**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
there are ways to possibly maximize it if you wanted to, you could wait for the timers to cool down on the 2 week items before you bought it, that would give you a free go after several months, you could wait a day into the timer to get an extra go in that month.
The first thing you learn in business 101 is to ignore what you learned in economics 101.
The "supply and demand" principle doesn't say prices go up. It says prices are always what they are supposed to be. Which is a weird thing for anyone to be quoting when they disagree with pricing.
In a free to play game prices are set based on how widespread the game operator wants the items to be, not (directly) on how much money the operator wants to make. Most things have to be rare, because if too many things are common - meaning too many players are buying them - that will discourage people from joining the game on a free to play basis. But the Sigil appears to be in part a conversion package - it is targeting free to play players trying to convert them into spenders, and targeting low volume spenders into becoming regular or semi-regular spenders. These tiers of players are huge in numbers compared to the higher spenders, and thus the prices for the items you target at them have to be lower to attract a larger number of people.
This seems to be something most players can't grasp, even though it is monetization 101. Or maybe 201: the player population pyramid.
I'm tempted to post random comments just to get you to keep leaving me nuggets of goodness.
I do feel like I'm in the minority though as an f2p'er. It seems like no matter what alliance I'm in at least half are spending and at the higher levels everybody was dumping cash. Some of those guys were spending thousands.
I did buy the $1 crystal. That was a pretty dope deal.
As long as you can hang that's the best place to be lol. You get much higher SA rewards etc when you have some whales.
You aren't lying! Now it's chill but having been in much higher levels it was definitely nice having so many whales. Better rewards for every event, AQ, AW. I definitely recommend playing with whales if you don't mind some grind but I'm just super over the grind.