People really need to learn the difference between trolling and having an educated conversation. People are not suggesting cavalier because we've outgrown UC! What's the point of being Cavalier then? Other than buying crystals. Give me one reason. People ARE suggesting Cavalier because they've outgrown it. Every month, we have people who are at the End-Game level saying it's too easy. There's only so much they can increase the challenge level before they make it inaccessible for a large number of people. With adding Cavalier, the other part of that is they can look at regulating how hard UC is and what you can earn. Being Cavalier is another progress marker. It comes with everything being Cavalier comes with. Access to different Crystals, Special Offers, etc. It's only been around a short time. I'm willing to wager it's worth it for the people who fought to get it. To shorten your paragraph, in other words you said crystals. As I already said. Only option for becoming Cavalier is buying Cavalier GMC. It's seven months since act 6.1 came out. That is plenty of time to "balance" the rewards.
People really need to learn the difference between trolling and having an educated conversation. People are not suggesting cavalier because we've outgrown UC! What's the point of being Cavalier then? Other than buying crystals. Give me one reason. People ARE suggesting Cavalier because they've outgrown it. Every month, we have people who are at the End-Game level saying it's too easy. There's only so much they can increase the challenge level before they make it inaccessible for a large number of people. With adding Cavalier, the other part of that is they can look at regulating how hard UC is and what you can earn. Being Cavalier is another progress marker. It comes with everything being Cavalier comes with. Access to different Crystals, Special Offers, etc. It's only been around a short time. I'm willing to wager it's worth it for the people who fought to get it.
People really need to learn the difference between trolling and having an educated conversation. People are not suggesting cavalier because we've outgrown UC! What's the point of being Cavalier then? Other than buying crystals. Give me one reason.
People really need to learn the difference between trolling and having an educated conversation.
How long does this Quest run for?This Quest will be starting on September 4th at 10:00AM PST and will run until August 6th at 10:00AM PST. Those attempting Legends runs will have until 10 AM PST on July 16th to 100% explore both Heroic and Master difficulties. So...11 months to complete? Thanks for pointing that out! Fixed it!
How long does this Quest run for?This Quest will be starting on September 4th at 10:00AM PST and will run until August 6th at 10:00AM PST. Those attempting Legends runs will have until 10 AM PST on July 16th to 100% explore both Heroic and Master difficulties. So...11 months to complete?
How long does this Quest run for?This Quest will be starting on September 4th at 10:00AM PST and will run until August 6th at 10:00AM PST. Those attempting Legends runs will have until 10 AM PST on July 16th to 100% explore both Heroic and Master difficulties.
A month later, still feeling the same.
Just make cavalier difficulty uncollected is for the begginers with 3*
Rosters and Champ Abilities have also grown with that. Right, because everyone who does uncollected has 6 stars Namor, Cull, and Nick Furry. You compared it to 2 years ago when it was introduced. People are most definitely more capable now than they were then. You don't need a 6* Cull, Namor, or Fury to do it. It hasn't become that difficult. The game has grown as well. Those who are recently becoming uncollected are not as capable as those who've been uncollected since it came out. They are doing more difficult events for the same rewards as 2 years ago. That’s only one of the reasons uncollected needs an update of rewards
Rosters and Champ Abilities have also grown with that. Right, because everyone who does uncollected has 6 stars Namor, Cull, and Nick Furry. You compared it to 2 years ago when it was introduced. People are most definitely more capable now than they were then. You don't need a 6* Cull, Namor, or Fury to do it. It hasn't become that difficult. The game has grown as well.
Rosters and Champ Abilities have also grown with that. Right, because everyone who does uncollected has 6 stars Namor, Cull, and Nick Furry.
Rosters and Champ Abilities have also grown with that.
On one hand, people are complaining about how easy it is. On the other, they're saying it's harder. Which is it? It's been around for almost 2 years. It hasn't been stagnant for almost 2 years. Uncollected was the step-up from Master, and Master had been around for a while before Uncollected was introduced. People aren't preaching balance. "People" said you need to balance factors when adding more Rewards, rather than just sprinkling them on. They're also looking at another Difficulty, which means it will have an effect on balancing Uncollected.
Rosters and Champ Abilities have also grown with that. Right, because everyone who does uncollected has 6 stars Namor, Cull, and Nick Furry. You compared it to 2 years ago when it was introduced. People are most definitely more capable now than they were then. You don't need a 6* Cull, Namor, or Fury to do it. It hasn't become that difficult. The game has grown as well. Those who are recently becoming uncollected are not as capable as those who've been uncollected since it came out. They are doing more difficult events for the same rewards as 2 years ago. That’s only one of the reasons uncollected needs an update of rewards I'd consider it a serious design concern if people starting Uncollected were as capable as people doing it for years. You're not supposed to be as good at it at first. No you’re ignoring my point. I agree with what you’ve said there, it obviously would be a design flaw but that’s not what I’m saying. So I’ll explain again; if the level of uncollected is getting harder, but the level of players getting newly uncollected is remaining the same there is in issue. These new uncollected players will have to do a harder quest for the same reward. Let me put values on it for you. Let’s say when uncollected quest was originally brought out it was rated difficulty 6 (random number I’ve picked out). Let’s say new uncollected players then were rated 6 skill level. New uncollected players now are a very similar level to back then so we will call that 6 skill level too. However, uncollected quest has been getting harder, this is a fact. They used to have one noded path and 5 normal. Now they have 1 normal path and 7 noded. This is one example of how it’s increased in difficulty. Let’s say it’s difficulty rated 9. So the same skill players are now doing harder quests for the same rewards as players used to get for easier quests. This is wrong. And not to mention that the game has advanced a hell of a lot with time since uncollected came out, but the rewards haven’t changed.
Rosters and Champ Abilities have also grown with that. Right, because everyone who does uncollected has 6 stars Namor, Cull, and Nick Furry. You compared it to 2 years ago when it was introduced. People are most definitely more capable now than they were then. You don't need a 6* Cull, Namor, or Fury to do it. It hasn't become that difficult. The game has grown as well. Those who are recently becoming uncollected are not as capable as those who've been uncollected since it came out. They are doing more difficult events for the same rewards as 2 years ago. That’s only one of the reasons uncollected needs an update of rewards I'd consider it a serious design concern if people starting Uncollected were as capable as people doing it for years. You're not supposed to be as good at it at first.
Rosters and Champ Abilities have also grown with that. Right, because everyone who does uncollected has 6 stars Namor, Cull, and Nick Furry. You compared it to 2 years ago when it was introduced. People are most definitely more capable now than they were then. You don't need a 6* Cull, Namor, or Fury to do it. It hasn't become that difficult. The game has grown as well. Those who are recently becoming uncollected are not as capable as those who've been uncollected since it came out. They are doing more difficult events for the same rewards as 2 years ago. That’s only one of the reasons uncollected needs an update of rewards I'd consider it a serious design concern if people starting Uncollected were as capable as people doing it for years. You're not supposed to be as good at it at first. No you’re ignoring my point. I agree with what you’ve said there, it obviously would be a design flaw but that’s not what I’m saying. So I’ll explain again; if the level of uncollected is getting harder, but the level of players getting newly uncollected is remaining the same there is in issue. These new uncollected players will have to do a harder quest for the same reward. Let me put values on it for you. Let’s say when uncollected quest was originally brought out it was rated difficulty 6 (random number I’ve picked out). Let’s say new uncollected players then were rated 6 skill level. New uncollected players now are a very similar level to back then so we will call that 6 skill level too. However, uncollected quest has been getting harder, this is a fact. They used to have one noded path and 5 normal. Now they have 1 normal path and 7 noded. This is one example of how it’s increased in difficulty. Let’s say it’s difficulty rated 9. So the same skill players are now doing harder quests for the same rewards as players used to get for easier quests. This is wrong. And not to mention that the game has advanced a hell of a lot with time since uncollected came out, but the rewards haven’t changed. I'm sorry, but I don't agree that Uncollected has changed greatly...
Rosters and Champ Abilities have also grown with that. Right, because everyone who does uncollected has 6 stars Namor, Cull, and Nick Furry. You compared it to 2 years ago when it was introduced. People are most definitely more capable now than they were then. You don't need a 6* Cull, Namor, or Fury to do it. It hasn't become that difficult. The game has grown as well. Those who are recently becoming uncollected are not as capable as those who've been uncollected since it came out. They are doing more difficult events for the same rewards as 2 years ago. That’s only one of the reasons uncollected needs an update of rewards I'd consider it a serious design concern if people starting Uncollected were as capable as people doing it for years. You're not supposed to be as good at it at first. No you’re ignoring my point. I agree with what you’ve said there, it obviously would be a design flaw but that’s not what I’m saying. So I’ll explain again; if the level of uncollected is getting harder, but the level of players getting newly uncollected is remaining the same there is in issue. These new uncollected players will have to do a harder quest for the same reward. Let me put values on it for you. Let’s say when uncollected quest was originally brought out it was rated difficulty 6 (random number I’ve picked out). Let’s say new uncollected players then were rated 6 skill level. New uncollected players now are a very similar level to back then so we will call that 6 skill level too. However, uncollected quest has been getting harder, this is a fact. They used to have one noded path and 5 normal. Now they have 1 normal path and 7 noded. This is one example of how it’s increased in difficulty. Let’s say it’s difficulty rated 9. So the same skill players are now doing harder quests for the same rewards as players used to get for easier quests. This is wrong. And not to mention that the game has advanced a hell of a lot with time since uncollected came out, but the rewards haven’t changed. I'm sorry, but I don't agree that Uncollected has changed greatly... See, this is where you lose credibility. It's not a matter of belief, it is a literal fact that UC level of the monthly EQ has increased in difficulty. It's been shown over and over again on these forums in these monthly EQ posts. People have shown screens from Dec 2017, and screens from 2019. The nodes are harder, there are more paths with nodes, the PIs have increased... It's not like you can just shut your eyes and pretend it's not real.
Rosters and Champ Abilities have also grown with that. Right, because everyone who does uncollected has 6 stars Namor, Cull, and Nick Furry. You compared it to 2 years ago when it was introduced. People are most definitely more capable now than they were then. You don't need a 6* Cull, Namor, or Fury to do it. It hasn't become that difficult. The game has grown as well. Those who are recently becoming uncollected are not as capable as those who've been uncollected since it came out. They are doing more difficult events for the same rewards as 2 years ago. That’s only one of the reasons uncollected needs an update of rewards I'd consider it a serious design concern if people starting Uncollected were as capable as people doing it for years. You're not supposed to be as good at it at first. No you’re ignoring my point. I agree with what you’ve said there, it obviously would be a design flaw but that’s not what I’m saying. So I’ll explain again; if the level of uncollected is getting harder, but the level of players getting newly uncollected is remaining the same there is in issue. These new uncollected players will have to do a harder quest for the same reward. Let me put values on it for you. Let’s say when uncollected quest was originally brought out it was rated difficulty 6 (random number I’ve picked out). Let’s say new uncollected players then were rated 6 skill level. New uncollected players now are a very similar level to back then so we will call that 6 skill level too. However, uncollected quest has been getting harder, this is a fact. They used to have one noded path and 5 normal. Now they have 1 normal path and 7 noded. This is one example of how it’s increased in difficulty. Let’s say it’s difficulty rated 9. So the same skill players are now doing harder quests for the same rewards as players used to get for easier quests. This is wrong. And not to mention that the game has advanced a hell of a lot with time since uncollected came out, but the rewards haven’t changed. I'm sorry, but I don't agree that Uncollected has changed greatly... See, this is where you lose credibility. It's not a matter of belief, it is a literal fact that UC level of the monthly EQ has increased in difficulty. It's been shown over and over again on these forums in these monthly EQ posts. People have shown screens from Dec 2017, and screens from 2019. The nodes are harder, there are more paths with nodes, the PIs have increased... It's not like you can just shut your eyes and pretend it's not real. Did they show the progression of the game, the Champs people are using and Ranks of said Champs, the size of the Rosters people have, and other factors? If you're only looking at the Quest itself and not the other factors, then sure. That's the problem with the argument. There's an expectation that anything which changes MUST be accompanied by more Rewards, regardless of the scale.
You cavaliers need to understand that progression has become substantially more difficult for players who didn't aquire a roster of duplicated five stars before the release of dozens of new champions and champion buffs. Harder to duplicate champions, harder to beat the final act five quests that enable the ranking of those five star champions.In my opinion the rewards for cavalier should be as they are with a waiting period and acts 4 and five should have increased rewards to even the playing field a little. Drastic difference in difficulty over the last few years.
Uncollected has unquestionably become more difficult. Go watch videos of uncollected in 2017, it’s much different than it is now. Especially if you never played UC at that time yet still want to tell those who did it hasn't changed. lol, now most paths have 2 nodes on them. Fighting the Mighty Charge and Aggressive path now. Reminds me of 2017!
Uncollected has unquestionably become more difficult. Go watch videos of uncollected in 2017, it’s much different than it is now.
Uncollected has unquestionably become more difficult. Go watch videos of uncollected in 2017, it’s much different than it is now. Especially if you never played UC at that time yet still want to tell those who did it hasn't changed. lol, now most paths have 2 nodes on them. Fighting the Mighty Charge and Aggressive path now. Reminds me of 2017! The Quests are clearly visible for anyone to see and compare online. You don't need to play it since then to know how it's changed. Further to that, I never said it hasn't changed. I said it hasn't changed beyond what people are capable of, and the game and Players have grown with it. People are going in with R2 6*s and R5 5*s now. Not to mention the Champs themselves have evolved since then. Of course It's changed. So have we. So has the game.
Uncollected has unquestionably become more difficult. Go watch videos of uncollected in 2017, it’s much different than it is now. Especially if you never played UC at that time yet still want to tell those who did it hasn't changed. lol, now most paths have 2 nodes on them. Fighting the Mighty Charge and Aggressive path now. Reminds me of 2017! The Quests are clearly visible for anyone to see and compare online. You don't need to play it since then to know how it's changed. Further to that, I never said it hasn't changed. I said it hasn't changed beyond what people are capable of, and the game and Players have grown with it. People are going in with R2 6*s and R5 5*s now. Not to mention the Champs themselves have evolved since then. Of course It's changed. So have we. So has the game. Bro you aren't getting it. Newly uncollected players have to play a significantly more difficult UC eq than when UC EQ started. There is no denying that.
Uncollected has unquestionably become more difficult. Go watch videos of uncollected in 2017, it’s much different than it is now. Especially if you never played UC at that time yet still want to tell those who did it hasn't changed. lol, now most paths have 2 nodes on them. Fighting the Mighty Charge and Aggressive path now. Reminds me of 2017! The Quests are clearly visible for anyone to see and compare online. You don't need to play it since then to know how it's changed. Further to that, I never said it hasn't changed. I said it hasn't changed beyond what people are capable of, and the game and Players have grown with it. People are going in with R2 6*s and R5 5*s now. Not to mention the Champs themselves have evolved since then. Of course It's changed. So have we. So has the game. Bro you aren't getting it. Newly uncollected players have to play a significantly more difficult UC eq than when UC EQ started. There is no denying that. That's because UC was new when it started, the game was where it was 2 years ago, and it hadn't evolved to where we are now. People starting the game now have an easier time than they did 2 years ago as well. Things grow and evolve over time.
Uncollected has unquestionably become more difficult. Go watch videos of uncollected in 2017, it’s much different than it is now. Especially if you never played UC at that time yet still want to tell those who did it hasn't changed. lol, now most paths have 2 nodes on them. Fighting the Mighty Charge and Aggressive path now. Reminds me of 2017! The Quests are clearly visible for anyone to see and compare online. You don't need to play it since then to know how it's changed. Further to that, I never said it hasn't changed. I said it hasn't changed beyond what people are capable of, and the game and Players have grown with it. People are going in with R2 6*s and R5 5*s now. Not to mention the Champs themselves have evolved since then. Of course It's changed. So have we. So has the game. No other content in the game has increased in difficulty w/o ever increasing rewards IIRC.