Thank you Kabam for the joke this new AW map bring us !Its so juicy seeing so many nodes making champions nearly undoable without tons of items ! Lets just see this node 20 which gives an unstoppable buff every 8 seconds.. ok thats fineThe buff initially last 4 seconds out of the 8 before the next buff... ouchWait no ! The buff gain +75% duration... making it last 7 secondes out of the 8 before the next buff 🤣🤣🤣This is without extensive buffs duration of Hyperion or Voodoo which make them virtually unstopable for the remzinder of the fight if you’re unable to dispose them in the 8 first secondes or if you can’t block the arrival of the buff... 👍Oh and in case its not enough, every 6 secondes you got a degen if you can’t hit 😂😂😂
Thank you Kabam for the joke this new AW map bring us !Its so juicy seeing so many nodes making champions nearly undoable without tons of items ! Lets just see this node 20 which gives an unstoppable buff every 8 seconds.. ok thats fineThe buff initially last 4 seconds out of the 8 before the next buff... ouchWait no ! The buff gain +75% duration... making it last 7 secondes out of the 8 before the next buff 🤣🤣🤣This is without extensive buffs duration of Hyperion or Voodoo which make them virtually unstopable for the remzinder of the fight if you’re unable to dispose them in the 8 first secondes or if you can’t block the arrival of the buff... 👍Oh and in case its not enough, every 6 secondes you got a degen if you can’t hit 😂😂😂 You’re a joke. The timer for the 8 seconds cooldown doesn’t start until Unstoppable is over. You can parry champs when Unstoppable is up.Get your facts straight before complaining.
Thank you Kabam for the joke this new AW map bring us !Its so juicy seeing so many nodes making champions nearly undoable without tons of items ! Lets just see this node 20 which gives an unstoppable buff every 8 seconds.. ok thats fineThe buff initially last 4 seconds out of the 8 before the next buff... ouchWait no ! The buff gain +75% duration... making it last 7 secondes out of the 8 before the next buff 🤣🤣🤣This is without extensive buffs duration of Hyperion or Voodoo which make them virtually unstopable for the remzinder of the fight if you’re unable to dispose them in the 8 first secondes or if you can’t block the arrival of the buff... 👍Oh and in case its not enough, every 6 secondes you got a degen if you can’t hit 😂😂😂 You’re a joke. The timer for the 8 seconds cooldown doesn’t start until Unstoppable is over. You can parry champs when Unstoppable is up.Get your facts straight before complaining. Hmm ikr. Did these unstoppables with my r4 spidergwen. Easy money. There’s better complaints that are valid then this.
Thank you Kabam for the joke this new AW map bring us !Its so juicy seeing so many nodes making champions nearly undoable without tons of items ! Lets just see this node 20 which gives an unstoppable buff every 8 seconds.. ok thats fineThe buff initially last 4 seconds out of the 8 before the next buff... ouchWait no ! The buff gain +75% duration... making it last 7 secondes out of the 8 before the next buff 🤣🤣🤣This is without extensive buffs duration of Hyperion or Voodoo which make them virtually unstopable for the remzinder of the fight if you’re unable to dispose them in the 8 first secondes or if you can’t block the arrival of the buff... 👍Oh and in case its not enough, every 6 secondes you got a degen if you can’t hit 😂😂😂 You’re a joke. The timer for the 8 seconds cooldown doesn’t start until Unstoppable is over. You can parry champs when Unstoppable is up.Get your facts straight before complaining. Hmm ikr. Did these unstoppables with my r4 spidergwen. Easy money. There’s better complaints that are valid then this. Interesting... isn’t she still more of a defender though even post update/buff?
Thank you Kabam for the joke this new AW map bring us !Its so juicy seeing so many nodes making champions nearly undoable without tons of items ! Lets just see this node 20 which gives an unstoppable buff every 8 seconds.. ok thats fineThe buff initially last 4 seconds out of the 8 before the next buff... ouchWait no ! The buff gain +75% duration... making it last 7 secondes out of the 8 before the next buff 🤣🤣🤣This is without extensive buffs duration of Hyperion or Voodoo which make them virtually unstopable for the remzinder of the fight if you’re unable to dispose them in the 8 first secondes or if you can’t block the arrival of the buff... 👍Oh and in case its not enough, every 6 secondes you got a degen if you can’t hit 😂😂😂 You’re a joke. The timer for the 8 seconds cooldown doesn’t start until Unstoppable is over. You can parry champs when Unstoppable is up.Get your facts straight before complaining. Well also gotta remember hyperion further increases that buff duration by 75% id be more worried off timing out than anything else
Thank you Kabam for the joke this new AW map bring us !Its so juicy seeing so many nodes making champions nearly undoable without tons of items ! Lets just see this node 20 which gives an unstoppable buff every 8 seconds.. ok thats fineThe buff initially last 4 seconds out of the 8 before the next buff... ouchWait no ! The buff gain +75% duration... making it last 7 secondes out of the 8 before the next buff 🤣🤣🤣This is without extensive buffs duration of Hyperion or Voodoo which make them virtually unstopable for the remzinder of the fight if you’re unable to dispose them in the 8 first secondes or if you can’t block the arrival of the buff... 👍Oh and in case its not enough, every 6 secondes you got a degen if you can’t hit 😂😂😂 You’re a joke. The timer for the 8 seconds cooldown doesn’t start until Unstoppable is over. You can parry champs when Unstoppable is up.Get your facts straight before complaining. Well also gotta remember hyperion further increases that buff duration by 75% id be more worried off timing out than anything else Does it stack? Because Hype's dupe gives +75% duration, and the node gives +75% duration, so that means he's unstoppable for 10 seconds if it's additive.
Hey all,I don't have anything to add right now, but I wanted to let you all know that we've been collecting all of your feedback, and making sure that it is seen by our Alliance Wars Team.So, please keep your constructive feedback coming.
What gets me is that many people predicted all these issues when they released the nodes. AQ bosses that are way too hard and AW nodes that are impossible with certain champs and masteries.
What gets me is that many people predicted all these issues when they released the nodes. AQ bosses that are way too hard and AW nodes that are impossible with certain champs and masteries. Yes - a lot of this was posted with specific champions that would break the nodes. I am not sure why the advice from Beta testing was largely ignored.
Every time we had a reply that included "This Champion would make this Node impossible", we tested that combination extensively, and though some of them are very difficult without certain Counters, we did make sure that they were possible to beat in One Shot.These Nodes are new, and there will be a learning curve, especially those that require you to try Champions that you wouldn't normally use. That said, we're not ignoring this feedback, and the team has already spent a lot of time reading what you guys have said.
What gets me is that many people predicted all these issues when they released the nodes. AQ bosses that are way too hard and AW nodes that are impossible with certain champs and masteries. Yes - a lot of this was posted with specific champions that would break the nodes. I am not sure why the advice from Beta testing was largely ignored. Every time we had a reply that included "This Champion would make this Node impossible", we tested that combination extensively, and though some of them are very difficult without certain Counters, we did make sure that they were possible to beat in One Shot.These Nodes are new, and there will be a learning curve, especially those that require you to try Champions that you wouldn't normally use. That said, we're not ignoring this feedback, and the team has already spent a lot of time reading what you guys have said.
What gets me is that many people predicted all these issues when they released the nodes. AQ bosses that are way too hard and AW nodes that are impossible with certain champs and masteries. Yes - a lot of this was posted with specific champions that would break the nodes. I am not sure why the advice from Beta testing was largely ignored. Every time we had a reply that included "This Champion would make this Node impossible", we tested that combination extensively, and though some of them are very difficult without certain Counters, we did make sure that they were possible to beat in One Shot.These Nodes are new, and there will be a learning curve, especially those that require you to try Champions that you wouldn't normally use. That said, we're not ignoring this feedback, and the team has already spent a lot of time reading what you guys have said. Wow - thank you for the direct response, I was not expecting that. I hear what you are saying, appreciate the feedback, and I would like some further clarification if possible. The champions you mentioned for one shotting difficult nodes..."Certain counters" limit us to only a few champs to drop in one shot. How many champions are you guys designing nodes to be able to be dropped in one attempt? 1? 2? 5?Given that you mention champions that we normally do not use... this is forcing us to rank up not viable champions for a specific node in AW - assuming you even have that champ. Is that a good idea to restrict the answers to these nodes so tightly? Even node 29 in T4+ had at least half a dozen viable answers to one shot that were good champions to use in general.The champions that were used to one shot these nodes - were they R5/65 sig 200 champs? Were the defenders R5/65 sig 200 champions with the ideal masteries enabled (e.g. Limber, etc)?
.We also did it with our own Rosters, and not just Test accounts, so their Rank, Rarities and Sig Levels were all over the place, but pretty indicative of a player in the Challenger and Expert Map tiers. You're going to see more and more Challenges that require specific counters throughout the Contest, but this is not new. Not really "specific champs", but Specific Mechanics, like Champions that can avoid Bleed Damage, or Champions that can have Ability Accuracy Reduction, or cause Energy Damage.
What gets me is that many people predicted all these issues when they released the nodes. AQ bosses that are way too hard and AW nodes that are impossible with certain champs and masteries. Yes - a lot of this was posted with specific champions that would break the nodes. I am not sure why the advice from Beta testing was largely ignored. Every time we had a reply that included "This Champion would make this Node impossible", we tested that combination extensively, and though some of them are very difficult without certain Counters, we did make sure that they were possible to beat in One Shot.These Nodes are new, and there will be a learning curve, especially those that require you to try Champions that you wouldn't normally use. That said, we're not ignoring this feedback, and the team has already spent a lot of time reading what you guys have said. Wow - thank you for the direct response, I was not expecting that. I hear what you are saying, appreciate the feedback, and I would like some further clarification if possible. The champions you mentioned for one shotting difficult nodes..."Certain counters" limit us to only a few champs to drop in one shot. How many champions are you guys designing nodes to be able to be dropped in one attempt? 1? 2? 5?Given that you mention champions that we normally do not use... this is forcing us to rank up not viable champions for a specific node in AW - assuming you even have that champ. Is that a good idea to restrict the answers to these nodes so tightly? Even node 29 in T4+ had at least half a dozen viable answers to one shot that were good champions to use in general.The champions that were used to one shot these nodes - were they R5/65 sig 200 champs? Were the defenders R5/65 sig 200 champions with the ideal masteries enabled (e.g. Limber, etc)? Don't underestimate the fact that you can see most of the Champions on the Map before you event Choose your team. If you know who you're going to be facing, choose the Champions that will counter those Challenges.The fact that you can see all of these Defenders, and that these Nodes offer different Challenges than before are a step towards making more Champions viable in another Area of the Game. Not every Champion is going to do the same Damage as Ghost, but that doesn't mean that they're not good.We also did it with our own Rosters, and not just Test accounts, so their Rank, Rarities and Sig Levels were all over the place, but pretty indicative of a player in the Challenger and Expert Map tiers. You're going to see more and more Challenges that require specific counters throughout the Contest, but this is not new. Not really "specific champs", but Specific Mechanics, like Champions that can avoid Bleed Damage, or Champions that can have Ability Accuracy Reduction, or cause Energy Damage.