Before this becomes more quasi-personal, yes. It's been changed, and made more challenging. The Rewards have increased as well. The part I do not agree with is your statement that it's beyond what people are capable of. These improvements are made with a combination of feedback and data. Map 6 has been around for years now, and the part that I'm trying to bring home which is not getting through, is that the game has grown as well. Pretty much everything changes and grows, save for aspects like Storymode (which has also been reexamined), and ROL/LOL. The game has evolved and will continue to evolve. If people were trapped into going through the Maps, there might be some credence to the thought that they're just victims to unfair changes. However, there are a whole host of variables. We choose what Map we run. We continually improve our Rosters and strategies. We have newer Champs with newer Abilities. We grow along with the game. There is a great deal not being accounted for in saying it's too much. It's not too much for everyone running it. There's a lack of introspect.
Before this becomes more quasi-personal, yes. It's been changed, and made more challenging. The Rewards have increased as well. The part I do not agree with is your statement that it's beyond what people are capable of. These improvements are made with a combination of feedback and data. Map 6 has been around for years now, and the part that I'm trying to bring home which is not getting through, is that the game has grown as well. Pretty much everything changes and grows, save for aspects like Storymode (which has also been reexamined), and ROL/LOL. The game has evolved and will continue to evolve. If people were trapped into going through the Maps, there might be some credence to the thought that they're just victims to unfair changes. However, there are a whole host of variables. We choose what Map we run. We continually improve our Rosters and strategies. We have newer Champs with newer Abilities. We grow along with the game. There is a great deal not being accounted for in saying it's too much. It's not too much for everyone running it. There's a lack of introspect. You are jumping through too many hoops all at once. Let's take things 1 step at a time. So as you have accepted that Map 6 today is harder than it was a year ago, even accounting for roster progression, the next issue we need to consider is whether that is desirable. Your suggestion that rewards have improved is not an answer because rewards have improved only at a pace consistent with (if not slower than) roster progression, whereas difficulty has outpaced roster progression. I am not quarelling with your suggestion that maps should be revamped to be more challenging, my point is that it should not be overtuned to outpace roster progression (which it has). More fundamentally, we need to ask why was there a need to make Map 6's difficulty outpace roster progression when we have Map 7 for that very purpose. If you want a next step up in difficulty, go to Map 7.
Mods, Can we get any insight on whether you plan on changing the potion system? It's long overdue. If not can we get some thoughts on why you think the current system is effective?
Really displeased with the increase in difficulty, new nodes, etc and the fact that Map 5 and 6 receive no new rewards except T4B and T4CC, which players at that level have little need for. "Saving the big rewards update for later" is great, but I don't think it's right to increase difficulty and not ramp up rewards simultaneously. We haven't revealed all the changes to Ranked Rewards, but every single rank will see an increase in rewards, with the exception of the 2 lowest ranks (below Rank 21001). If you're playing Map 5 or 6, you can expect a bump to the Tier 2 Alpha and Tier 5 Basic Fragments you receive. More details on how much of a bump that will be is something we'll talk about soon, but for this particular update, our focus is on getting mid to low level players the resources they need most, hence our focus on that in the post.
Really displeased with the increase in difficulty, new nodes, etc and the fact that Map 5 and 6 receive no new rewards except T4B and T4CC, which players at that level have little need for. "Saving the big rewards update for later" is great, but I don't think it's right to increase difficulty and not ramp up rewards simultaneously.
Really displeased with the increase in difficulty, new nodes, etc and the fact that Map 5 and 6 receive no new rewards except T4B and T4CC, which players at that level have little need for. "Saving the big rewards update for later" is great, but I don't think it's right to increase difficulty and not ramp up rewards simultaneously. We haven't revealed all the changes to Ranked Rewards, but every single rank will see an increase in rewards, with the exception of the 2 lowest ranks (below Rank 21001). If you're playing Map 5 or 6, you can expect a bump to the Tier 2 Alpha and Tier 5 Basic Fragments you receive. More details on how much of a bump that will be is something we'll talk about soon, but for this particular update, our focus is on getting mid to low level players the resources they need most, hence our focus on that in the post. Mid to low level players should be the least priority to any upcoming changes in the contest. Everyone else in the high level content paid their dues to get where we're currently at. To give newcomers and low level players special consideration is an insult to those who didn't have these resources when we were once upon a time had to endure entry, low to mid level content without these "new" rewards being given the new players.There should be a significant boost in Map 5 rewards since the vast majority of players are probably here.
Imagine how these threads would run if everyone just stopped spinning in circles with the usual suspects. I'm plenty guilty of it myself, but there's no convincing someone with logical when their position is made up long before the topic even comes out. If tomorrow Kabam announced 30 minute timers, we'd hear how amazing they are and that it's been the plan all along. Half of this entire thread is one person repeating nonsense over and over and over again. What would these people do with their lives if nobody replied to them anymore 😂.
Imagine how these threads would run if everyone just stopped spinning in circles with the usual suspects. I'm plenty guilty of it myself, but there's no convincing someone with logical when their position is made up long before the topic even comes out. If tomorrow Kabam announced 30 minute timers, we'd hear how amazing they are and that it's been the plan all along. Half of this entire thread is one person repeating nonsense over and over and over again. What would these people do with their lives if nobody replied to them anymore 😂As far as the AQ changes I'm fine with them for what I run (map 5) since they're adding rewards buffs along with them. Good thing too since AW is all but dead to me, would be a real shame to scrap ally play altogether. The Hype mini sounds like a tough match for anyone without a high ranked Void but there's nothing wrong with a stiff challenge mixed in there. Good luck to the map 7 players, that sounds brutal.
Really displeased with the increase in difficulty, new nodes, etc and the fact that Map 5 and 6 receive no new rewards except T4B and T4CC, which players at that level have little need for. "Saving the big rewards update for later" is great, but I don't think it's right to increase difficulty and not ramp up rewards simultaneously. We haven't revealed all the changes to Ranked Rewards, but every single rank will see an increase in rewards, with the exception of the 2 lowest ranks (below Rank 21001). If you're playing Map 5 or 6, you can expect a bump to the Tier 2 Alpha and Tier 5 Basic Fragments you receive. More details on how much of a bump that will be is something we'll talk about soon, but for this particular update, our focus is on getting mid to low level players the resources they need most, hence our focus on that in the post. Then give us all of the rewards when you make a post and tell us you are increasing the difficulty. I know a lot of the top 45 alliances are SUPER MAD with these changes. Our choice here was either to get this information out early without all of the rewards information (because that information is still being finalized) or wait until it is finalized and include it all at once, which gives players a lot less notice. In this case, we decided that it's probably best to get as much information as we have out as soon as we could.This is why this is an early look. So then can you clarify the timing? Are we going to be playing the updated maps without updated rewards or is it simply that you’re waiting to finalize the updated rewards and the rewards will be added to the updated maps. The latter. You won't be playing the announced changes without the rewards updates, it's just that the rewards updates typically come in later than the Map changes. We didn't want to wait to finalize the reward updates before telling everyone what was happening in the Maps, since then it would have been too close to release for comfort.
Really displeased with the increase in difficulty, new nodes, etc and the fact that Map 5 and 6 receive no new rewards except T4B and T4CC, which players at that level have little need for. "Saving the big rewards update for later" is great, but I don't think it's right to increase difficulty and not ramp up rewards simultaneously. We haven't revealed all the changes to Ranked Rewards, but every single rank will see an increase in rewards, with the exception of the 2 lowest ranks (below Rank 21001). If you're playing Map 5 or 6, you can expect a bump to the Tier 2 Alpha and Tier 5 Basic Fragments you receive. More details on how much of a bump that will be is something we'll talk about soon, but for this particular update, our focus is on getting mid to low level players the resources they need most, hence our focus on that in the post. Then give us all of the rewards when you make a post and tell us you are increasing the difficulty. I know a lot of the top 45 alliances are SUPER MAD with these changes. Our choice here was either to get this information out early without all of the rewards information (because that information is still being finalized) or wait until it is finalized and include it all at once, which gives players a lot less notice. In this case, we decided that it's probably best to get as much information as we have out as soon as we could.This is why this is an early look. So then can you clarify the timing? Are we going to be playing the updated maps without updated rewards or is it simply that you’re waiting to finalize the updated rewards and the rewards will be added to the updated maps.
Really displeased with the increase in difficulty, new nodes, etc and the fact that Map 5 and 6 receive no new rewards except T4B and T4CC, which players at that level have little need for. "Saving the big rewards update for later" is great, but I don't think it's right to increase difficulty and not ramp up rewards simultaneously. We haven't revealed all the changes to Ranked Rewards, but every single rank will see an increase in rewards, with the exception of the 2 lowest ranks (below Rank 21001). If you're playing Map 5 or 6, you can expect a bump to the Tier 2 Alpha and Tier 5 Basic Fragments you receive. More details on how much of a bump that will be is something we'll talk about soon, but for this particular update, our focus is on getting mid to low level players the resources they need most, hence our focus on that in the post. Then give us all of the rewards when you make a post and tell us you are increasing the difficulty. I know a lot of the top 45 alliances are SUPER MAD with these changes. Our choice here was either to get this information out early without all of the rewards information (because that information is still being finalized) or wait until it is finalized and include it all at once, which gives players a lot less notice. In this case, we decided that it's probably best to get as much information as we have out as soon as we could.This is why this is an early look.
Really displeased with the increase in difficulty, new nodes, etc and the fact that Map 5 and 6 receive no new rewards except T4B and T4CC, which players at that level have little need for. "Saving the big rewards update for later" is great, but I don't think it's right to increase difficulty and not ramp up rewards simultaneously. We haven't revealed all the changes to Ranked Rewards, but every single rank will see an increase in rewards, with the exception of the 2 lowest ranks (below Rank 21001). If you're playing Map 5 or 6, you can expect a bump to the Tier 2 Alpha and Tier 5 Basic Fragments you receive. More details on how much of a bump that will be is something we'll talk about soon, but for this particular update, our focus is on getting mid to low level players the resources they need most, hence our focus on that in the post. Then give us all of the rewards when you make a post and tell us you are increasing the difficulty. I know a lot of the top 45 alliances are SUPER MAD with these changes.
More reverse controls. One day we'll have to play with the phone/tablet upside down...
More reverse controls. One day we'll have to play with the phone/tablet upside down... That doesnt work tried on my S8 against thanos and the screen flipped to the same position before turning upside down lol