I've said this several times now for many different crystals, but it bears repeating. Displaying the odds of a reward dropping in a crystal is not terribly useful to players if you don't also state what the reward actually is. In the case of Atlantean crystals, the drop odds display things like "T2 Alpha fragments" but not how many. Without knowing how many fragments that is, the information that you have a 20% chance to get them is virtually useless.If these were purchasable with units, I would state that they violate the Apple Store lootbox guidelines. As they are not, I will simply state they violate basic common sense.I'm not exaggerating by much when I say that this is about as useful to making an informed choice as saying "A Reward: 20%; A Different Reward: 5%; Still Another Reward: 75%." There's an enormous difference between these crystals offering, for example, a 20% chance for 3000 T2A fragments and a 20% chance for 300 T2A fragments. Glad to say we agree on at least something 😂🤝 Then I think you're going to enjoy this.@Kabam Miike I know I've reported to Kabam in the past that customer support quality is sometimes annoyingly awful, like when support seems unaware of the fact that the Earth is round and timezones exist.I have no idea what went wrong with this player's account. It could be a glitch, just a visual bug, or user error. But what support sent to them was complete gibberish. The unstable rifts all have published drop odds that add up to 100%, so as long as you complete them you're supposed to get some kind of reward. None of them should have a non-zero chance to generate a reward, and there is no way to give support any benefit of the doubt that they did anything other than mislead the player.It is very difficult to encourage players to report things to support, when I've seen first hand support say things to me that suggest either they are supporting a completely different game, or I've slipped into a completely different reality. This definitely needs major improvement. “Support” is an egregious misnomer. I’m sure they are nice, but putting individuals with zero apparent expertise (technical or otherwise) in charge of handling issues shouldn’t happen with a game that makes this much money. Dr. Zola
I've said this several times now for many different crystals, but it bears repeating. Displaying the odds of a reward dropping in a crystal is not terribly useful to players if you don't also state what the reward actually is. In the case of Atlantean crystals, the drop odds display things like "T2 Alpha fragments" but not how many. Without knowing how many fragments that is, the information that you have a 20% chance to get them is virtually useless.If these were purchasable with units, I would state that they violate the Apple Store lootbox guidelines. As they are not, I will simply state they violate basic common sense.I'm not exaggerating by much when I say that this is about as useful to making an informed choice as saying "A Reward: 20%; A Different Reward: 5%; Still Another Reward: 75%." There's an enormous difference between these crystals offering, for example, a 20% chance for 3000 T2A fragments and a 20% chance for 300 T2A fragments. Glad to say we agree on at least something 😂🤝 Then I think you're going to enjoy this.@Kabam Miike I know I've reported to Kabam in the past that customer support quality is sometimes annoyingly awful, like when support seems unaware of the fact that the Earth is round and timezones exist.I have no idea what went wrong with this player's account. It could be a glitch, just a visual bug, or user error. But what support sent to them was complete gibberish. The unstable rifts all have published drop odds that add up to 100%, so as long as you complete them you're supposed to get some kind of reward. None of them should have a non-zero chance to generate a reward, and there is no way to give support any benefit of the doubt that they did anything other than mislead the player.It is very difficult to encourage players to report things to support, when I've seen first hand support say things to me that suggest either they are supporting a completely different game, or I've slipped into a completely different reality. This definitely needs major improvement.
I've said this several times now for many different crystals, but it bears repeating. Displaying the odds of a reward dropping in a crystal is not terribly useful to players if you don't also state what the reward actually is. In the case of Atlantean crystals, the drop odds display things like "T2 Alpha fragments" but not how many. Without knowing how many fragments that is, the information that you have a 20% chance to get them is virtually useless.If these were purchasable with units, I would state that they violate the Apple Store lootbox guidelines. As they are not, I will simply state they violate basic common sense.I'm not exaggerating by much when I say that this is about as useful to making an informed choice as saying "A Reward: 20%; A Different Reward: 5%; Still Another Reward: 75%." There's an enormous difference between these crystals offering, for example, a 20% chance for 3000 T2A fragments and a 20% chance for 300 T2A fragments. Glad to say we agree on at least something 😂🤝
I've said this several times now for many different crystals, but it bears repeating. Displaying the odds of a reward dropping in a crystal is not terribly useful to players if you don't also state what the reward actually is. In the case of Atlantean crystals, the drop odds display things like "T2 Alpha fragments" but not how many. Without knowing how many fragments that is, the information that you have a 20% chance to get them is virtually useless.If these were purchasable with units, I would state that they violate the Apple Store lootbox guidelines. As they are not, I will simply state they violate basic common sense.I'm not exaggerating by much when I say that this is about as useful to making an informed choice as saying "A Reward: 20%; A Different Reward: 5%; Still Another Reward: 75%." There's an enormous difference between these crystals offering, for example, a 20% chance for 3000 T2A fragments and a 20% chance for 300 T2A fragments.
As of today the normal and heroic levels are a complete waste of energy and units for refills. The master and epic levels have given the worst possible result for lanes with the lowest rewards and the highest defender levels. Overall the game is simply a glorious cash grab on every level.
Just played unstable epic 2 times in the last hour and fought invisible woman at the end. Thought it was supposed to be namor
If we get crystals instead of running the rifts once they come out will we also get the 5k coral for next highest tier?
I've said this several times now for many different crystals, but it bears repeating. Displaying the odds of a reward dropping in a crystal is not terribly useful to players if you don't also state what the reward actually is. In the case of Atlantean crystals, the drop odds display things like "T2 Alpha fragments" but not how many. Without knowing how many fragments that is, the information that you have a 20% chance to get them is virtually useless.If these were purchasable with units, I would state that they violate the Apple Store lootbox guidelines. As they are not, I will simply state they violate basic common sense.I'm not exaggerating by much when I say that this is about as useful to making an informed choice as saying "A Reward: 20%; A Different Reward: 5%; Still Another Reward: 75%." There's an enormous difference between these crystals offering, for example, a 20% chance for 3000 T2A fragments and a 20% chance for 300 T2A fragments. Glad to say we agree on at least something 😂🤝 Then I think you're going to enjoy this.@Kabam Miike I know I've reported to Kabam in the past that customer support quality is sometimes annoyingly awful, like when support seems unaware of the fact that the Earth is round and timezones exist.I have no idea what went wrong with this player's account. It could be a glitch, just a visual bug, or user error. But what support sent to them was complete gibberish. The unstable rifts all have published drop odds that add up to 100%, so as long as you complete them you're supposed to get some kind of reward. None of them should have a non-zero chance to generate a reward, and there is no way to give support any benefit of the doubt that they did anything other than mislead the player.It is very difficult to encourage players to report things to support, when I've seen first hand support say things to me that suggest either they are supporting a completely different game, or I've slipped into a completely different reality. This definitely needs major improvement. “Support” is an egregious misnomer. I’m sure they are nice, but putting individuals with zero apparent expertise (technical or otherwise) in charge of handling issues shouldn’t happen with a game that makes this much money. Dr. Zola Unfortunately, they put individuals like that in charge of handling support issues for much more important things. In professional life, I rarely call level one tech support any more. I use other channels to escalate right past them.Actually, I usually end up doing that in every MMO I've played as well. If I see a bug in the game I might start a thread on it. I might PM Kabam about it. The idea of notifying support about it gives me hives.
How many Epic rifts has everyone done? I’ve grinded this game out the entire month, done everything you can do to get coral, and I’ve only been able to run 5 epic rifts. Didn’t Kabam say you can run 10? There’s like 7 days left of this event.
A guy in my alliances got 3 5* AGs from 4 rifts. He has put the same effort as people gettin sig stones
Yea the average player should get 6 runs, and maximum is 8. Assuming no other events. That's true, but we've still have a couple things up our sleeves... Not another Event Quest or Challenge. Something else. 10 will be the absolute Max. Please tell me it's not through the daily offers in the unit store... It is not.
Yea the average player should get 6 runs, and maximum is 8. Assuming no other events. That's true, but we've still have a couple things up our sleeves... Not another Event Quest or Challenge. Something else. 10 will be the absolute Max. Please tell me it's not through the daily offers in the unit store...
Yea the average player should get 6 runs, and maximum is 8. Assuming no other events. That's true, but we've still have a couple things up our sleeves... Not another Event Quest or Challenge. Something else. 10 will be the absolute Max.
Yea the average player should get 6 runs, and maximum is 8. Assuming no other events.