The Direction of Endgame Content in MCOC
Lately, Kabam has been leaning heavily into long, high-difficulty content like the Necropolis and the Epoch of Pain (which I 100% can't do—10 revives wasted :'( , and now I need 10 days just to farm them back ). While I understand the appeal of challenging quests, I’m curious—how does everyone feel about this approach?…