GW doesn't know what happened because he clearly doesn't play at that level.Map 6 is much harder than it was last year even when accounting for stronger rosters because:a. prestige cap was liftedb. much more difficult defendersc. on much more difficult nodes I responded the the implication they made it harder than Rosters can manage. Not true. Oh, players can "manage" it. They just have to spend a lot more on potions fighting harder defenders on harder nodes, which is fact and can't be disputed. That's not what was originally commented. The implication was they were trying to make money by increasing the difficulty beyond what people can do. By increasing difficulty, players will spend more on potions and Kabam makes more money. Not a stretch to say that companies all over the world do this on purpose lmao. Man...you're funny. Can't get through to you. By switching up the challenge, it keeps it fresh, instead of the same thing over and over. The statement was made that it was harder than people can manage. It's not. For that matter, if you're using that many Items, you're probably playing a Map above your capabilities. If players can handle a map and Kabam makes it disproportionately more difficult, and players can't handle it without spending a lot more items or stepping to a lower map, that's regression, not progression. No, that's playing the Map you're capable of. If they're capable of less, that's regression. That's progress. The game grows, so do Rosters. You either adapt to the changes and grow into them, or you play something that doesn't cost you buckets of potions. It runs every week so it's not like there isn't enough practice. It's not progress when players step down in content, quit alliances, or go into retirement or semi-retirement. You'd know this if you played anywhere competitively. The game is almost disappearing at the top...guys tired of the cost of AW, AQ, and the overall grind. No. Progress is growing through new challenges.
GW doesn't know what happened because he clearly doesn't play at that level.Map 6 is much harder than it was last year even when accounting for stronger rosters because:a. prestige cap was liftedb. much more difficult defendersc. on much more difficult nodes I responded the the implication they made it harder than Rosters can manage. Not true. Oh, players can "manage" it. They just have to spend a lot more on potions fighting harder defenders on harder nodes, which is fact and can't be disputed. That's not what was originally commented. The implication was they were trying to make money by increasing the difficulty beyond what people can do. By increasing difficulty, players will spend more on potions and Kabam makes more money. Not a stretch to say that companies all over the world do this on purpose lmao. Man...you're funny. Can't get through to you. By switching up the challenge, it keeps it fresh, instead of the same thing over and over. The statement was made that it was harder than people can manage. It's not. For that matter, if you're using that many Items, you're probably playing a Map above your capabilities. If players can handle a map and Kabam makes it disproportionately more difficult, and players can't handle it without spending a lot more items or stepping to a lower map, that's regression, not progression. No, that's playing the Map you're capable of. If they're capable of less, that's regression. That's progress. The game grows, so do Rosters. You either adapt to the changes and grow into them, or you play something that doesn't cost you buckets of potions. It runs every week so it's not like there isn't enough practice. It's not progress when players step down in content, quit alliances, or go into retirement or semi-retirement. You'd know this if you played anywhere competitively. The game is almost disappearing at the top...guys tired of the cost of AW, AQ, and the overall grind.
GW doesn't know what happened because he clearly doesn't play at that level.Map 6 is much harder than it was last year even when accounting for stronger rosters because:a. prestige cap was liftedb. much more difficult defendersc. on much more difficult nodes I responded the the implication they made it harder than Rosters can manage. Not true. Oh, players can "manage" it. They just have to spend a lot more on potions fighting harder defenders on harder nodes, which is fact and can't be disputed. That's not what was originally commented. The implication was they were trying to make money by increasing the difficulty beyond what people can do. By increasing difficulty, players will spend more on potions and Kabam makes more money. Not a stretch to say that companies all over the world do this on purpose lmao. Man...you're funny. Can't get through to you. By switching up the challenge, it keeps it fresh, instead of the same thing over and over. The statement was made that it was harder than people can manage. It's not. For that matter, if you're using that many Items, you're probably playing a Map above your capabilities. If players can handle a map and Kabam makes it disproportionately more difficult, and players can't handle it without spending a lot more items or stepping to a lower map, that's regression, not progression. No, that's playing the Map you're capable of. If they're capable of less, that's regression. That's progress. The game grows, so do Rosters. You either adapt to the changes and grow into them, or you play something that doesn't cost you buckets of potions. It runs every week so it's not like there isn't enough practice.
GW doesn't know what happened because he clearly doesn't play at that level.Map 6 is much harder than it was last year even when accounting for stronger rosters because:a. prestige cap was liftedb. much more difficult defendersc. on much more difficult nodes I responded the the implication they made it harder than Rosters can manage. Not true. Oh, players can "manage" it. They just have to spend a lot more on potions fighting harder defenders on harder nodes, which is fact and can't be disputed. That's not what was originally commented. The implication was they were trying to make money by increasing the difficulty beyond what people can do. By increasing difficulty, players will spend more on potions and Kabam makes more money. Not a stretch to say that companies all over the world do this on purpose lmao. Man...you're funny. Can't get through to you. By switching up the challenge, it keeps it fresh, instead of the same thing over and over. The statement was made that it was harder than people can manage. It's not. For that matter, if you're using that many Items, you're probably playing a Map above your capabilities. If players can handle a map and Kabam makes it disproportionately more difficult, and players can't handle it without spending a lot more items or stepping to a lower map, that's regression, not progression. No, that's playing the Map you're capable of. If they're capable of less, that's regression.
GW doesn't know what happened because he clearly doesn't play at that level.Map 6 is much harder than it was last year even when accounting for stronger rosters because:a. prestige cap was liftedb. much more difficult defendersc. on much more difficult nodes I responded the the implication they made it harder than Rosters can manage. Not true. Oh, players can "manage" it. They just have to spend a lot more on potions fighting harder defenders on harder nodes, which is fact and can't be disputed. That's not what was originally commented. The implication was they were trying to make money by increasing the difficulty beyond what people can do. By increasing difficulty, players will spend more on potions and Kabam makes more money. Not a stretch to say that companies all over the world do this on purpose lmao. Man...you're funny. Can't get through to you. By switching up the challenge, it keeps it fresh, instead of the same thing over and over. The statement was made that it was harder than people can manage. It's not. For that matter, if you're using that many Items, you're probably playing a Map above your capabilities. If players can handle a map and Kabam makes it disproportionately more difficult, and players can't handle it without spending a lot more items or stepping to a lower map, that's regression, not progression. No, that's playing the Map you're capable of.
GW doesn't know what happened because he clearly doesn't play at that level.Map 6 is much harder than it was last year even when accounting for stronger rosters because:a. prestige cap was liftedb. much more difficult defendersc. on much more difficult nodes I responded the the implication they made it harder than Rosters can manage. Not true. Oh, players can "manage" it. They just have to spend a lot more on potions fighting harder defenders on harder nodes, which is fact and can't be disputed. That's not what was originally commented. The implication was they were trying to make money by increasing the difficulty beyond what people can do. By increasing difficulty, players will spend more on potions and Kabam makes more money. Not a stretch to say that companies all over the world do this on purpose lmao. Man...you're funny. Can't get through to you. By switching up the challenge, it keeps it fresh, instead of the same thing over and over. The statement was made that it was harder than people can manage. It's not. For that matter, if you're using that many Items, you're probably playing a Map above your capabilities. If players can handle a map and Kabam makes it disproportionately more difficult, and players can't handle it without spending a lot more items or stepping to a lower map, that's regression, not progression.
GW doesn't know what happened because he clearly doesn't play at that level.Map 6 is much harder than it was last year even when accounting for stronger rosters because:a. prestige cap was liftedb. much more difficult defendersc. on much more difficult nodes I responded the the implication they made it harder than Rosters can manage. Not true. Oh, players can "manage" it. They just have to spend a lot more on potions fighting harder defenders on harder nodes, which is fact and can't be disputed. That's not what was originally commented. The implication was they were trying to make money by increasing the difficulty beyond what people can do. By increasing difficulty, players will spend more on potions and Kabam makes more money. Not a stretch to say that companies all over the world do this on purpose lmao. Man...you're funny. Can't get through to you. By switching up the challenge, it keeps it fresh, instead of the same thing over and over. The statement was made that it was harder than people can manage. It's not. For that matter, if you're using that many Items, you're probably playing a Map above your capabilities.
GW doesn't know what happened because he clearly doesn't play at that level.Map 6 is much harder than it was last year even when accounting for stronger rosters because:a. prestige cap was liftedb. much more difficult defendersc. on much more difficult nodes I responded the the implication they made it harder than Rosters can manage. Not true. Oh, players can "manage" it. They just have to spend a lot more on potions fighting harder defenders on harder nodes, which is fact and can't be disputed. That's not what was originally commented. The implication was they were trying to make money by increasing the difficulty beyond what people can do. By increasing difficulty, players will spend more on potions and Kabam makes more money. Not a stretch to say that companies all over the world do this on purpose lmao. Man...you're funny. Can't get through to you.
GW doesn't know what happened because he clearly doesn't play at that level.Map 6 is much harder than it was last year even when accounting for stronger rosters because:a. prestige cap was liftedb. much more difficult defendersc. on much more difficult nodes I responded the the implication they made it harder than Rosters can manage. Not true. Oh, players can "manage" it. They just have to spend a lot more on potions fighting harder defenders on harder nodes, which is fact and can't be disputed. That's not what was originally commented. The implication was they were trying to make money by increasing the difficulty beyond what people can do.
GW doesn't know what happened because he clearly doesn't play at that level.Map 6 is much harder than it was last year even when accounting for stronger rosters because:a. prestige cap was liftedb. much more difficult defendersc. on much more difficult nodes I responded the the implication they made it harder than Rosters can manage. Not true. Oh, players can "manage" it. They just have to spend a lot more on potions fighting harder defenders on harder nodes, which is fact and can't be disputed.
GW doesn't know what happened because he clearly doesn't play at that level.Map 6 is much harder than it was last year even when accounting for stronger rosters because:a. prestige cap was liftedb. much more difficult defendersc. on much more difficult nodes I responded the the implication they made it harder than Rosters can manage. Not true.
GW doesn't know what happened because he clearly doesn't play at that level.Map 6 is much harder than it was last year even when accounting for stronger rosters because:a. prestige cap was liftedb. much more difficult defendersc. on much more difficult nodes
GW doesn't know what happened because he clearly doesn't play at that level.Map 6 is much harder than it was last year even when accounting for stronger rosters because:a. prestige cap was liftedb. much more difficult defendersc. on much more difficult nodes I responded the the implication they made it harder than Rosters can manage. Not true. Oh, players can "manage" it. They just have to spend a lot more on potions fighting harder defenders on harder nodes, which is fact and can't be disputed. That's not what was originally commented. The implication was they were trying to make money by increasing the difficulty beyond what people can do. By increasing difficulty, players will spend more on potions and Kabam makes more money. Not a stretch to say that companies all over the world do this on purpose lmao. Man...you're funny. Can't get through to you. By switching up the challenge, it keeps it fresh, instead of the same thing over and over. The statement was made that it was harder than people can manage. It's not. For that matter, if you're using that many Items, you're probably playing a Map above your capabilities. If players can handle a map and Kabam makes it disproportionately more difficult, and players can't handle it without spending a lot more items or stepping to a lower map, that's regression, not progression. No, that's playing the Map you're capable of. If they're capable of less, that's regression. That's progress. The game grows, so do Rosters. You either adapt to the changes and grow into them, or you play something that doesn't cost you buckets of potions. It runs every week so it's not like there isn't enough practice. It's not progress when players step down in content, quit alliances, or go into retirement or semi-retirement. You'd know this if you played anywhere competitively. The game is almost disappearing at the top...guys tired of the cost of AW, AQ, and the overall grind. No. Progress is growing through new challenges. When the cost of growth becomes so high that players get frustrated and quit, then there's no game at all anymore. Which is what we're seeing. You'd know this if you played competitively, which you don't. Tons of end gamers selling their accounts and hanging it up. Super skilled players dropping from master to gold because of the cost. Tons of teams tired of war for 5+ seasons now, barely running it, only logging in to run AQ. We saw the nodes in the s10 beta and that'll get more guys to quit. And now we've got changes to AQ that make it much harder with barely any improvement in rewards.
I feel like there were a lot of people that went so hard getting their 5* rosters up thinking that was gonna be it, they'd finally be done pushing, and completely missed the point of games like this. You're never done. There's always going to be another progression step.
t Alright then. Ask yourself one question. If I'm so wrong, then why haven't they made them permanent in all the years of asking? Being wrong is not the same as not accepting the answer. Because they benefit from having people log in more often. They want you having to check in as often as possible. That's a misconception. We have to log on as many times anyway, whether every 2 and a half hours, or 5. Same amount of moves in AQ. Actually, that's one of the things they've mentioned themselves that I agree with. Not everyone can log on every 2 and a half hours, or every half an hour. Some people work jobs 8 hours a day or more. All it does is add more pressure for people to move quicker. They're not trying to get log-ins from 1-Hour Timers. That makes no logical sense at all. The opposite would be true.
t Alright then. Ask yourself one question. If I'm so wrong, then why haven't they made them permanent in all the years of asking? Being wrong is not the same as not accepting the answer. Because they benefit from having people log in more often. They want you having to check in as often as possible.
Alright then. Ask yourself one question. If I'm so wrong, then why haven't they made them permanent in all the years of asking? Being wrong is not the same as not accepting the answer.
In Variation 2 Section 2 Path 10 you have added Color Blind. What exactly is this buff? @Kabam Miike
Is anyone else concerned about having a Hyperion as a map 5 mini? A 35k Hype sounds like a nightmare unless boss killers run amazing power control champs which not everyone has. This seems very problematic to me.
@GroundedWisdom Do you accept as a fact that Map 6 AQ has become harder, relative to account progression, today than it was a year ago? If you answer is no, then what are your counter-points to the three or more points that have been raised in this thread?
@GroundedWisdom Do you accept as a fact that Map 6 AQ has become harder, relative to account progression, today than it was a year ago? If you answer is no, then what are your counter-points to the three or more points that have been raised in this thread? What points would that be? I'm not commenting on Timers anymore. There have been a couple changes to AQ in the last year. People have adjusted. Account progression is individual. If you're saying the Maps have become more difficult than people can keep up with, I disagree. The only way stagnancy occurs is if nothing changes, usually from doing the same thing over and over. Not changing strategies, not bringing different Champs, being overly-selective and missing options that work, not doing it consistently, not Ranking Champs, etc. Progression is a byproduct of playing the game. With AQ, we do it every week. If people aren't becoming more efficient at it with consistent effort, then the variable is undoubtedly on their part. I do not agree that they're trying to phase people out of the Maps. They're freshening up the challenge in them. It takes effort to adjust and keep up. Sorry, I do not agree with your theory that they're trying to make it harder than people can manage. If people can't manage, they're playing above their pay grade. Simple as that.
There's a number of counters within the game. If you don't have a counter for a specific Path, switch with an Ally Member for one you do. That's where strategy comes in.
Yes it does. If you have an Ally full of people who aren't equipped for the Map, you're doing the wrong Map. Otherwise, that's where the leadership comes in to organize people where they have strengths.
You are the one that's dodging what you yourself brought up with another question. I'm not playing a game. I'm having a discussion.