So, what can free 2 play players do with this? Nothing. That’s the point. To encourage spending. So, what can free 2 play players do with this? Nothing. That’s the point. To encourage spending. They have to make money somehow to fund the game. Everything can’t be free. They make money from the play store and the apple app store before they even make money from their offers. How much they receive is based on number of people logging in and the amount of time. It the concessions they receive. Most of the money made goes towards their profit margin and can be used to work on developing other games. Sorry? Can you elaborate on this? The only money they make is from the offers. Apple does not pay them just to have the app there or free downloads or how many people logged in. The people claim this typically base it on a faulty understanding of "revenue per download" or "revenue per user", that revenue part is from their in game sales. Why do you think it is important for them to have the daily logins. All access to the app is tracked. Why do you think so many companies are pushing people to download an app. There is a much bigger picture. The are so many companies that produce and mange these apps with no revenue to be gain from the app. Most people don't realize the money app makers can make from just from the data collected by using the app. Location data, age, in game spending (or lack there of), subsequent searches of game information, ect. All that data is collected and licenses to use that data is sold. Data such as players X age are playing from Y Country/providence/State, and "Hey we got X amount of people that are willing to do X for Y" is extremely value-able for anyone doing behavioral analysis, marketing analytics, and customer engagement research. Yes the bankroll is made from in game sales for a game like this, but there's plenty of ways games like this monetize the sheer volume of data they collect. Apps that want to monetize data like that have to collect it from the users first. Some do, but Kabam doesn't appear to. All they ask for is email address and while they can theoretically datamine some data about you from email if you give them an email connected to other services, they don't get any user information from Apple. If they were collecting things like location data your phone would warn you.Both Apple and Google have policies that prohibit app developers from sharing or selling data to third parties except for the explicit purpose of improving the app or for allowed in-app advertising. This is difficult for them to police, but they do kick apps for violating those policies. In particular, if anything Apple has been accused of being too heavy handed with app banning for privacy concerns, not too light handed.
So, what can free 2 play players do with this? Nothing. That’s the point. To encourage spending. So, what can free 2 play players do with this? Nothing. That’s the point. To encourage spending. They have to make money somehow to fund the game. Everything can’t be free. They make money from the play store and the apple app store before they even make money from their offers. How much they receive is based on number of people logging in and the amount of time. It the concessions they receive. Most of the money made goes towards their profit margin and can be used to work on developing other games. Sorry? Can you elaborate on this? The only money they make is from the offers. Apple does not pay them just to have the app there or free downloads or how many people logged in. The people claim this typically base it on a faulty understanding of "revenue per download" or "revenue per user", that revenue part is from their in game sales. Why do you think it is important for them to have the daily logins. All access to the app is tracked. Why do you think so many companies are pushing people to download an app. There is a much bigger picture. The are so many companies that produce and mange these apps with no revenue to be gain from the app. Most people don't realize the money app makers can make from just from the data collected by using the app. Location data, age, in game spending (or lack there of), subsequent searches of game information, ect. All that data is collected and licenses to use that data is sold. Data such as players X age are playing from Y Country/providence/State, and "Hey we got X amount of people that are willing to do X for Y" is extremely value-able for anyone doing behavioral analysis, marketing analytics, and customer engagement research. Yes the bankroll is made from in game sales for a game like this, but there's plenty of ways games like this monetize the sheer volume of data they collect.
So, what can free 2 play players do with this? Nothing. That’s the point. To encourage spending. So, what can free 2 play players do with this? Nothing. That’s the point. To encourage spending. They have to make money somehow to fund the game. Everything can’t be free. They make money from the play store and the apple app store before they even make money from their offers. How much they receive is based on number of people logging in and the amount of time. It the concessions they receive. Most of the money made goes towards their profit margin and can be used to work on developing other games. Sorry? Can you elaborate on this? The only money they make is from the offers. Apple does not pay them just to have the app there or free downloads or how many people logged in. The people claim this typically base it on a faulty understanding of "revenue per download" or "revenue per user", that revenue part is from their in game sales. Why do you think it is important for them to have the daily logins. All access to the app is tracked. Why do you think so many companies are pushing people to download an app. There is a much bigger picture. The are so many companies that produce and mange these apps with no revenue to be gain from the app.
So, what can free 2 play players do with this? Nothing. That’s the point. To encourage spending. So, what can free 2 play players do with this? Nothing. That’s the point. To encourage spending. They have to make money somehow to fund the game. Everything can’t be free. They make money from the play store and the apple app store before they even make money from their offers. How much they receive is based on number of people logging in and the amount of time. It the concessions they receive. Most of the money made goes towards their profit margin and can be used to work on developing other games. Sorry? Can you elaborate on this? The only money they make is from the offers. Apple does not pay them just to have the app there or free downloads or how many people logged in. The people claim this typically base it on a faulty understanding of "revenue per download" or "revenue per user", that revenue part is from their in game sales.
So, what can free 2 play players do with this? Nothing. That’s the point. To encourage spending. So, what can free 2 play players do with this? Nothing. That’s the point. To encourage spending. They have to make money somehow to fund the game. Everything can’t be free. They make money from the play store and the apple app store before they even make money from their offers. How much they receive is based on number of people logging in and the amount of time. It the concessions they receive. Most of the money made goes towards their profit margin and can be used to work on developing other games.
So, what can free 2 play players do with this? Nothing. That’s the point. To encourage spending. So, what can free 2 play players do with this? Nothing. That’s the point. To encourage spending. They have to make money somehow to fund the game. Everything can’t be free.
So, what can free 2 play players do with this? Nothing. That’s the point. To encourage spending.
So, what can free 2 play players do with this?
So, what can free 2 play players do with this? Nothing. That’s the point. To encourage spending. So, what can free 2 play players do with this? Nothing. That’s the point. To encourage spending. They have to make money somehow to fund the game. Everything can’t be free. They make money from the play store and the apple app store before they even make money from their offers. How much they receive is based on number of people logging in and the amount of time. It the concessions they receive. Most of the money made goes towards their profit margin and can be used to work on developing other games. Sorry? Can you elaborate on this? The only money they make is from the offers. Apple does not pay them just to have the app there or free downloads or how many people logged in. The people claim this typically base it on a faulty understanding of "revenue per download" or "revenue per user", that revenue part is from their in game sales. Why do you think it is important for them to have the daily logins. All access to the app is tracked. Why do you think so many companies are pushing people to download an app. There is a much bigger picture. The are so many companies that produce and mange these apps with no revenue to be gain from the app. Most people don't realize the money app makers can make from just from the data collected by using the app. Location data, age, in game spending (or lack there of), subsequent searches of game information, ect. All that data is collected and licenses to use that data is sold. Data such as players X age are playing from Y Country/providence/State, and "Hey we got X amount of people that are willing to do X for Y" is extremely value-able for anyone doing behavioral analysis, marketing analytics, and customer engagement research. Yes the bankroll is made from in game sales for a game like this, but there's plenty of ways games like this monetize the sheer volume of data they collect. Apps that want to monetize data like that have to collect it from the users first. Some do, but Kabam doesn't appear to. All they ask for is email address and while they can theoretically datamine some data about you from email if you give them an email connected to other services, they don't get any user information from Apple. If they were collecting things like location data your phone would warn you.Both Apple and Google have policies that prohibit app developers from sharing or selling data to third parties except for the explicit purpose of improving the app or for allowed in-app advertising. This is difficult for them to police, but they do kick apps for violating those policies. In particular, if anything Apple has been accused of being too heavy handed with app banning for privacy concerns, not too light handed. They are not allowed to "Steal" the data by data mining your phone, this is what gets apps booted from the respective app stores. They are 100% allowed to mine the data which they collect themselves. Location data is typically assessed through GeoIP Data ect.
They are not allowed to "Steal" the data by data mining your phone, this is what gets apps booted from the respective app stores. They are 100% allowed to mine the data which they collect themselves. Location data is typically assessed through GeoIP Data ect.
[5.1.1 Data Collection and Storage](viii) Apps that compile personal information from any source that is not directly from the user or without the user’s explicit consent, even public databases, are not permitted on the App Store.
5.1.2 Data Use and Sharing(i) Unless otherwise permitted by law, you may not use, transmit, or share someone’s personal data without first obtaining their permission. You must provide access to information about how and where the data will be used. Data collected from apps may only be shared with third parties to improve the app or serve advertising (in compliance with the Apple Developer Program License Agreement.). Apps that share user data without user consent or otherwise complying with data privacy laws may be removed from sale and may result in your removal from the Apple Developer Program.
Take the monthly $5 deal where u get 735 units over the course of 30 days, this is a brilliant offer, I would say even "free to play players" would purchase that deal
How about a battle chip boost for those of us level 60? Even 2x would feel better during those endless hours of grinding. 😀
Alot of long time players have quit playing because of the growing greed of kabam Its PAY to PLAY now. Its ridiculous and shameful.
I just subscribed to SIGIL offer.. But i did not get 300 units as promised with the offer .. Please sort it out.. My in game name is Δευκαλίων
How about a battle chip boost for those of us level 60? Even 2x would feel better during those endless hours of grinding. 😀 I've been hitting Arena hard for the last week, because I need gold. My gosh. I totally hadn't forgotten how excruciating it can be, and my memories weren't wrong
When the trial is over and all our excess items go back into the stash do they go back to thier original expiry date? I am worried some of my t4cc might disappear? It only had a few days left on some of it
How about a battle chip boost for those of us level 60? Even 2x would feel better during those endless hours of grinding. 😀 I've been hitting Arena hard for the last week, because I need gold. My gosh. I totally hadn't forgotten how excruciating it can be, and my memories weren't wrong I plan to get 6 million in the 6* arena every time for 1k 5* shards and chips. I almost always stop at 3 million or skip it altogether. Arena burns me out so fast. Don't know how people grind for featured champs.
@Webby72 💯% I've felt the pressure of the growth wall for a while being one who refuses to spend, and also refuses to grind to obtain resources. I don't want to invest that kind of time in a mobile game but intentionally making it so that you can't obtain the same levels is absurd.
So many of these features should be standard in game. Especially the item cap increase.
@Webby72 💯% I've felt the pressure of the growth wall for a while being one who refuses to spend, and also refuses to grind to obtain resources. I don't want to invest that kind of time in a mobile game but intentionally making it so that you can't obtain the same levels is absurd. Man this is a game that's based around constant progression. You don't want to spend money or time to do it, do you even know what type of game you're playing?
So many of these features should be standard in game. Especially the item cap increase. "Subject to change" means the more you guys buy into it and increase the demand the more Kabam will raise those monthly rates.@Webby72 💯% I've felt the pressure of the growth wall for a while being one who refuses to spend, and also refuses to grind to obtain resources. I don't want to invest that kind of time in a mobile game but intentionally making it so that you can't obtain the same levels is absurd. Man this is a game that's based around constant progression. You don't want to spend money or time to do it, do you even know what type of game you're playing? I've been playing since day one. Of course is progression based. Aren't all games? The difference is you could rank up up organically without having to spend units. Now you can but you fall too far behind. And it's so repetitive that I guess I don't get that grind demand. Like I can okay Fallout for 500 hrs and get all kinds of different stuff. Here it's minimal changes. It isn't worth spending on for a lot of people but it doesn't mean we don't want to play.