Hey Kabam! 5 Fixes to Make This Game Great Again.
I have been playing this game for a long time now and have completed all content. I am bored and frustrated! Here are my thoughts on how to make the game great again.
Idea 1: Add New Crystal to Arena
I am only interested in getting the featured 5* champ in arena, but do not have 3 straight days of grinding in me (I have a job and kids). 5* shards? Even getting 2K worth could equal 1/5 a garbage champ. I rather just not play at all. But what if there was a new exciting crystal you get when you hit 10m? 20m? A crystal that gives you better prizes with the ability to still win the featured champ.
Here is an example of rewards and odds that would be cool:
0.5% - Featured 6* Champ
2.5% - Featured 5* Champ
5% - Featured 4* Champ
5% - Class 5 Cat Shards
7% - 6* Shards
10% - 6* Sig Stones
10% - Basic 5 Cat Shards
20% - 5* Sig Stones
20% - Battle Chips
20% - 5* Shards
I would 100% do this arena every week if I could get one or two of those crystals!
Idea 2: Reduce Timers in AQ/AW
Pretty self-explanatory. All the timers do is make the game a drain. People work. People go to school. People have families. Having to go into the bathroom to take a critical fight is silly. You can’t expect us to sacrifice our lives just so our team isn’t stuck. In AW we have to match up player time zones and constantly figure out who is going to be on when. Reduce them to 30 mins and EVERYONE will be happy. I know that people logging in more leads to more impulse buys and more revenue… but isn’t it better to keep your mature players? AQ feels like boring homework.
Kabam, don’t force me to choose between my life (family, friends, and work)… or playing this game.
Idea 3: Remove All Boosting from AW… and Make Health Potions and Revives Stronger.
If someone bought hundreds of alliance boosts they have a massive advantage over the competition. Imagine a player using a invincibility boost every fight? Currently players get a massive advantage if they can afford a ton of 30% champion boosts. AW should be a game of skill. Will this create more deaths? Yes! It will make the outcomes much more exciting and less predictable. Because there will be more deaths, greatly increase the effect of alliance health potions and revives. I need to use half my items to revive 6* Void and bring him up to 100% health. That is just silly. Make a level 3 team revive bring your whole team back to 60% health. A level 4 health position should give your champ 50% health.
Bottom line. More deaths are exciting. Leveling the playing field rewards skill. Make item use count.
Idea 4: Add a Daily Boss Rush with Leaderboards
Imagine a daily event (you can enter once per day) where there is an infinite line of hidden random bosses. Bring 3 champs in and see how far you can get! No items use available. If you win a fight, the champ used gets returned to you at full health. It can be like AQ where you get points according to damage done to defenders. The top 10% daily get a crystal with cool rewards. Top 1% get something like a 5* featured crystal. There can also be both a weekly and monthly leaderboard for sick prizes. Add a 2*, 3*, 4*, 5* and 6* daily rush so all players can enjoy (ex. You can only use 6* champs in the 6* room).
I would 100% play this every day. It would create stickiness because players will want to play every day for the weekly and monthly leaderboards.
Idea 5: Divide up Basic Crystals into Groupings
There are simply too many champs. If you need a dupe the odds are slimmer and slimmer as more champs are added (I would only add 1 per month). Divide up a basic crystal into champ groupings, just like the featured or dungeon crystals. I am thinking 3 different crystals to choose from for each star level. This way if you are going for someone specific like Aegon, your odds are 3x better. The chance of getting who I want is so astronomical that is totally demotivates me from collecting shards at all.
I have a ton of other ideas but these are 5 I feel strongly about. Thoughts???