The in-game mail stated that Variant 3 would be available to “all summoners level 40 and up.” However, the actual quest is level-locked to level 45 and up. This doesn’t really affect me, as I am not going to try the variants for a long time now and am level 44 1/2 anyhow, but obviously either the announcement or the quest itself is wrong, and this should be fixed, as there are certainly summoners who this will affect. The first bug is the accessibility to this event quest, on forum and in the in-game mail it is stated that variant difficulty of this quest will be made available to players above lvl 40 but on the actual quest screen it's saying 45. Which one is correct? @Kabam Miike Thanks for drawing this to our attention, @WardenZero & @тнanoѕ! It's an error in the in-game mail and post here. The correct level is 45. Sorry for the miscommunication on our end!
The in-game mail stated that Variant 3 would be available to “all summoners level 40 and up.” However, the actual quest is level-locked to level 45 and up. This doesn’t really affect me, as I am not going to try the variants for a long time now and am level 44 1/2 anyhow, but obviously either the announcement or the quest itself is wrong, and this should be fixed, as there are certainly summoners who this will affect.
The first bug is the accessibility to this event quest, on forum and in the in-game mail it is stated that variant difficulty of this quest will be made available to players above lvl 40 but on the actual quest screen it's saying 45. Which one is correct? @Kabam Miike
Just finished initial completion with not a single revive. Love it.Team was 5* R5 Sentinel, and then synergies: 5* R4 Star-Lord, 5* R4 Yondu, 6* R1 Rocket, 4* R1 Yondu (just for the PI bonus)
who's better for variant out of tech: Sentinel, Iron man(IW),Ghost, red skull or nebulaeare there any absolutely not's for the V3
There’s another bug regarding ability accuracy, in that it’s not just tech champs who are immune to reduction. Every enemy is immune to AA reduction. I tried using Quake and Blade to work around certain tricky matchups such as Blade (with trinity synergies) against Electro, and I got an “immune” callout from electro at the start and his static shock was wholly uneffected. Maybe there’s a force of will global that I missed, but I don’t think so.
Just finished initial completion with not a single revive. Love it.Team was 5* R5 Sentinel, and then synergies: 5* R4 Star-Lord, 5* R4 Yondu, 6* R1 Rocket, 4* R1 Yondu (just for the PI bonus) What did the Synergy give? Higher PI for sentinel and the opportunity to fight with other tech champions to take advantage of the global nodes. Yondu and starlord were very useful in this event as well.
Just finished initial completion with not a single revive. Love it.Team was 5* R5 Sentinel, and then synergies: 5* R4 Star-Lord, 5* R4 Yondu, 6* R1 Rocket, 4* R1 Yondu (just for the PI bonus) What did the Synergy give?
So I am trying to make it through V3 3.1 and I figured I'd take the spry, gassed and can't touch this path.I figured if I only hit them when they were stunned they couldn't evade and so couldn't apply a fatigue to me. This is not the case, I am having a fatigue dealt to me on every hit so being powerdrained and taking 25% of the defenders attack. This occurs no matter who I use, whether they're stunned or not.I assume this is 100% bug?
So I am trying to make it through V3 3.1 and I figured I'd take the spry, gassed and can't touch this path.I figured if I only hit them when they were stunned they couldn't evade and so couldn't apply a fatigue to me. This is not the case, I am having a fatigue dealt to me on every hit so being powerdrained and taking 25% of the defenders attack. This occurs no matter who I use, whether they're stunned or not.I assume this is 100% bug? Has this been fixed yet? We had this bug in an EQ couple of months back when Ultron Classic was the boss in a quest. He was putting the fatigue debuff even when he was prevented from evading.
@Kabam Vydious Void isn’t working against spite power gain node on 2.2
I’ve got the first chapter down. Are there any defenders I should worry about since I don’t have Sentinel?
A little too easy tbf. Spent units on refills only. About 10-15 revives to explore, mainly cause I ran it half awake. 😂
A little too easy tbf. Spent units on refills only. About 10-15 revives to explore, mainly cause I ran it half awake. 😂 Nice. I am however mighty curious how you did that Spry/Gassed path. As far as I can tell, that path is so bugged, you can't even get past the first defender with those 10-15 items you apparently spent on the entire thing. It just isn't possible. You get the fatigue debuff whatever you do. RIP after that.
A little too easy tbf. Spent units on refills only. About 10-15 revives to explore, mainly cause I ran it half awake. 😂 Nice. I am however mighty curious how you did that Spry/Gassed path. As far as I can tell, that path is so bugged, you can't even get past the first defender with those 10-15 items you apparently spent on the entire thing. It just isn't possible. You get the fatigue debuff whatever you do. RIP after that. Ghost. Single hit intercepts. No gassed no fatigued. What content is difficult with ghost? Only where she gets some cheap interactive damage, I guess
A little too easy tbf. Spent units on refills only. About 10-15 revives to explore, mainly cause I ran it half awake. 😂 Nice. I am however mighty curious how you did that Spry/Gassed path. As far as I can tell, that path is so bugged, you can't even get past the first defender with those 10-15 items you apparently spent on the entire thing. It just isn't possible. You get the fatigue debuff whatever you do. RIP after that. Ghost. Single hit intercepts. No gassed no fatigued.