have to be solely focused on profits. Gaming companies have gotten so predatory in some of their practices that even the US Congress noticed. You have to be pretty duplicitous before you cross their radar. It's not necessary to be tethered to the phone 24/7. AQ is a team effort. It requires organization, and it's designed with ample time to finish within a 24-hour period. That requires communcation and organization. If someone is not available, it's up to the Ally to work around that. They can assign different Paths, wait for someone, do lower Maps, or if the Ally is more denanding than you can be available for, there's always the option to find one that isn't so militant. All those things are elective. It's the Allies that place pressure on people, not the design. All well and good. Longer timers make people login more often and make it feel like more of a grind. We run 6x5 without issues with one hour timers so it's not a problem for us. But it's more fun when we have 1/2 hour timers. That's a given. If you asked 100 Gamers if they like Rewards sooner rather than later, I'd say at least 95% would say sooner. Lol. It has nothing to do with getting rewards sooner, and you don't really with 1/2 hour timers. The rewards still come at the same time. It's more fun because you can login less frequently and then accomplish more when you do have time to play. 1 hour timers make it necessary often to login for one fight when you have one move available because others are waiting for a node to come down. It's also more fun when no one ever has to stay up later than they otherwise would because they know if they don't get a particular node down before they quit for the night it will cause problems the next day. Running the map is more enjoyable with 1/2 hour timers. Getting champs released sooner or rewards sooner really isn't part of why I like the shorter timers better.
Hey Summoners,Over the last year, Alliance Quests have changed a lot. We’ve had Sentinels added, a new Season, new Minibosses, and even a new Map among other big changes, like the addition of Tier 5 Basic Catalyst Fragments. As we move closer to our next evolution, we wanted to give you an early look at Alliance Quests: Season 6. We’re currently working on this new update to Alliance Quests, and we are hoping to launch Season 6 alongside our 23.1 release next month. We are still working on the exact date and the contents of this update, and we will have a formal announcement with more information closer to the launch, but wanted to bring you some of the information we do know as early as possible so you can prepare yourselves for the dawn of Season 6: Mad Titan’s Wrath. Read all about it here: https://forums.playcontestofchampions.com/en/discussion/139441/early-look-alliance-quest-season-6Remember, All of this information is subject to change.If you have feedback, please share it with us!
Can we please get some sort of answer as to why you won't even consider lowering the timers or shortening the maps? Seriously, how is it good for the game that I can't spend 1 day at the beach without screwing up AQ for 29 other people? You're promoting unhealthy behavior. Lol. That's a "you problem". Kabam will get interested when people stop buying stuff. It’s not just a “me” problem. I know there are many people who share my thoughts. Combatting player burnout can help lead to a longer lasting game. I think it’s in Kabams best interest to have a situation where a person can play both fairly competitively and also not be tethered to their phone 24/7. Also, maybe Kabam should be concerned about the health of its player base. Companies don’t have to be solely focused on profits. Gaming companies have gotten so predatory in some of their practices that even the US Congress noticed. You have to be pretty duplicitous before you cross their radar. It's not necessary to be tethered to the phone 24/7. AQ is a team effort. It requires organization, and it's designed with ample time to finish within a 24-hour period. That requires communcation and organization. If someone is not available, it's up to the Ally to work around that. They can assign different Paths, wait for someone, do lower Maps, or if the Ally is more denanding than you can be available for, there's always the option to find one that isn't so militant. All those things are elective. It's the Allies that place pressure on people, not the design. All well and good. Longer timers make people login more often and make it feel like more of a grind. We run 6x5 without issues with one hour timers so it's not a problem for us. But it's more fun when we have 1/2 hour timers. That's a given. If you asked 100 Gamers if they like Rewards sooner rather than later, I'd say at least 95% would say sooner. Lol. It has nothing to do with getting rewards sooner, and you don't really with 1/2 hour timers. The rewards still come at the same time. It's more fun because you can login less frequently and then accomplish more when you do have time to play. 1 hour timers make it necessary often to login for one fight when you have one move available because others are waiting for a node to come down. It's also more fun when no one ever has to stay up later than they otherwise would because they know if they don't get a particular node down before they quit for the night it will cause problems the next day. Running the map is more enjoyable with 1/2 hour timers. Getting champs released sooner or rewards sooner really isn't part of why I like the shorter timers better. What I'm saying is there's a general lack of patience. If you asked people if they enjoy finishing sooner, they would likely say yes. However, it's designed over time for a reason.
Can we please get some sort of answer as to why you won't even consider lowering the timers or shortening the maps? Seriously, how is it good for the game that I can't spend 1 day at the beach without screwing up AQ for 29 other people? You're promoting unhealthy behavior. Lol. That's a "you problem". Kabam will get interested when people stop buying stuff. It’s not just a “me” problem. I know there are many people who share my thoughts. Combatting player burnout can help lead to a longer lasting game. I think it’s in Kabams best interest to have a situation where a person can play both fairly competitively and also not be tethered to their phone 24/7. Also, maybe Kabam should be concerned about the health of its player base. Companies don’t have to be solely focused on profits. Gaming companies have gotten so predatory in some of their practices that even the US Congress noticed. You have to be pretty duplicitous before you cross their radar. It's not necessary to be tethered to the phone 24/7. AQ is a team effort. It requires organization, and it's designed with ample time to finish within a 24-hour period. That requires communcation and organization. If someone is not available, it's up to the Ally to work around that. They can assign different Paths, wait for someone, do lower Maps, or if the Ally is more denanding than you can be available for, there's always the option to find one that isn't so militant. All those things are elective. It's the Allies that place pressure on people, not the design. All well and good. Longer timers make people login more often and make it feel like more of a grind. We run 6x5 without issues with one hour timers so it's not a problem for us. But it's more fun when we have 1/2 hour timers. That's a given. If you asked 100 Gamers if they like Rewards sooner rather than later, I'd say at least 95% would say sooner. Lol. It has nothing to do with getting rewards sooner, and you don't really with 1/2 hour timers. The rewards still come at the same time. It's more fun because you can login less frequently and then accomplish more when you do have time to play. 1 hour timers make it necessary often to login for one fight when you have one move available because others are waiting for a node to come down. It's also more fun when no one ever has to stay up later than they otherwise would because they know if they don't get a particular node down before they quit for the night it will cause problems the next day. Running the map is more enjoyable with 1/2 hour timers. Getting champs released sooner or rewards sooner really isn't part of why I like the shorter timers better. What I'm saying is there's a general lack of patience. If you asked people if they enjoy finishing sooner, they would likely say yes. However, it's designed over time for a reason. No offense bud but you have obviously never ran multiple days of map 6. If someone is late or there is an issue, you are tethered to the game to ensure it gets done. Especially it it holds a link node that cant be tanked. Its a nightmare for officers trying to manage. Half an hour timers would really make it easier. Great for you if you run lower maps and dont have that issue. For those of us who have progressed past map 4/5 , map 6 is basically required if you're not in a retirement alliance. Its a simple change with no real negative downside.
Can we please get some sort of answer as to why you won't even consider lowering the timers or shortening the maps? Seriously, how is it good for the game that I can't spend 1 day at the beach without screwing up AQ for 29 other people? You're promoting unhealthy behavior. Lol. That's a "you problem". Kabam will get interested when people stop buying stuff. It’s not just a “me” problem. I know there are many people who share my thoughts. Combatting player burnout can help lead to a longer lasting game. I think it’s in Kabams best interest to have a situation where a person can play both fairly competitively and also not be tethered to their phone 24/7. Also, maybe Kabam should be concerned about the health of its player base. Companies don’t have to be solely focused on profits. Gaming companies have gotten so predatory in some of their practices that even the US Congress noticed. You have to be pretty duplicitous before you cross their radar. It's not necessary to be tethered to the phone 24/7. AQ is a team effort. It requires organization, and it's designed with ample time to finish within a 24-hour period. That requires communcation and organization. If someone is not available, it's up to the Ally to work around that. They can assign different Paths, wait for someone, do lower Maps, or if the Ally is more denanding than you can be available for, there's always the option to find one that isn't so militant. All those things are elective. It's the Allies that place pressure on people, not the design. All well and good. Longer timers make people login more often and make it feel like more of a grind. We run 6x5 without issues with one hour timers so it's not a problem for us. But it's more fun when we have 1/2 hour timers. That's a given. If you asked 100 Gamers if they like Rewards sooner rather than later, I'd say at least 95% would say sooner. Lol. It has nothing to do with getting rewards sooner, and you don't really with 1/2 hour timers. The rewards still come at the same time. It's more fun because you can login less frequently and then accomplish more when you do have time to play. 1 hour timers make it necessary often to login for one fight when you have one move available because others are waiting for a node to come down. It's also more fun when no one ever has to stay up later than they otherwise would because they know if they don't get a particular node down before they quit for the night it will cause problems the next day. Running the map is more enjoyable with 1/2 hour timers. Getting champs released sooner or rewards sooner really isn't part of why I like the shorter timers better. What I'm saying is there's a general lack of patience. If you asked people if they enjoy finishing sooner, they would likely say yes. However, it's designed over time for a reason. No offense bud but you have obviously never ran multiple days of map 6. If someone is late or there is an issue, you are tethered to the game to ensure it gets done. Especially it it holds a link node that cant be tanked. Its a nightmare for officers trying to manage. Half an hour timers would really make it easier. Great for you if you run lower maps and dont have that issue. For those of us who have progressed past map 4/5 , map 6 is basically required if you're not in a retirement alliance. Its a simple change with no real negative downside. The system is not at fault for Allies placing their own pressures on people.
Required for those Alliances. Not a requirement for the game. Things happen. People can't always be avaiable. It's the Alliances that enforce such strict rules on participation. The game has also made it easier in other ways, such as Peak Milestones and not making it a requirement to finish the Map 100% for the Crystals. Sometimes people don't show up. It happens. That means it's up to the Alliance to decide how to deal with it. You try and work around it, some would boot them, their choice. Communication comes in as well. If someone won't be around, they should communicate that. The system is not at fault for Allies placing their own pressures on people.Disagree. Kabam implements 1 hour timers on AQ. The pressure doesn't stem from alliances, it stems from the system. People should be able to sleep 8 hours a day. The remaining 16 hours shouldn't have to be spent in game waiting for energy to move.
Required for those Alliances. Not a requirement for the game. Things happen. People can't always be avaiable. It's the Alliances that enforce such strict rules on participation. The game has also made it easier in other ways, such as Peak Milestones and not making it a requirement to finish the Map 100% for the Crystals. Sometimes people don't show up. It happens. That means it's up to the Alliance to decide how to deal with it. You try and work around it, some would boot them, their choice. Communication comes in as well. If someone won't be around, they should communicate that. The system is not at fault for Allies placing their own pressures on people. Disagree. Kabam implements 1 hour timers on AQ. The pressure doesn't stem from alliances, it stems from the system. People should be able to sleep 8 hours a day. The remaining 16 hours shouldn't have to be spent in game waiting for energy to move.
Required for those Alliances. Not a requirement for the game. Things happen. People can't always be avaiable. It's the Alliances that enforce such strict rules on participation. The game has also made it easier in other ways, such as Peak Milestones and not making it a requirement to finish the Map 100% for the Crystals. Sometimes people don't show up. It happens. That means it's up to the Alliance to decide how to deal with it. You try and work around it, some would boot them, their choice. Communication comes in as well. If someone won't be around, they should communicate that. The system is not at fault for Allies placing their own pressures on people.