**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Enhanced Fury isn't working with Thing's furies
rockstar323
Posts: 57 ★
Enhanced fury isn't increasing the potency of Thing's furies. I know his furies are passive but the champion spotlight for Thing suggests Extended Fury as a recommended mastery. It says, "Thing can easily generate lots of Fury effects by removing Rock Stacks. The Enhanced Fury mastery will increase the strength of these effects across the board."
Can we get this looked at?
Can we get this looked at?
2
Comments
https://forums.playcontestofchampions.com/en/discussion/84694/enhanced-fury-mastery-has-no-effect-on-sabretooths-passive-furies
It seems that the masteries don't have an affect on passive furies despite the Fury masteries not making any distinction between Fury buff and Fury passive...just Fury effects.
This is the text for the Enhanced Fury mastery. It makes no distinction between buffs and passives.
There are two possibilities at this point:
You are correct and the Enhanced Fury mastery only enhances Fury BUFFS and not Fury PASSIVES. If this is the case, then the in-game description of the mastery is incorrect and the Champion Spotlights for both Thing and Sabretooth were misleading and/or incorrect.
OR
The Champion Spotlights are correct and the bug is simply that the masteries aren't having the intended effect on Fury Passives.
In either case, the description doesn't match the in-game results. In either case, it's a bug that should be addressed.
I could be wrong. Maybe I am missing something. If some other She-hulk players can confirm.
The issue was brought up with Sabertooth 11 months ago with no response.
The mastery is suggested in both Sabertooth's and Thing's Champion Spotlight so I'm assuming it's a bug.
Recommended Masteries
Glass Cannon, Greater Strength, Enhanced Fury
•All Masteries that enhances Attack Rating will be extremely useful when using Sabretooth. Sabretooth is able to activate multiple Fury effects, which will also increase his Bleed damage.
While I appreciate the clarification, it's getting to be pretty disheartening that these errors keep getting corrected in a way that makes the champ worse instead of better. Immortal Iron Fist's Armor Breaks, Symbiote Supreme's Staggers, and Domino's L2 all come to mind.
A lot of people rely on these champion spotlights to make decisions on which champs they plan on grinding/spending for. Accuracy in the information would go a long way in fostering a feeling of confidence within the player base.