**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.

Comentarios

  • Before you even posted I knew this would be referenced. Classic. Amazing moment.
  • Simplest way I've come to think of it is: "Defender always wins." Not in the sense of "which character is the attacker and which character is the defender" but more in the sense of: active action vs passive effect. Active action: "Always Crits", "Causes Bleed", "Applies poison", etc... Passive effect: "Cannot crit", "Bleed…
  • I absolutely shat on this side quest and have done so for the previous ones as well. I am immensely opposed to this new style and trend, but this response from Kabam is legitimately what we've been complaining about. They heard all our complaints, responded in a timely manner and did so in a way that - while it doesn't…
  • 71 individual 7* champions - including both Deathless champions, Maestro, Morbius, Civil Warrior and Platinumpool. Sig 80 - 1 Sig 60 - 3 Sig 40 - 9 Sig 20 - 25 One of my sig 20s is Platinumpool and Deathless Guillotine is another.
  • I voted Dani, it encouraged me to learn her special timing and that opened the fight up. Dani was the "better" designed fight which made me feel more accomplished when I beat it. But Hulkling was the more "fun" fight.
  • It's really not though. It's not completely new. This isn't a one-off. The side quests have become increasingly convoluted. The "style" may change but the premise is the same. Do an objective to get an entry into side quest A. Complete side quest A to go into side quest B. Complete objectives in side quest B for rewards.…
  • This is honestly ridiculous. Does anyone actually enjoy these increasingly convoluted side quests and additional steps and layers? Why are you creating opportunities for players to fail. Because that’s all this is doing.
  • They didn't specify that it's "basic pool", "excluding Trophies" etc. They actually emphasized "every. single." multiple times. Sounded like they're giving away every single one that's available - so if you can set your game to 6* and someone shows up, the account who wins should get them.
  • CCP members themselves have often said that they don't really act as a beta-test for Kabam. Many CCP members don't even play around with some of the new champions, let alone reworked champions. It's also a very small pool. While we complain, the greater player base is often the best testing ground Kabam has because it's a…
  • No need to guess, devs have outright stated this. It's also why they're bottlenecking T4a to stop R3 progression, because R2 7* came way too quickly. They're actively doing everything they can to not have it so 8* need to be released in the next two years.
  • Nah, at some point things will just be inverted. Nodes will make our 2* and 1* characters much more powerful. The day will come where Steve rules the contest!!!!
  • Thank you. Genuinely. If this isn't some April fools joke, this is an amazing pro-player move Kabam. Thank you so much. The associated cost is fine, it's not unreasonable at all, yeah there may be loadout modifications that are cheaper but if so - just do it manually. This potentially saves units as well as time. Huge win.…
  • The energy damage healing him also isn't a huge issue, because he only heals for a portion of the energy damage so you're still doing a net gain. Yes, it's annoying and makes the fight longer, but it's not like you're doing 0 damage. Is the healing an issue if you have no good counters? Yeah, because if the AI doesn't…
  • I do agree, which is why I had story events/everest content/stores/solo objectives and such be what distribute small amounts of everything. We already have some objectives (Alliance events or Solo events) give away a sprinkle of everything: Summoner Engagement: Incursions. You can gain points in this by playing any game…
  • Photon, Serpent and Destroyer each have a mechanic where you can counter/avoid it. Whether it's to well-timed block a section of the special, dex a specific section of it and block the others or whatever. Sure, it's still likely chip damage, but there's management. Some champions have very small dex windows, so it seems…
  • Deathless Diablo He doesn't drink his potions, he throws them and they create gaseous areas. If ingested by the opponent, they cause various effects. One of them applies a 300% Spectre passive (yeah, I said it). Another applies a fisticuffs-like passive but it doesn't effect Diablo. One applies a power-siphon passive.…
  • I understand them wanting to gatekeep R3 materials, but it's really upsetting that Valiant daily crystals don't offer any materials tied to the rank required in order to reach the progression level. Unless I'm mistaken, they're the first daily crystals that don't. I'd love for them to upgrade these daily crystals…
  • Okay, in fairness you did say "otherwise normal rewards" so this isn't exactly a perfect rebuttal, but later on I do get to why I feel it's relevant. Want a 7* Nightcrawler? Do the side quest, but don't just complete it, make sure you adhere to the solo challenges attached to it. Oh, that also means you're going to have to…
  • That's fair and a good analogy. With an approach like this, you're correct in the game potentially attracting a new user base. Which is always a good thing, it's necessary to keep the game healthy and growing. But continuing with the analogy, the reward (dinner plate) should be left for us to decide too. Rewards are…
  • I'm one of the players who absolutely want to finish and complete everything and (with the occasional exception of Side Quest lower difficulties) push myself to do so. Much to the detriment of everything else. So I absolutely do understand the stance, I may even appreciate it in some aspects, while I don't agree with it.…
  • So, I can understand this stance, but it makes me wonder - isn't there a bit of setting things up for failure? I'm fairly certain that in previous posts, streams and even streamer chats Kabam employees have talked about internal resource management. Developer time and effort, Art department resources, etc.. I think we…
  • I don't like it. I think 5 energy is a bit much, but I don't believe they nerfed the ability to farm energy though, only revives. I could be wrong. If I'm not wrong though and people are really complaining this much - energy is truly a valuable resource. Why would you farm for revives but not for energy refills?
  • Because now there's a way to buy the crystal without spending your loyalty. You can buy the Loyalty 7* Shards with your loyalty - as always. No change. But now you can buy the shards with the shatter tokens. You earn the tokens as part of Alliance War and, apparently, some other upcoming content/challenges. The tokens can…
  • There are two I would say aren't nonsense. The complaint about missing out on a ticket because they forgot to claim it before it reset and the feeling like MCOC is a full-time job, especially if you fall behind but still want to be competitive. I do get that not everything has to be 100% completed. But if something…
  • Can Kabam stop making these side quests so needlessly convoluted? Why do I have to do one quest so that I can do another? Oh, don't forget to log in each day for your entry because heaven forbid you grind it all out as soon as it goes live. Oh and use this specific class, end fights this specific way, now go outside, turn…
  • It's honestly a little more than I was expecting in some areas, and a little less than I hoped for (but knew I wasn't going to get) in others. It looks very promising, but I really want to try him out. The intimidate switch to a passive is subtle but can actually be pretty huge. Intimidate times and pause increase is nice…
  • So needlessly convoluted. 11 side quests, and time-locked out of entries... I hate everything about this model.