Beta was held on Expert map. My belief was higher tiers were getting a new map like beginner/normal had a different map. Seems like that wasn't the case and no feedback was requested or received from players in the middle tiers. So is Defense Tactics going to affect all tiers? Even when you tried to introduce the global node before it was only tried on the top tiers then because they had the roster depth. We only plan on adding Defense Tactics to Tiers 1-5 at this time (Expert and Challenger Maps), but still wanted to update the Maps for all Tiers. Says it will be added. No additional rewards, with unintentional added difficulty.Where was this writing In the original post?
Beta was held on Expert map. My belief was higher tiers were getting a new map like beginner/normal had a different map. Seems like that wasn't the case and no feedback was requested or received from players in the middle tiers. So is Defense Tactics going to affect all tiers? Even when you tried to introduce the global node before it was only tried on the top tiers then because they had the roster depth. We only plan on adding Defense Tactics to Tiers 1-5 at this time (Expert and Challenger Maps), but still wanted to update the Maps for all Tiers.
Beta was held on Expert map. My belief was higher tiers were getting a new map like beginner/normal had a different map. Seems like that wasn't the case and no feedback was requested or received from players in the middle tiers. So is Defense Tactics going to affect all tiers? Even when you tried to introduce the global node before it was only tried on the top tiers then because they had the roster depth.
Defender Kills have nothing to do with intending the Map to be difficult to complete. They have everything to do with why people were complaining that wars were no longer being determined by skill but by things like defensive rating, not because the map was too easy like you claimed lol. At the time a Mod commented that defensive rating and diversity were determining wars because both sides were 100%ing the map, which wasn't intended, but they have since dropped that as a thing. Making people fail to 100% the map hasn't been a goal for some time. I think you are a little confused on your recollections, but this is an irrelevant tangent so I suggest we drop it. Defender Kills never stopped people from completing the Map. What it did was cost people for every K.O. Which meant effectively, people were using Resources to increase their chances of losing. Skill to get through the Nodes without dying, perhaps. Not skill for people relying on Defender Kills for Wins. Large amounts of Points accumualted for deaths. Back when the Mystic Barrier was a thing, all people had to do was let the opponent K.O. themselves into a Loss. There were a few reasons they were removed, and the current iteration still encourages people to play skillfully while at the same time not docking them for their efforts and use of Items afterwards. Defender Kills didn't have anything to do with making the Map harder to complete. People were scared to keep trying because every K.O. gave Points. Wow you are really missing the point. Everything you are saying about the topic is irrelevant. I only brought up defender kills because their removal was the reason people were complaining, rather than what you alleged. Rehashing why they were removed or whether they should have been is irrelevant to the discussion. We are talking about two totally different things and consequently are talking past each other. It isn't worth trying to come to terms though, because it has little to do with the discussion at hand. I'm not missing the point at all. You're missing a timeline. I commented on when the comment was made about reaching 100% to be rare. That was when the issue was that both sides were completing 100%. Defender Rating was removed, yes. That wasn't the argument. That was earlier. The argument was against Diversity. There were several arguments during iterations, and they still stemmed from people being unhappy they were removed. The way that you are arguing that you aren't missing the point shows how much you have missed the point but it's all good.
Defender Kills have nothing to do with intending the Map to be difficult to complete. They have everything to do with why people were complaining that wars were no longer being determined by skill but by things like defensive rating, not because the map was too easy like you claimed lol. At the time a Mod commented that defensive rating and diversity were determining wars because both sides were 100%ing the map, which wasn't intended, but they have since dropped that as a thing. Making people fail to 100% the map hasn't been a goal for some time. I think you are a little confused on your recollections, but this is an irrelevant tangent so I suggest we drop it. Defender Kills never stopped people from completing the Map. What it did was cost people for every K.O. Which meant effectively, people were using Resources to increase their chances of losing. Skill to get through the Nodes without dying, perhaps. Not skill for people relying on Defender Kills for Wins. Large amounts of Points accumualted for deaths. Back when the Mystic Barrier was a thing, all people had to do was let the opponent K.O. themselves into a Loss. There were a few reasons they were removed, and the current iteration still encourages people to play skillfully while at the same time not docking them for their efforts and use of Items afterwards. Defender Kills didn't have anything to do with making the Map harder to complete. People were scared to keep trying because every K.O. gave Points. Wow you are really missing the point. Everything you are saying about the topic is irrelevant. I only brought up defender kills because their removal was the reason people were complaining, rather than what you alleged. Rehashing why they were removed or whether they should have been is irrelevant to the discussion. We are talking about two totally different things and consequently are talking past each other. It isn't worth trying to come to terms though, because it has little to do with the discussion at hand. I'm not missing the point at all. You're missing a timeline. I commented on when the comment was made about reaching 100% to be rare. That was when the issue was that both sides were completing 100%. Defender Rating was removed, yes. That wasn't the argument. That was earlier. The argument was against Diversity. There were several arguments during iterations, and they still stemmed from people being unhappy they were removed.
Defender Kills have nothing to do with intending the Map to be difficult to complete. They have everything to do with why people were complaining that wars were no longer being determined by skill but by things like defensive rating, not because the map was too easy like you claimed lol. At the time a Mod commented that defensive rating and diversity were determining wars because both sides were 100%ing the map, which wasn't intended, but they have since dropped that as a thing. Making people fail to 100% the map hasn't been a goal for some time. I think you are a little confused on your recollections, but this is an irrelevant tangent so I suggest we drop it. Defender Kills never stopped people from completing the Map. What it did was cost people for every K.O. Which meant effectively, people were using Resources to increase their chances of losing. Skill to get through the Nodes without dying, perhaps. Not skill for people relying on Defender Kills for Wins. Large amounts of Points accumualted for deaths. Back when the Mystic Barrier was a thing, all people had to do was let the opponent K.O. themselves into a Loss. There were a few reasons they were removed, and the current iteration still encourages people to play skillfully while at the same time not docking them for their efforts and use of Items afterwards. Defender Kills didn't have anything to do with making the Map harder to complete. People were scared to keep trying because every K.O. gave Points. Wow you are really missing the point. Everything you are saying about the topic is irrelevant. I only brought up defender kills because their removal was the reason people were complaining, rather than what you alleged. Rehashing why they were removed or whether they should have been is irrelevant to the discussion. We are talking about two totally different things and consequently are talking past each other. It isn't worth trying to come to terms though, because it has little to do with the discussion at hand.
Defender Kills have nothing to do with intending the Map to be difficult to complete. They have everything to do with why people were complaining that wars were no longer being determined by skill but by things like defensive rating, not because the map was too easy like you claimed lol. At the time a Mod commented that defensive rating and diversity were determining wars because both sides were 100%ing the map, which wasn't intended, but they have since dropped that as a thing. Making people fail to 100% the map hasn't been a goal for some time. I think you are a little confused on your recollections, but this is an irrelevant tangent so I suggest we drop it. Defender Kills never stopped people from completing the Map. What it did was cost people for every K.O. Which meant effectively, people were using Resources to increase their chances of losing. Skill to get through the Nodes without dying, perhaps. Not skill for people relying on Defender Kills for Wins. Large amounts of Points accumualted for deaths. Back when the Mystic Barrier was a thing, all people had to do was let the opponent K.O. themselves into a Loss. There were a few reasons they were removed, and the current iteration still encourages people to play skillfully while at the same time not docking them for their efforts and use of Items afterwards. Defender Kills didn't have anything to do with making the Map harder to complete. People were scared to keep trying because every K.O. gave Points.
Defender Kills have nothing to do with intending the Map to be difficult to complete. They have everything to do with why people were complaining that wars were no longer being determined by skill but by things like defensive rating, not because the map was too easy like you claimed lol. At the time a Mod commented that defensive rating and diversity were determining wars because both sides were 100%ing the map, which wasn't intended, but they have since dropped that as a thing. Making people fail to 100% the map hasn't been a goal for some time. I think you are a little confused on your recollections, but this is an irrelevant tangent so I suggest we drop it.
Defender Kills have nothing to do with intending the Map to be difficult to complete.
Beta was held on Expert map. My belief was higher tiers were getting a new map like beginner/normal had a different map. Seems like that wasn't the case and no feedback was requested or received from players in the middle tiers. So is Defense Tactics going to affect all tiers? Even when you tried to introduce the global node before it was only tried on the top tiers then because they had the roster depth. We only plan on adding Defense Tactics to Tiers 1-5 at this time (Expert and Challenger Maps), but still wanted to update the Maps for all Tiers. Says it will be added. No additional rewards, with unintentional added difficulty.Where was this writing In the original post? Miike meant that in season 11 defensive tactics will only be added to tiers 1-5 and that that is the plan at this time. They aren't going to be added to any tier in season 10
Where did you get that from? Defense Tactics will be added in Season 11. The Maps are changing for Season 10. Kabam Miike posted it. I just quote it. Perhaps @Kabam Miike needs to address when Defender tactics will take place. He said up there it will take place for Tiers1-5. But DID not specify WHEN it would take place. Season 10, 11, 12, 99? Or maybe when DCU takes over? 😂All we want is clear explanation of when and what will take place. Is that too much to ask for?
Where did you get that from? Defense Tactics will be added in Season 11. The Maps are changing for Season 10.
Beta was held on Expert map. My belief was higher tiers were getting a new map like beginner/normal had a different map. Seems like that wasn't the case and no feedback was requested or received from players in the middle tiers. So is Defense Tactics going to affect all tiers? Even when you tried to introduce the global node before it was only tried on the top tiers then because they had the roster depth. We only plan on adding Defense Tactics to Tiers 1-5 at this time (Expert and Challenger Maps), but still wanted to update the Maps for all Tiers. Says it will be added. No additional rewards, with unintentional added difficulty.Where was this writing In the original post? Miike meant that in season 11 defensive tactics will only be added to tiers 1-5 and that that is the plan at this time. They aren't going to be added to any tier in season 10 Unless it comes from the horse’s mouth, it’s all hearsay. He has not been very “clear” about what he has posted. @Kabam Miike needs to address this.
Where did you get that from? Defense Tactics will be added in Season 11. The Maps are changing for Season 10. Kabam Miike posted it. I just quote it. Perhaps @Kabam Miike needs to address when Defender tactics will take place. He said up there it will take place for Tiers1-5. But DID not specify WHEN it would take place. Season 10, 11, 12, 99? Or maybe when DCU takes over? 😂All we want is clear explanation of when and what will take place. Is that too much to ask for? It's been addressed. They will be added to tiers 1-5 in season 11. I think you misread the "at this time" part. That just meant that they don't have current plans to introduce them to all tiers.
Where did you get that from? Defense Tactics will be added in Season 11. The Maps are changing for Season 10. Kabam Miike posted it. I just quote it. Perhaps @Kabam Miike needs to address when Defender tactics will take place. He said up there it will take place for Tiers1-5. But DID not specify WHEN it would take place. Season 10, 11, 12, 99? Or maybe when DCU takes over? 😂All we want is clear explanation of when and what will take place. Is that too much to ask for? It's been addressed. They will be added to tiers 1-5 in season 11. I think you misread the "at this time" part. That just meant that they don't have current plans to introduce them to all tiers. That's what I was hoping. But I didn't see the clarification either.
Where did you get that from? Defense Tactics will be added in Season 11. The Maps are changing for Season 10. Kabam Miike posted it. I just quote it. Perhaps @Kabam Miike needs to address when Defender tactics will take place. He said up there it will take place for Tiers1-5. But DID not specify WHEN it would take place. Season 10, 11, 12, 99? Or maybe when DCU takes over? 😂All we want is clear explanation of when and what will take place. Is that too much to ask for? It's been addressed. They will be added to tiers 1-5 in season 11. I think you misread the "at this time" part. That just meant that they don't have current plans to introduce them to all tiers. I’m not trying to be a douche. But posting “not at this time” is vague. Compared to specify stating Season 10 will have new maps, and Season 11 will Defender tactics with additional rewards. But the come back to the forums a s state Defender tactics will be for T1-5. If @Kabam Miike doesn’t say “Defender Tactics” will not be a part of Season 10 war, then I will believe it. I am asking for clarity when post are made from moderators.
Where did you get that from? Defense Tactics will be added in Season 11. The Maps are changing for Season 10. Kabam Miike posted it. I just quote it. Perhaps @Kabam Miike needs to address when Defender tactics will take place. He said up there it will take place for Tiers1-5. But DID not specify WHEN it would take place. Season 10, 11, 12, 99? Or maybe when DCU takes over? 😂All we want is clear explanation of when and what will take place. Is that too much to ask for? It's been addressed. They will be added to tiers 1-5 in season 11. I think you misread the "at this time" part. That just meant that they don't have current plans to introduce them to all tiers. I’m not trying to be a douche. But posting “not at this time” is vague. Compared to specify stating Season 10 will have new maps, and Season 11 will Defender tactics with additional rewards. But the come back to the forums a s state Defender tactics will be for T1-5. If @Kabam Miike doesn’t say “Defender Tactics” will not be a part of Season 10 war, then I will believe it. I am asking for clarity when post are made from moderators. He did say it. The "at this time" was in response to a question about whether it would affect everyone. "So is Defense Tactics going to affect all tiers? Even when you tried to introduce the global node before it was only tried on the top tiers then because they had the roster depth. ""We only plan on adding Defense Tactics to Tiers 1-5 at this time (Expert and Challenger Maps), but still wanted to update the Maps for all Tiers."
Where did you get that from? Defense Tactics will be added in Season 11. The Maps are changing for Season 10. Kabam Miike posted it. I just quote it. Perhaps @Kabam Miike needs to address when Defender tactics will take place. He said up there it will take place for Tiers1-5. But DID not specify WHEN it would take place. Season 10, 11, 12, 99? Or maybe when DCU takes over? 😂All we want is clear explanation of when and what will take place. Is that too much to ask for? It's been addressed. They will be added to tiers 1-5 in season 11. I think you misread the "at this time" part. That just meant that they don't have current plans to introduce them to all tiers. I’m not trying to be a douche. But posting “not at this time” is vague. Compared to specify stating Season 10 will have new maps, and Season 11 will Defender tactics with additional rewards. But the come back to the forums a s state Defender tactics will be for T1-5. If @Kabam Miike doesn’t say “Defender Tactics” will not be a part of Season 10 war, then I will believe it. I am asking for clarity when post are made from moderators. He did say it. The "at this time" was in response to a question about whether it would affect everyone. "So is Defense Tactics going to affect all tiers? Even when you tried to introduce the global node before it was only tried on the top tiers then because they had the roster depth. ""We only plan on adding Defense Tactics to Tiers 1-5 at this time (Expert and Challenger Maps), but still wanted to update the Maps for all Tiers." This.
It is almost as though you guys do not want people to play AW. Surely the numbers must by now show that general interest in this aspect of the game has dropped. Changing a map does not create new excitement when it increases difficulty and requires a complete overhaul in planning by leadership. Also, why so tight-lipped about the grand rewards revamp that you guys say will come in Season 11? Surely if it is as good as people are expecting, you guys would have that front and centre to persuade us that it is "just 1 more season" before we get new glorious rewards?Even if you do not want to increase the rewards for Season 10, it is still in Kabam's interest to tempt us with the rewards for Season 11, so that people will take Season 10 to learn the map. At least there would be some purpose in Season 10. This is unless, of course, the rewards for Season 11 are still going to be mediocre, which I strongly suspect.
Hey everybody,To answer those questions on what these new Buffs are, we've just added a new Chart to the Original Post that includes a description of each of them. You can also see it here: One of the pieces of feedback I had during the beta was that it will take alliances a few days to find impossible node/champion combinations. Looking at this list of new nodes, it took me all of a few seconds to find one.How exactly would someone defeat a Rhino on the Aegis (Intercept) node?
Hey everybody,To answer those questions on what these new Buffs are, we've just added a new Chart to the Original Post that includes a description of each of them. You can also see it here:
Hey everybody,To answer those questions on what these new Buffs are, we've just added a new Chart to the Original Post that includes a description of each of them. You can also see it here: One of the pieces of feedback I had during the beta was that it will take alliances a few days to find impossible node/champion combinations. Looking at this list of new nodes, it took me all of a few seconds to find one.How exactly would someone defeat a Rhino on the Aegis (Intercept) node? thor ragnarok sig 200 on that node
How exactly would someone defeat a Rhino on the Aegis (Intercept) node? Blade with Danger Sense (common) should take care of that just fine Danger sense doesn’t stop rhino from going unstoppable. His mechanic is old and not effected by DS.
How exactly would someone defeat a Rhino on the Aegis (Intercept) node? Blade with Danger Sense (common) should take care of that just fine
How exactly would someone defeat a Rhino on the Aegis (Intercept) node?
Is it me, or does it take more energy to finish a path in the new AW season compared to now
Why is it so hard to understand. If they bump the rewards in season 10, everyone will complain they want more in eleven when the true difficulty increase comes down. They are only doing it once so they wait until the full implementation of the most difficult version is here. And what exactly is stopping them from increasing the rewards twice? There's also no guarantee Defense Tactics ever get implemented. They were a DISASTER in the Beta.
Why is it so hard to understand. If they bump the rewards in season 10, everyone will complain they want more in eleven when the true difficulty increase comes down. They are only doing it once so they wait until the full implementation of the most difficult version is here.