Fix the Smurfing Game (Increased Block Damage Solved?)
Subject is pretty self explanatory. Fix the smurfing game already. I've already found out how block is broken and provided the fix. Implement it.
Block:
-Blocks randomly drop while still holding your left thumb down. This happens in all game modes with all champions (This sentence will get used a lot).
-Block penetration appears to still be a thing where critical hits still somehow do extra damage to a blocking opponent. This happens in all game modes with all champions.
-It is impossible to get a block up fast enough after an opponent uses their third special attack to prevent the inevitable dash forward medium attack. This happens in all game modes with all champions.
-Here's some math using the game numbers to prove it's broken: A 4 star 5/50 Star Lord (Summoners fighter) vs a 4 star 4/18 Rogue (AI's fighter) was the first test I made (the rest were very similar). An unblocked medium attack from Rogue hit for 339 damage. A blocked medium attack hit for 101 damage. A parried medium attack hit for 17 damage. And just for fun an unblocked critical medium attack hit for 89 damage. Using Star Lord's block proficiency (3556/64.0%) alone the damage taken on a blocked medium hit on this fight should only be 120 damage. In my masteries I have block proficiency maxed (800/14.398% for when you do some math to convert it to a percentage). Using this additional block proficiency the damage taken on a blocked medium hit shouldn't exceed 73, yet it does. How does this happen? Apply the math differently. If you use the increased block proficiency and apply it only to the damage after Star Lord's block proficiency kicks in (120), you should end up taking 104 damage. Gee thats awfully close. So that would mean that the mastery isn't increasing your block proficiency, it's adding a second layer which is actually not as effective as it used to be... wasn't this a big problem with oh I don't know? The terrible 12.0 update? Did this actually get fixed? Well the math says no... Continuing on. The parried medium attack reduces the damage to 17, from 339. Using the same math and dynamics to arrive at the 104 (which according to the in game descriptions is wrong), the parried medium attack should hit for 78 damage. But it was 17? How did this happen? The parry damage reduction isn't applied to the remainder of damage, its applied to the initial 339, as it should be (that part was fixed post 12.0). I think we just solved why you're taking more block damage than we should. The block proficiency mastery should raise all champions block proficiency and be applied to the initial damage number the same way parry is. Just now stumbling onto this while typing, is this the case with other masteries?
Parry:
-Wow is parry ever fickle. There are many times it should work and yet it doesn't. Then there are many times in arena where you get parried in the middle of a combo. Something the user is unable to accomplish. I cannot put my finger on why it is like this but it definitely does not work like it used to. I feel like shooting a proton torpedo into a 2m exhaust shaft while being shot at flying perpendicular to it would be easier.
Dexterity:
-Basically identical to parry, extremely fickle. Should work and doesn't, and then other times it shouldn't work but somehow does.