LocoMotives wrote: » Kronos987654321 wrote: » LocoMotives wrote: » you believe means you don't know, yet you would argue it's against ToS. Nobody ever got banned for ally swapping in AQ. You can argue it shouldn't be done or should be corrected with different rules, but it's not against ToS. Alright then. Really not the point of the post though so let's stay on topic. This feels like an argument for the sake of arguing. Sorry, slightly off topic but I see that argument a lot and it's not always valid
Kronos987654321 wrote: » LocoMotives wrote: » you believe means you don't know, yet you would argue it's against ToS. Nobody ever got banned for ally swapping in AQ. You can argue it shouldn't be done or should be corrected with different rules, but it's not against ToS. Alright then. Really not the point of the post though so let's stay on topic. This feels like an argument for the sake of arguing.
LocoMotives wrote: » you believe means you don't know, yet you would argue it's against ToS. Nobody ever got banned for ally swapping in AQ. You can argue it shouldn't be done or should be corrected with different rules, but it's not against ToS.
Qwerty wrote: » just do match making based on prestige.
Kabam Vydious wrote: » Hey gang, Swinging by to go a little more into detail on matchmaking. The reason we don't use Alliance Rating as means of matchmaking is that this number can be manipulatable and isn't an accurate measure of an Alliance's proficiency in Wars. It doesn't take into account an Alliance's ability to strategize or their skill. Whereas with War Rating, this is performance based and allows for Alliances to either rise or fall in ranking with their win or loss. Overtime Alliances fall into places they are best suited, from there they can grow and strengthen themselves to rise further. This, in turn, will pair Alliances based on similar levels of skill from previous Wars as it accurately reflects their efforts as a team. With all that said, we do appreciate hearing your feedback for this and have been taking it to the team for you all.
Dropfaith wrote: » Prestige has risks too just because someone has 5 high champs doesn't mean they can find a war team.. Prestige for aq isn't even that great of a concept to me let's not make it worse
SlyCat42 wrote: » Have to agree with Kabaam on the war rating. Having a lot of champs to have a higher alliance rating doesn't mean those are amazing champions for war or that the players using them are skilled. It's not a perfect system, but if you were to bracket AW it would cause other problems as well as shrink the potential pool of alliances to be matched against (which can be a problem if you don't have enough players in every pool).
Kronos987654321 wrote: » Vdh2008 wrote: » Kronos987654321 wrote: » Don't feel bad. An alliance that big with a 1700 war rating is trash lol. My 10.5 mil alliance has a rating of 2100 Terrible thing to say. Not every alliance wants to spend their way to victory every war. I'm perfectly happy losing more than we win, and we are over 9 mil rating in T3. I NEVER ask guys to pay their way through war. I guess that means we are "trash" too. We don't spend our way to victory. What gave you that impression? I don't regret saying because someone who brags about beating down an alliance 3mil smaller than him deserves to hear it. Trash talking is one thing but that guy is a
Vdh2008 wrote: » Kronos987654321 wrote: » Don't feel bad. An alliance that big with a 1700 war rating is trash lol. My 10.5 mil alliance has a rating of 2100 Terrible thing to say. Not every alliance wants to spend their way to victory every war. I'm perfectly happy losing more than we win, and we are over 9 mil rating in T3. I NEVER ask guys to pay their way through war. I guess that means we are "trash" too.
Kronos987654321 wrote: » Don't feel bad. An alliance that big with a 1700 war rating is trash lol. My 10.5 mil alliance has a rating of 2100
LeNoirFaineant wrote: » Kabam Vydious wrote: » Hey gang, Swinging by to go a little more into detail on matchmaking. The reason we don't use Alliance Rating as means of matchmaking is that this number can be manipulatable and isn't an accurate measure of an Alliance's proficiency in Wars. It doesn't take into account an Alliance's ability to strategize or their skill. Whereas with War Rating, this is performance based and allows for Alliances to either rise or fall in ranking with their win or loss. Overtime Alliances fall into places they are best suited, from there they can grow and strengthen themselves to rise further. This, in turn, will pair Alliances based on similar levels of skill from previous Wars as it accurately reflects their efforts as a team. With all that said, we do appreciate hearing your feedback for this and have been taking it to the team for you all. Why not use prestige? It's much harder to manipulate. Or allow war rating to jump quickly when the prestige and alliance rating are out of line with the war rating.
VandalSavage wrote: » LeNoirFaineant wrote: » Kabam Vydious wrote: » Hey gang, Swinging by to go a little more into detail on matchmaking. The reason we don't use Alliance Rating as means of matchmaking is that this number can be manipulatable and isn't an accurate measure of an Alliance's proficiency in Wars. It doesn't take into account an Alliance's ability to strategize or their skill. Whereas with War Rating, this is performance based and allows for Alliances to either rise or fall in ranking with their win or loss. Overtime Alliances fall into places they are best suited, from there they can grow and strengthen themselves to rise further. This, in turn, will pair Alliances based on similar levels of skill from previous Wars as it accurately reflects their efforts as a team. With all that said, we do appreciate hearing your feedback for this and have been taking it to the team for you all. Why not use prestige? It's much harder to manipulate. Or allow war rating to jump quickly when the prestige and alliance rating are out of line with the war rating. I see nothing wrong in using prestige or something similar such as using the combined rating of a player's top 11 heroes instead of only 5. (Five heroes for defense + 3 heroes for offense + 3 heroes for AQ usage = 11). However, similar to what people did in arena when we were using the old scoring system (lower PI heroes scored more than higher PI heroes of the same star rating), people won't bother to upgrade heroes in order to avoid tougher competition. Those with an already powerful roster are stuck. Those moving up won't bother to upgrade because it increases their chance of finding opponents they believe they can win. Using prestige then gives people an incentive to not upgrade. Not all will take that option but some will. But let's be realistic, as long as the game give people options, people will find a way to manipulate the system to their advantage. As the saying goes, if you give your employees choices, then you are doing it wrong. If people want actual fairness (and not set up a system where the opponent is the one set up to lose), then they should do away with the idea of players being responsible for supplying the heroes for AW. The game itself can provide heroes. In a star wars game I play, the game supplies the heroes for select (but not all) events rather than use the heroes we have on our rosters. We have the heroes on our roster, the game simply uses their own version of the hero (e.g. I have the 5-star Luke, the game gives me a 7-star Luke to use). This forces us to use strategy or skill to win battles rather than overpower the event with our massive rosters on auto-fight. When the game does not use your actual heroes, then this makes prestige and alliance rating meaningless. So if I have a 3-star 1/30 Magik, I then select Magik on defense. The game uses a 4-star 5/50 Magik for defense. In other words, all I can do is select the hero from my roster, but the game provides the actual star rating, rank, and level to use, depending on tier (war rating). So what the players bring to the table are their mastery skills, choice of heroes, and their own particular set of skills. The game does the rest. The rewards for AW then are used to beef up their roster for AQ and of course dominate the scoring in arena.
RagamugginGunner wrote: » Kabam Vydious wrote: » Hey gang, Swinging by to go a little more into detail on matchmaking. The reason we don't use Alliance Rating as means of matchmaking is that this number can be manipulatable and isn't an accurate measure of an Alliance's proficiency in Wars. It doesn't take into account an Alliance's ability to strategize or their skill. Whereas with War Rating, this is performance based and allows for Alliances to either rise or fall in ranking with their win or loss. Overtime Alliances fall into places they are best suited, from there they can grow and strengthen themselves to rise further. This, in turn, will pair Alliances based on similar levels of skill from previous Wars as it accurately reflects their efforts as a team. With all that said, we do appreciate hearing your feedback for this and have been taking it to the team for you all. Drop war rating and use prestige. That's the only thing that people can't/won't manipulate. You already use if for AQ so it should be simple for AW.
rwhack wrote: » RagamugginGunner wrote: » Kabam Vydious wrote: » Hey gang, Swinging by to go a little more into detail on matchmaking. The reason we don't use Alliance Rating as means of matchmaking is that this number can be manipulatable and isn't an accurate measure of an Alliance's proficiency in Wars. It doesn't take into account an Alliance's ability to strategize or their skill. Whereas with War Rating, this is performance based and allows for Alliances to either rise or fall in ranking with their win or loss. Overtime Alliances fall into places they are best suited, from there they can grow and strengthen themselves to rise further. This, in turn, will pair Alliances based on similar levels of skill from previous Wars as it accurately reflects their efforts as a team. With all that said, we do appreciate hearing your feedback for this and have been taking it to the team for you all. Drop war rating and use prestige. That's the only thing that people can't/won't manipulate. You already use if for AQ so it should be simple for AW. That doesn't work either....if you're a no spend alliance with high prestige in tier1 you'll lose all the time The reason I have an issue with posts like yours is not much thought went into it. If Kabam wants to end swapping make the rewards in higher tiers better for a win and for a loss. Swapping is a product of reward versus cost. The cost is too high and the reward too little
RagamugginGunner wrote: » rwhack wrote: » RagamugginGunner wrote: » Kabam Vydious wrote: » Hey gang, Swinging by to go a little more into detail on matchmaking. The reason we don't use Alliance Rating as means of matchmaking is that this number can be manipulatable and isn't an accurate measure of an Alliance's proficiency in Wars. It doesn't take into account an Alliance's ability to strategize or their skill. Whereas with War Rating, this is performance based and allows for Alliances to either rise or fall in ranking with their win or loss. Overtime Alliances fall into places they are best suited, from there they can grow and strengthen themselves to rise further. This, in turn, will pair Alliances based on similar levels of skill from previous Wars as it accurately reflects their efforts as a team. With all that said, we do appreciate hearing your feedback for this and have been taking it to the team for you all. Drop war rating and use prestige. That's the only thing that people can't/won't manipulate. You already use if for AQ so it should be simple for AW. That doesn't work either....if you're a no spend alliance with high prestige in tier1 you'll lose all the time The reason I have an issue with posts like yours is not much thought went into it. If Kabam wants to end swapping make the rewards in higher tiers better for a win and for a loss. Swapping is a product of reward versus cost. The cost is too high and the reward too little There is just so much wrong in your post. You're basically saying that it's better for alliances to hop tiers every month or two than have to actually try to earn their wins. "I want to win all the wars but I don't want it to be hard or have to use units!!!"
KALIZO wrote: » I have nothing against the alliance we are facing for this war. It's not their fault for why got matched up for this war. How ever. The system on how this matches are set up, need to be change. War rating is completely irrelevant when it comes to alliance total rating. Please find a solution cause I'm sure my alliance isn't the only one that goes through this.
andrade5184 wrote: » i agree with the majority wars should be prestiged based that will be the only way to make it fair. the teams with better skills should always get the edge not get screwed both on offense and deffense due to the lack of r4 5* champs. if teams keep loosing at there current prestige level then base it off of war rating. it would make the wars much more balanced. but above all of this the rewards for higher tier wars should be much better cause those wars are very hard to beat without using tons of items.
Kabam Vydious wrote: » We're looking into all avenues based on discussions such as this one.