**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
I understand that everybody has different opinions on Act 6, and that most of us tackled it when it was first available years ago. But those players that hit it right away also had several years to build their skills, masteries, and Rosters. The fact of the matter is that we have tons of new players entering the Contest daily, and many of them are getting stuck in Act 6, and we want to change that.
Act 6 may have been intended to be difficult when it was released, but as you all know, we took a very different turn in how we approach Act content after Act 6, as evidenced by Act 7 and the Act 8.1 Beta. Most of you will agree that Act 6 was more difficult than Act 7, and many of you (myself included) have explored much more of Act 7 than we have of Act 6.
On the topic of Difficult content, this should no longer be part of that equation. There is other content to satisfy that itch, whether that's Abyss, Carina's Challenges, Eternity of Pain, or other unannounced content that we're working on. Nobody (well, maybe a few people) is going back to Act 6 to complete more paths because they want difficult content.
We made these changes for all of those that are stuck on Act 6 right now, and those that will face it in the future. If you are unsatisfied with the direction or supply of other content, that is no reason to take it out on player-friendly changes that will make this game more accessible to more players.
And while the content will be easier now, it doesn't mean it will be easy for those that are getting to Act 6 now, just less seemingly impossible.
I'm fine with that, you don't get to have it both ways though. I'm okay with content being free, but you don't get to be okay with it actually mattering as well if you can bang it out day one and actually earn units
Maxed 5*'s came Dec 2017 with 5.4 and 6*'s were released a month later in Jan 2018.
6.1 came out over a year later in March 2019.
Happy with the changes. Competitive content should look away from Act 6 to different forms like Eternity of Pain, Carina's Challenges, and more.
5*'s we're the main champs most people used. 6*'s really didn't come into play until 6.2
If they are changed so that they do not reset, thus making the fight considerably easier, anyone who completed should be compensated in some way.
1. if the changes are anything like the changes in act 1-2 where people exploited the unit stuff, i hope you guys are pre testing this update. dont want to give the chance of an accidental or even purposeful exploits.
2. would be the pre test, are you guys triple checking if this update will "accidently" bug other parts of content or even more importantly, hope this does not negate the so called fix to the game(game is still broken and we are not allowed to question it or bring it up anymore so hope this isnt taken down)
it would be a shame if the game started bugging out again after just less than a month live. i understand there will always be hiccups and minor issues. there is always time to make sure an important update like this is scanned for any major bugs.
Best of Luck to kabam and these decent changes to act 6
@Kabam Miike you should give OG Act 6 titles out to people who explored 100% pre nerfs
I would like to see one lane to the Champion fight (and each boss fight) retain their current kit/values, so you still have to push yourself to get that exploration.
Overall, I think promising changes in line with where content/rewards are at the moment, Act 6 is out of place!