Alright everybody, we have another fix for Can't Stop Won't Stop coming. This one is a short term fix that should alleviate the issues presented, and there will be a longer term fix coming in the future:- Change Damage Reduction from 90% to 50%- Change Fury from 100% to 25%- Change Power Gain from 10% of a Bar Per second to 2% of a Bar per secondI don't have a specific ETA on this at this time, but we want to get this tested and out as soon as we can!
Alright everybody, we have another fix for Can't Stop Won't Stop coming. This one is a short term fix that should alleviate the issues presented, and there will be a longer term fix coming in the future:- Change Damage Reduction from 90% to 50%- Change Fury from 100% to 25%- Change Power Gain from 10% of a Bar Per second to 2% of a Bar per secondI don't have a specific ETA on this at this time, but we want to get this tested and out as soon as we can! What about the countless items and resources players have poured into both this and the Hyperion miike? Casualties of testing?
Alright everybody, we have another fix for Can't Stop Won't Stop coming. This one is a short term fix that should alleviate the issues presented, and there will be a longer term fix coming in the future:- Change Damage Reduction from 90% to 50%- Change Fury from 100% to 25%- Change Power Gain from 10% of a Bar Per second to 2% of a Bar per secondI don't have a specific ETA on this at this time, but we want to get this tested and out as soon as we can! This implies Can't Stop Won't Stop was something on the order of ten times too strong at go-live, not including the passive unstoppable bug. That seems to be a rather extreme difficulty design error.
Hello.. been reading these forms for sometime now and finally decided to chime in. Im an officer in a top 5 AQ alliance obviously running map 7.. csws node is or has been addressed, thats great news. However with all the talk about csws it seems that tunnel vision has been flying under the radar. From what i can see a whole bunch of items have been being chewed up due to it being bugged or not working as intended. This is a big deal since these items are expensive. I have guys using thousands of units a day on 7800 team heals so they dont have to be the guy “that itemed out”.. tunnel vision needs to be looked at by the kabaam team.. the sooner the better
As far as I know, Tunnel Vision is working as intended. It functions just like the Sentinel's Analysis Charges. If you perform the same Action Twice in a row, it counts.What we're looking into is a better way to show if there is a better way to display when Falter is approaching.
Alright everybody, we have another fix for Can't Stop Won't Stop coming. This one is a short term fix that should alleviate the issues presented, and there will be a longer term fix coming in the future:- Change Damage Reduction from 90% to 50%- Change Fury from 100% to 25%- Change Power Gain from 10% of a Bar Per second to 2% of a Bar per secondI don't have a specific ETA on this at this time, but we want to get this tested and out as soon as we can! This is a good change and definitely brings the node to a reasonable level of difficulty, so I don't want to sound too critical here, but I think players will ultimately just use Corvus/Omega/Ghost or any other commonly used top champion instead of using a champion that goes unstoppable. Some of these champions still do more damage even with the damage penalty, plus they will avoid giving the enemy any kind of buff.The original dev note made it sound like the goal of the node was to use champions that go unstoppable, and play aggressively when you are unstoppable. But it's hard to play aggressively when the enemy is gaining power, even small amounts. I think it would be cool if the enemy gained LESS power when you are unstoppable. Yeah it makes the node easier, which after this change it doesn't need to be, but I think it plays to the theme of the node more and would make people actually want to level up certain champions over the most commonly seen ones.
Incorrect sir, it activates totally at random! It activates when not repeating actions such as doing a M,L,M combo, it activates after doing a parry on the first attack, it doesn’t activate after double dash backs. It just all around has no predictability and seems to just activate randomly.
Incorrect sir, it activates totally at random! It activates when not repeating actions such as doing a M,L,M combo, it activates after doing a parry on the first attack, it doesn’t activate after double dash backs. It just all around has no predictability and seems to just activate randomly. If tapping on the left side of the screen is an action then opening the fight with a parry (by tapping the left side) then doing a medium (releasing that block and tapping again on the left side of the screen before swiping) would look like two actions as they are both tapping on the left side of the screen. This is what I gathered was triggering tunnel vision in the video I saw but was unable to take the path to test it myself.
As far as I know, Tunnel Vision is working as intended. It functions just like the Sentinel's Analysis Charges. If you perform the same Action Twice in a row, it counts.What we're looking into is a better way to show if there is a better way to display when Falter is approaching. Incorrect sir, it activates totally at random! It activates when not repeating actions such as doing a M,L,M combo, it activates after doing a parry on the first attack, it doesn’t activate after double dash backs. It just all around has no predictability and seems to just activate randomly. As far as I know, Tunnel Vision is working as intended. It functions just like the Sentinel's Analysis Charges. If you perform the same Action Twice in a row, it counts.What we're looking into is a better way to show if there is a better way to display when Falter is approaching. Incorrect sir, it activates totally at random! It activates when not repeating actions such as doing a M,L,M combo, it activates after doing a parry on the first attack, it doesn’t activate after double dash backs. It just all around has no predictability and seems to just activate randomly.
Incorrect sir, it activates totally at random! It activates when not repeating actions such as doing a M,L,M combo, it activates after doing a parry on the first attack, it doesn’t activate after double dash backs. It just all around has no predictability and seems to just activate randomly. If tapping on the left side of the screen is an action then opening the fight with a parry (by tapping the left side) then doing a medium (releasing that block and tapping again on the left side of the screen before swiping) would look like two actions as they are both tapping on the left side of the screen. This is what I gathered was triggering tunnel vision in the video I saw but was unable to take the path to test it myself. What about double dash backs not triggering it? What about M,L,M combos triggering it?
Hello.. been reading these forms for sometime now and finally decided to chime in. Im an officer in a top 5 AQ alliance obviously running map 7.. csws node is or has been addressed, thats great news. However with all the talk about csws it seems that tunnel vision has been flying under the radar. From what i can see a whole bunch of items have been being chewed up due to it being bugged or not working as intended. This is a big deal since these items are expensive. I have guys using thousands of units a day on 7800 team heals so they dont have to be the guy “that itemed out”.. tunnel vision needs to be looked at by the kabaam team.. the sooner the better As far as I know, Tunnel Vision is working as intended. It functions just like the Sentinel's Analysis Charges. If you perform the same Action Twice in a row, it counts.What we're looking into is a better way to show if there is a better way to display when Falter is approaching. https://youtu.be/JvfWM_gzGOoFirst 10 seconds he has done nothing repetitive yet the first hit of his heavy misses@Kabam Miike
Hello.. been reading these forms for sometime now and finally decided to chime in. Im an officer in a top 5 AQ alliance obviously running map 7.. csws node is or has been addressed, thats great news. However with all the talk about csws it seems that tunnel vision has been flying under the radar. From what i can see a whole bunch of items have been being chewed up due to it being bugged or not working as intended. This is a big deal since these items are expensive. I have guys using thousands of units a day on 7800 team heals so they dont have to be the guy “that itemed out”.. tunnel vision needs to be looked at by the kabaam team.. the sooner the better As far as I know, Tunnel Vision is working as intended. It functions just like the Sentinel's Analysis Charges. If you perform the same Action Twice in a row, it counts.What we're looking into is a better way to show if there is a better way to display when Falter is approaching.
Incorrect sir, it activates totally at random! It activates when not repeating actions such as doing a M,L,M combo, it activates after doing a parry on the first attack, it doesn’t activate after double dash backs. It just all around has no predictability and seems to just activate randomly. If tapping on the left side of the screen is an action then opening the fight with a parry (by tapping the left side) then doing a medium (releasing that block and tapping again on the left side of the screen before swiping) would look like two actions as they are both tapping on the left side of the screen. This is what I gathered was triggering tunnel vision in the video I saw but was unable to take the path to test it myself. What about double dash backs not triggering it? What about M,L,M combos triggering it?A double dash back could be seen as tap swipe tap swipe.If the m,l,m was a tap swipe on the left then tap on the right followed by a tap swipe on the right it would be LtsRtts. The tap repeated itself on the right side.
Hello.. been reading these forms for sometime now and finally decided to chime in. Im an officer in a top 5 AQ alliance obviously running map 7.. csws node is or has been addressed, thats great news. However with all the talk about csws it seems that tunnel vision has been flying under the radar. From what i can see a whole bunch of items have been being chewed up due to it being bugged or not working as intended. This is a big deal since these items are expensive. I have guys using thousands of units a day on 7800 team heals so they dont have to be the guy “that itemed out”.. tunnel vision needs to be looked at by the kabaam team.. the sooner the better As far as I know, Tunnel Vision is working as intended. It functions just like the Sentinel's Analysis Charges. If you perform the same Action Twice in a row, it counts.What we're looking into is a better way to show if there is a better way to display when Falter is approaching. https://youtu.be/JvfWM_gzGOoFirst 10 seconds he has done nothing repetitive yet the first hit of his heavy misses@Kabam Miike I don’t believe this is a good showcase, in the first 10 seconds he clearly blocks and then parries, that’s 2 consecutive block actions.
Incorrect sir, it activates totally at random! It activates when not repeating actions such as doing a M,L,M combo, it activates after doing a parry on the first attack, it doesn’t activate after double dash backs. It just all around has no predictability and seems to just activate randomly. If tapping on the left side of the screen is an action then opening the fight with a parry (by tapping the left side) then doing a medium (releasing that block and tapping again on the left side of the screen before swiping) would look like two actions as they are both tapping on the left side of the screen. This is what I gathered was triggering tunnel vision in the video I saw but was unable to take the path to test it myself. What about double dash backs not triggering it? What about M,L,M combos triggering it?A double dash back could be seen as tap swipe tap swipe.If the m,l,m was a tap swipe on the left then tap on the right followed by a tap swipe on the right it would be LtsRtts. The tap repeated itself on the right side. Ok well none of that occurs with Sentinel and if this is supposed to operate the same then it’s broken. Glad we could come together on this😉
Hello.. been reading these forms for sometime now and finally decided to chime in. Im an officer in a top 5 AQ alliance obviously running map 7.. csws node is or has been addressed, thats great news. However with all the talk about csws it seems that tunnel vision has been flying under the radar. From what i can see a whole bunch of items have been being chewed up due to it being bugged or not working as intended. This is a big deal since these items are expensive. I have guys using thousands of units a day on 7800 team heals so they dont have to be the guy “that itemed out”.. tunnel vision needs to be looked at by the kabaam team.. the sooner the better As far as I know, Tunnel Vision is working as intended. It functions just like the Sentinel's Analysis Charges. If you perform the same Action Twice in a row, it counts.What we're looking into is a better way to show if there is a better way to display when Falter is approaching. https://youtu.be/JvfWM_gzGOoFirst 10 seconds he has done nothing repetitive yet the first hit of his heavy misses@Kabam Miike I don’t believe this is a good showcase, in the first 10 seconds he clearly blocks and then parries, that’s 2 consecutive block actions. Ok what about the second parry and heavy attack? Does that not showcase that he misses when repeating nothing?
Hello.. been reading these forms for sometime now and finally decided to chime in. Im an officer in a top 5 AQ alliance obviously running map 7.. csws node is or has been addressed, thats great news. However with all the talk about csws it seems that tunnel vision has been flying under the radar. From what i can see a whole bunch of items have been being chewed up due to it being bugged or not working as intended. This is a big deal since these items are expensive. I have guys using thousands of units a day on 7800 team heals so they dont have to be the guy “that itemed out”.. tunnel vision needs to be looked at by the kabaam team.. the sooner the better As far as I know, Tunnel Vision is working as intended. It functions just like the Sentinel's Analysis Charges. If you perform the same Action Twice in a row, it counts.What we're looking into is a better way to show if there is a better way to display when Falter is approaching. https://youtu.be/JvfWM_gzGOoFirst 10 seconds he has done nothing repetitive yet the first hit of his heavy misses@Kabam Miike I don’t believe this is a good showcase, in the first 10 seconds he clearly blocks and then parries, that’s 2 consecutive block actions. Ok what about the second parry and heavy attack? Does that not showcase that he misses when repeating nothing? He could have feathered his block with the parry, same thing that was happening with Domino.And look I’m not saying it isn’t broken somehow or the trigger for repeating actions is too quick. There are simply explanations. I will say this thread is not best place to report this; start a one in bugs and known issues or submit a ticket with support. Both of those options will give a better shot at highlighting the issue and reaching a resolution.