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Why does Gambit just plain miss?
I've repeatedly seen where Gambit's sp1 attack just flies past a stationary, non-blocking (sometimes stunned) opponent. Also, some of his regular punches, when up against the opponent's wall, will just whiff, with no dex-doge animation for the opponent. Are y'all working on a fix for this?
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Open Kudos
We all know there's plenty of disappointing and annoying things about the game. But it's also pretty fun. Everyone who'd like to chime in, please mention something you enjoy about MCOC. The folks working on it are doing a pretty good job overall, and we all appreciate a word of encouragement once in a while. To start, I'll…
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Percentage number shown for summoner experience
Could you please add this? You've already got the functionality (in the health bar percentages). Putting this % number in the summoner info box would eliminate a lot of irritation from buying energy, then leveling up and getting renewed energy (aka wasted energy refill). Thx!
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Parry vs Dexterity vs Evade
I started out practicing dodge back, then watched Diggity Dave on Parry and switched tactics. But now I just heard Seatin talking about Evade as something you can deliberately do (I thought it was all automatic) and Dave esplaining how to do it. When I fight, I also see the word Dexterity pop up when I dodge sometimes.…
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Summoner Experience
A few questions for new players (like me) about gaining experience: 1. In the event quests, if you play Beginner level with low level champs, do you accrue more experience? 2. Do the arenas add anything to Summoner experience? 3. Is it smart to put Mastery into the bonus-XP slots when you're first starting?
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Infinite Streak for Dummies
I'm just starting out, trying to get onto this mythical infinite streak in the Summoner's Trials. I've seen all sorts of videos and discussions about it, but haven't been able to make it happen. I don't have a really expansive roster yet, but I've got to the 9+ rounds, made sure my team was more than 1000 total PI, and…
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What levels does the A.I. show significant changes at?
In the story quest, I'm at Act 2, Chapter 3, Scene 3 and the Juggernaut there just started pounding me. I noticed distinctly faster recoveries and smarter dash back + dash attack tactics. Is this part of a shift for all A.I. behavior at 1000+ Hero Rating? Are there any other changes I should look out for at certain levels?