Corvus is taking Cold snap damage on freezer burn path. This happened to me and to others. He should have been the perfect counter to Yondu on freezerburn with invade.
Is anyone else running map 6 really struggling with this Dorm’s degen? Blades DS does nothing to stop it and it’s ridiculously powerful. Basically either need a 5/65 GHulk or just throw champs and resources at him.
Even Ghost can't shrug off that colds nap debuff in map 7.
Even Ghost can't shrug off that colds nap debuff in map 7. Is it triggering as passive or actually showing as a debuff? Node description lists it as a debuff so it's gotta be bugged if it's passive
Even Ghost can't shrug off that colds nap debuff in map 7. Is it triggering as passive or actually showing as a debuff? Node description lists it as a debuff so it's gotta be bugged if it's passive It is actually a debuff.
Even Ghost can't shrug off that colds nap debuff in map 7. Is it triggering as passive or actually showing as a debuff? Node description lists it as a debuff so it's gotta be bugged if it's passive It is actually a debuff. And he's still taking damage? Seems like some great QA
Some of these nodes feel really out of place in AQ, like the 200% power gain. Can we maybe get a comment on the intended difficulty? Feels like certain paths went to map 8 difficulty. Players will find a way through it, but it really just feels wrong here.
Some of these nodes feel really out of place in AQ, like the 200% power gain. Can we maybe get a comment on the intended difficulty? Feels like certain paths went to map 8 difficulty. Players will find a way through it, but it really just feels wrong here. Honestly, I can't disagree with this post whatsoever. I was one of those people that really enjoyed AQ more than almost anything else in this game. We run a combination of map 7 and map 6, and I thought the difficulty of the last season of map 7 was really good. Challenging, but fair-so it was actually FUN. These last two rounds of AQ since Kabam changed map 7 are now just stressful and not fun at all. Vivified (which seems ridiculous), Can't Stop Won't Stop (which was just broken), 200% AON Magneto (what a great time that is), the changes to Omega Red limiting the options to use against him, Prove Yourself and Mesmerize (stupid, not fun combination of nodes), Tunnel Vision (which was also proven to be broken), etc. All of these combinations just seem designed to make AQ much harder, and for me takes away almost any enjoyment from this mode. It almost feels as stressful as war, and has me wondering if I'll have the ability to actually finish my lanes. Does every mode need to feel like this? Is this what Kabam is looking to achieve? Make every player running map 7 concerned that they may not actually finish their lane? I thought the game was suppose to be fun-did I miss a memo? I'm honestly not even looking forward to AQ rewards as I'll need the increased glory at the end of the round simply to replenish my stock of potions (which are GROSSLY out of date Kabam-6k health is a joke for your biggest potion). So no real rank up purchases for me this round, which is unfortunate. All of these changes just have me wondering about the direction of the game and asking myself if it is really enjoyable. I'm honestly not sure that it is with these changes.
Can we have someone look in to vivified buff. Power burn is not working as intended. @Kabam Miike @Kabam Zibiit @Kabam Vydious @Kabam Lyra @Kabam Porthos
Can we have someone look in to vivified buff. Power burn is not working as intended. @Kabam Miike @Kabam Zibiit @Kabam Vydious @Kabam Lyra @Kabam Porthos Any updates with this issue?
Alright everybody, we have another fix for Can't Stop Won't Stop coming. This one is a short term fix that should alleviate the issues presented, and there will be a longer term fix coming in the future:- Change Damage Reduction from 90% to 50%- Change Fury from 100% to 25%- Change Power Gain from 10% of a Bar Per second to 2% of a Bar per secondI don't have a specific ETA on this at this time, but we want to get this tested and out as soon as we can! What about the countless items and resources players have poured into both this and the Hyperion miike? Casualties of testing? We can't evaluate the impact until the fix is out.
Alright everybody, we have another fix for Can't Stop Won't Stop coming. This one is a short term fix that should alleviate the issues presented, and there will be a longer term fix coming in the future:- Change Damage Reduction from 90% to 50%- Change Fury from 100% to 25%- Change Power Gain from 10% of a Bar Per second to 2% of a Bar per secondI don't have a specific ETA on this at this time, but we want to get this tested and out as soon as we can! What about the countless items and resources players have poured into both this and the Hyperion miike? Casualties of testing?
Alright everybody, we have another fix for Can't Stop Won't Stop coming. This one is a short term fix that should alleviate the issues presented, and there will be a longer term fix coming in the future:- Change Damage Reduction from 90% to 50%- Change Fury from 100% to 25%- Change Power Gain from 10% of a Bar Per second to 2% of a Bar per secondI don't have a specific ETA on this at this time, but we want to get this tested and out as soon as we can!