**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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To be clear, we decided to implement these changes as an Alliance, unanimously, because of the increase in Alliance War difficulty and thus item costs, while simultaneously being told by devs that there will not yet be any increase in rewards.
TLDR; alliance wars cost more than they're worth now more than ever, so as a team we’re putting it on the back burner.
Sincerely, a 4+ year summoner with mad skillz.
All these changes have really sucked the fun out of the game for me. I cant help but feel others feel the same way.
whatever the decision concerning the new nodes and their difficulty, can it be possible to take off all the links going to the two central mid-boss ?
Those links force us to wait for all members of the alliance to finish their lines.
They are suppressing all the possibilities we had with the previous map where some of the line could be done without waiting for the other members of the alliance.
Being in alliance with members around the world (europe, america, oceania) that make the map really hard to finish, not because of lack of skill but simply because of different time zone. We had no such problem with the old map
Rating: 490,362
Top Champs: 5/65 Ghost Rider, 5/65 Corvus, 5/65 Ice Man and 5/65 Star-Lord
Alliance: Last Assassin's Wrath - Platinum 3
This is a real issue. We had 8 people join a BG, take out their links, and wait for hours for one of the other 2 international members to wake up. At that point most people waiting were already going to sleep.
A few of the nodes probably need to be toned down though apparently. 13 and maybe a couple others. Yes, it was disappointing to learn of the delay to a rewards update, but we'll just take this opportunity to casually practice on the new map and focus on AQ until season 11 comes. Looking forward to resuming competitive war when when this happens though.
This would EASILY be remedied by removing 1 link per section in regards to the left, mid, and right. 2 links per section (in the 1st half) would allow timing flexibility across the board, and reduce the chance of bottlenecks occurring. That's a concern that cannot be fixed by simply 'getting good.' Players will either be stuck with regional segregation, or just not compete in AW. Those are essentially the options now. Unfortunately...
I was always under the impression that Kabam encouraged players working with others from different regions. Maps 6 and 7 already make that difficult, but that's higher competition. So tighter organization is necessary. AW was the one place where it didn't matter 100% timing wise. You could get the majority of the links down with 6-7 players (dependent upon placement) and have the other 3-4 come in later to do clean up. Now, it's either fight something linked without 9 in, or wait until 9 are in. Hopefully this aspect will be taken into consideration before the launch of the season this week.
Abuse the system and kabam responds. I’m sure they’ll address other forms of manipulation next.
Allows alliances to clear the map with minimal to no item use. Typically done by alliances that know they will probably lose the war, or will win the war at high boost/item cost.
They collect loser points and move on with their season. And their opponent gets heavily inflated scores from defenders remaining which sabotages any alliance not lucky enough to match an in-season tanking alliance like them. If they get a favorable matchup later in the season then they play as normal and win with minimal item use.
Master alliances that have done this the pst 2 season have gotten plat 1/plat 2 rewards at a fraction of what master rewards would’ve cost them.