**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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This is exactly how I feel. Already have 3R4 5* and now feel like I will need to 100% LoL to catch up
You dont have to be a top 25 mate, be a top 100 and be happy!
A lot of us enjoy the competition so you telling us to not worry about being at the top makes no sense. Why play the game if you don't want to be the best? I am not here to be average.
How long have you been here? Before I started reading this thread, I made a mental checklist of what I expected to find. On that checklist was: complaints about challenger rating, demands for rank down tickets, money grab claims, claims the game is on its last legs, promises of quitting the game unlikely to be carried out, people complaining they can't rank up their 5* champs when they obviously didn't read the announcement, questions about why "all of a sudden" they are changing the end game, and of course the almost reasonable by comparison assertions that this will partially obsolete the effort put into building 5* rosters.
It didn't take long reading the thread to get blackout bingo on my 6* announcement scorecard.
I believe the first wave will include 19 other champs too and they have not confirmed who will be put into the crystals. Besides a champ with increased health and increased attack and a poison/bleed immunity is not the worst thing to pull.
Sure but ultimately you could predict most of that because most of it are valid concerns. Sure some complaints are over the deep end but in reality most are reasonable.
If players would have known ahead of time, they either might not have bought the package, and more importantly would not have R5'd a 4*. With this announcement I would have absolutely R3'd a dupe 5* as opposed to R5'ing what seems to be a soon to be obsolete champion.
That's a really borderline, dishonest tactic, and certainly comes across as a deceitful money grab.
I'm hoping if I just plain ignore the challenger rating comments they will get bored and hop onto some other MMO's forums. But this still caught my eye. I don't know how you define "many" but the top 1% of alliances is a number somewhere in the general vicinity of about the top 500 or so. My alliance is only a top 2000 alliance and the notion that T4CC takes "many months" to rank up one four star champ isn't even true for us for the most part. A top 500 alliance is getting the equivalent of 50% of a T4CC a week, plus Map 5 and probably some Map 6 crystals. Over the long haul those players should be getting enough T4CC to rank up a 4* champ to 5/50 every two to three weeks. Everyone in an expert tier alliance should be able to earn enough T4CC to do one 5/50 rank up in a few months even at the very bottom of the tier. For it to take "many months" to rank up a 5/50 on average you would have to be in the very bottom of the expert tier and flipping between expert and advanced. No 1% alliance is doing that. No 5% alliance is likely doing that.
Top 500 and higher are averaging way more than one 5/50 or 3/45 per month. It could almost be weekly if there were decent champs worth ranking up.
It just takes one AW boss and as someone in the upper 2k war rating now that has me worried. A R4 5* dorm is hard enough
When 5* were announced, most of us had a half dozen to a dozen 4*s, all around 3/30. When wars started we started requiring 11 4/40 4*s, now we've all grown and have come a long way from that, this just makes sense. They will roll out slowly, the game won't be much different, just like when 5*s came out. It is actually a good thing as now we have something to look forward to as far as rank ups and stronger teams are concerned.
It really seems like everyone thinks you're going to go into AW and find a map full of r5 6*s. The reality is a r3 6* will be comparable to a r4 5*, and not any more common than r4 5* are now in relation to r5 4*. This was a great way to introduce future plans, unlike with 12.0, and I have no issues with it, I'm looking forwards to it actually. We already have hard content that was mostly beat with nothing more than r4 5*s, so what is the problem ? Things may get harder, but at the same time other things will be easier as we get stronger champs to do more exploring with.
Just remember what it was like 2 years ago and how things have progressed, and expect the same.
And in the meantime we'll be pummeled by 6* champs in monthly quests and act 5 and AQ and have our 4*s rendered useless.
Great news they say,
Makes me want to quit,
I don't have the time and couldn't be bothered putting in the effort to drag up the post, but I am fairly certain of seeing a post from one of the forum staff stating in no uncertain terms that 6 star champions will never be introduced to this game.
We are all struggling to achieve the acheievable ranks that are available on 5star champions looking in anticipation and fear at the ranks ahead, when you turn around and say 6 star are coming, well, why even bother.
I'll play for a while more cos I have a couple more milestones I want to achieve before I quit when you screw this game up.
Has it been confirmed that AQ will be updated or that the current season of AQ is ending soon?
No, it isnt the same. 5* were released when t4cc existed in game and tons of players already had full rosters of maxed 4*. This is the equivalent of releasing 5* when only top 1% of the game had 3-5 4/40 4* and t4cc not obtainable yet
They didn't have a challenger rating 2 years ago. Try beating 5.1 with 3*s.
Also I think Miike just said 6* won't be in 5.3. 5.4 is another story though.
The statement wasn't about tier 5 basics, it was that tier 2 alphas are very difficult to come by and that ranking 5 star champs even beyond rank 3 is a very slow and painful process.
Now you want to introduce a 6 star.
Valid concerns? Not really. I'm not sure how much longer to keep disproving challenger rating complains, because I'm trying to use math to scoop jello. The belief that this is being introduced because the game is failing is what everyone says in every MMO when end game expansions happen. WoW, which was incorrectly referenced in this thread, is practically the defining example. And contrary to what another poster claimed, in WoW although you get to keep your characters those characters are in large part containers for end game gear and end game gear is (or was) generally level-locked. To progress to the new level cap meant obsoleting your gear and gear was the hardest and most expensive thing to reacquire in WoW, thus the same complaints as here. Multiple times.
As far as I can see, the most reasonable complaints in this thread are general complaints that while reasonable in principle are exaggerated to the point of invalidity much of the time. For example, complaints about resources being constrained. Resources are always constrained: that's what resources are in a progressional game: a constraint. At the margins, some complaints about resource imbalances are reasonable, but the general complaint implies that the end game extension will make them worse. In some cases yes and some no, but there's no reason to specifically address those before 6* champs actually arrive.
Yes, the fact that some players are completely full on resources and can't actually hold them until 6* champs arrive is a problem. But it is not a problem that 6* champions create. Absent 6* champions those resources would simply expire or be forced to use on existing champs anyway. Kabam could address that, but if they don't they aren't creating a problem or exacerbating an existing problem. They simply aren't giving the players with a lot of resources even more ways to manage them than they currently have.
I'm ignoring all of the complaints that are due to literally complaining for the sake of complaining by players who clearly didn't even read the entire announcement, and complaining about things the announcement explicitly addresses.
Kabam Miike,
I think this is the most important issues at the moment. You are giving us so much heads up about this change so we can make "good decisions" about ranking champs, which is appreciated, but the current storage limits handcuff us at the same time. The majority of us are using(on champs we would never consider)/selling often because if we don't we lose it! Anyway to stress this to the team and get a answer quickly?!
We don't even have T5Bs right now. Most of the player base STRUGGLE to r5 their 4 stars. Most of the 2nd or 3rd tier guys don't even have 3 r4 5s.
Why the heck is this so rushed? 4 or 5 months is a blink of an eye in this game.
95% of the playerbase doesn't even have the resources to rank up their 4s or even get a good team of duped 5*s. All you're doing is handing the top 100 filthy rich alliances an even greater advantage and destroying the rosters of the bottom 95% because of challenger rating.
That's what I've heard, but I was trying to be conservative with the math. I don't know first hand how many Map 6 vs Map 5 an alliance in the 450-600 tier does (by "top 500" I assume we are talking about near 500, not alliances far higher than that) so I assumed very little fragments from Map 5 and 6 crystals and none from glory (assuming all glory was dedicated to T4B and potions, which might be an unsafe assumption because you could earn glory faster than you could efficiently spend it like that).
The difference between rank 500 and rank 300 is, of course, substantial. Most of the top 1% is earning far faster than the lowest possible earning rate for a rank 500 alliance.
And I'd bet money that an INSANELY small portion is desiring (or atleast is ok with) 6* entering the contest (read: most don't really care for)....and those are being added in 4-5 months?
Please describe the logic in that @Kabam Miike....please
I think the main problem is most people just come here to complain and really have no reason to. Nobody knows anything about 6* yet, however people are probably standing on their chair screaming at their screens. We don't know what it takes to rank up a 6*, their base stats, or even what champs are added. People see something new and instantly say bad. Yes I know Kabam... track record... yadda yadda. But they did a good thing for once and actually gave us plenty of notice yet people still complain. You can't please people. I think everyone needs to relax and not burst a blood vessel until it gets closer to release and we can actually see what is in store.
Although Kabam Miike mentioned T5B, the announcement he references refers to T2A also:
Although they did not state specifics, they did state they plan on making 5* rank up resources easier to acquire over time, including T2A.
With the introduction of 6*s, challenger rating just destroyed the rosters of 95% of the player base and you guys are sitting here "hoping for good things".