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Re: Statistical Near Impossibility
1. I not only believe that, I've tested this in the past. 2. Once upon a time, crystal opening videos were very popular, and it was possible to watch literally tens of thousands of crystal openi…3 -
Re: Champion saturation is also hurting the game
Mostly, one champ a month wouldn't work because if that happened soon enough there would be no game. So much of the game is built around the flow of new champions entering the game that it is si…3 -
Re: About Crashed (not Crushed) specific response to one item
What I said, which is what Kabam originally said and what Crashed is saying here, is that Kabam has always felt pausing was anticompetitive, but it was not enough of a problem to warrant spending the…19 -
Re: Nightmare Raids Compensation Should Be For Everyone
If the point is simply that many people were understandably cautious about entering a new game mode before it had been tested by early adopters, point taken. I would have probably made a similar choi…9 -
Re: "Rewards budget": What does this mean for a game?
All in-game rewards serve a purpose. To oversimplify, they incentivize. Players do certain content for certain rewards, the rewards incentivize that play. They serve that purpose in a couple of ways.…3