Thoughts on Upcoming Changes [Edited by mod for clarity]
Lvernon15
Member Posts: 11,598 ★★★★★
I have no idea whatsoever at why the community does not like the idea of more content and new ways to progress, I don’t think 4* champs will be obsolete for at least another year as 6* champs will be very hard to find, and it is speeding up progression for new and progressing players, I don’t know why we are annoyed at the idea, and I want to know why, because 4* champs will be usefull for those that need them 5* champs will be useful for those that need them, it is just giving us more options and more game design options, yet we are annoyed at this why????
Post edited by Kabam Pertinax on
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Comments
People fear that 4 stars will become the new 3 stars
They should have made new content first thalen allow people to rank 5 5*, then months later make this announcement.
This is speculation as all we know is that the res to r5 a champ will be available before 6 stars drop
Why would I want a six star champ over better or different game modes at this point. Only thing I'm semi reserving harsher judgement for is because they are being released next year. But still rather would have read about bases or something else first. I would love to fight the six stars in the game modes. But getting excited to get one of the 24 base champs they are releasing say in march of next year and then not duping them until may of 2018 if I'm very very lucky. Then using a ton of resources to rank him when I'm still trying to max out a second five star champ is over the top to me.
Guess really do need to wait to see how obtainable the t2a and t5b are. And also the ranking of six stars from one to two, two to three. But it doesn't look good.
Again these are the SAME CHAMPS we are working super hard to get as five stars and possibly? without any features in there.
Everyone, including the top players say they don't want 6*
I've seen plenty of the high end players say this 6* concept is useless and a cash grab at best. Doubt the top % are excited.
Agree on the cash grab part. It's very likely we will see 6*s in 5.4.
This is all very true.
The short answer is that people invested lots of time and money into champions that are going to be useless.
One of the ideas floating around that would solve a lot of this is making max rank 5*s upgrade into 6* champs. That would allow Kabam to keep pushing progression while still allowing all the time and investment players made into their 5* rosters to remain meaningful.
Marvel Future Fight (owned by the same company now, Netmarble) has that type of progression. They do it starting at 1* for all champs, I wouldn't mind if the system started at 5* for MCOC
I'm not angry, speak for yourself.
They use the word "content" to sidestep the real issue, their track record says that there will be no real new content but just a slight variation of what we already do ad nauseam today. Yes, they have added some new "content" to the game in the last year but how NEW is it really? It's just a rehash of the same stuff we'd already been doing but with a minor twist. There really hasn't been any truly NEW content since they released alliance wars. I can spell my name 6 different ways and it's still pronounced the same and sounds no different to the listener, that is more or less what they've been doing after war came out, the same stuff spun differently.
Now, one counter to that argument is act 5, that actually has been a pleasamt surprise with the new effects and such truly making for a different playing experience, and was mimicked in the spiderman challenge as well with the degen and health recovery by making damage. That's the kind of ingenuity that will keep people coming back and should be lauded, even if it sometimes makes you want to throw your phone/tablet across the room at times. Just adding another star and making the numbers bigger is perhaps the least imaginative way to stretch out the life of the game. Many players talking about leaving or complaining about this announcement are well versed in the history of kabam's practices and I honestly can't blame them for seeing this as an opportunity to get out, as this makes a player feel more like they are on a merry go round instead of traveling to a destination. I feel really bad for newer players as this kind of stuff puts them off from even digging into the content and growing as the progression is so slow, and the goalposts keep moving further away...almost over the horizon.
For reference, I'm a 447k rated player and have completed all the content except for labyrinth (I have no desire to spend 5000+ units to complete it just the first time, let alone 100% it) and while I have beaten act 5.2 I'm not yet 100% (I'm looking at you 5.2.4).
Right now, with the information we have, it just sounds like kabam is offering a new speaker that just goes to 11, and doesn't really offer anything NEW to the experience (I'm sure 6☆s will have some special quirk like 5☆s do with their special 3s, but it's still the same champs you're used to). Factor in that it's going to be even tougher to dupe a 6☆ than it is now for a 5☆ and it adds to the frustration as you're now playing with a degraded experience because of the progress curve again, because many champs aren't that great unless duped. Finally, I'm not looking forward to another rhino, or hulkbuster, or iron patriot either, becuase you know the majority of your pulls are going to be 'meh'.
I sincerely hope that our fears are unfounded, but we've been let down too many times to spare the energy of excitement for this announcement as most of the time it's underwhelming in practice, and kabam usually oversells what they are offering with superlative language that the product doesn't quite back up.
Alright, end of rant...
Amen! Another problem is that they introduced a bunch of cruddy 5* champs and are just now finally giving us better ones. Look how many people's best 5* champ is a frickin IP. There were very few 5* champs that were actually worthy of taking to 4/5. I was lucky and duped my drax, but I also have a duped IP and IM who are almost useless. it's also difficult to dupe a 5*, so even good champs like magik and SL aren't at the god tier until you dupe them.
We all expected 6 stars later down the line, but for the time invested in 5 stars and people still building their rosters we thought there would be a lot of other content that would come first.
For example, for me personally I thought they would release the rest of act 5, add some new features, character customization etc and then do 6 stars another year after that.
The other issue I have with it is that 6 stars do not add anything to the game. Same characters, just higher stats. They don't technically add new content, they just make the same content more difficult. What people really want is new things to sink their teeth into. Some bigger features than just adding stats and star numbers to characters.
So, that's why the frustration among the player-base.
Bingo. All those whales sitting on mountains of t4c crystals, yeah, this is targeted at them.
So this is largely irrelevant to me.
The game has millions of players, some still with 1 3* after a week, some with 250 characters and fully duped guys.
How you make a game appeal to both is trick. Netherrealm can't do it with their games, but I think kabam do a decent job, they just offer numerous ways for noobs, normals and aliens to compete and they rarely cross swords other than in wars, and that is coz of poor matchmaking, not choice