hefy2000 ★★
Comentarios
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Thanks for reaching out, but I'm looking for a step above this. Something like consistent map 5/6 AQ was what I had in mind for "casual". Apologies for the lack of clarity.
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Keep in mind that this season is a one-off in that we have the post-seeding vt tiers without seeding actually being implemented. I would reserve judgement until after seeing the impact of seeding next season.
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To be completely honest with you, I still don’t think this matters. What’s a few hundred points of attack going to do when there are 600% modifiers from the weapon nodes? The r2s that you keep going on and on about will absolutely still destroy the content.
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Please consider dropping all unit cost associated with switching relics.
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How is it that none of these details never make it into the promo videos/blog posts?
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Seems like a run of the mill side quest, but everything else going on in September will still make for a fun month.
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We made it 4 pages in this thread without someone dropping these dreaded words. I knew it wouldn't last.
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Best course of action imo. 3 prowess is still ~400k damage with decent rng, in line with bursty special champs like Sunspot. Also glad to see a resolution before Quicksilver’s general release.
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I think this synergy really tows the line with being too much. I would really hate to see this become a true focus situation where kabam is forced to shoehorn buff suppression/crit resistance everywhere just to prevent SW from one shotting everyone. Thinking back to true focus, there could be some pretty annoying ripple…
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Awesome that this will be a permanent piece of content. It fills the niche of being more difficult than story content but without the monotony of everest content like abyss.
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I hope this isn’t another 7.4 offer fiasco…
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Considering kabam just increased the inventory caps, you already had a mulligan for poor resource management. The fact that you still put catalysts in overflow is completely on you.
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They will return for paragon players only. >:)
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This probably refers to the fact that the same event (to get 5* Deadpool) took place last year as well.
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I don’t really think there’s a need to nerf Act 6 even more, and actually like the current exclusivity of the “Breaker of Thrones” title. Completion is very straightforward at this point and that’s all that is required on the path to Thronebreaker. At this point, Act 6 100% is just a vanity project for you to come back to…
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Take notice Kabam, you won’t like Dante when he’s angry…
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Did 5 seasons with these guys. They’re always on top of things in aq and aw, and discord chat will definitely keep you entertained.
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R5 quake.
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If you exhaust every possible avenue to become to thronebreaker (100% abyss, act 6, variants 5 and 6, map 7 with epic mods, cav difficulty, side quests), it is highly unlikely that t5cc would still be a problem.
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Some champs require sig 200 to reach ideal effectiveness because...maybe sig 200 is the max level? If you don't want to max a champ out you should not be able to use them at their full effectiveness. Champs with logarithmic sig curves are the exception, not the rule.
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High sig guardian can tank limbo without much issue due to his massive energy resistance.
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Thing. Even if he were ranked up he would spend all his time on defense.
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I feel like this would just add more stress to a game mode that is already incredibly demanding. If a player is consistently failing to perform up to expectations, it really shouldn’t take long for the alliance to catch on. No need to place an additional explicit target on their back.
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Every one of these “rate my roster” posts always has the most ridiculous luck...
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I did a very similar thing 3 years ago. Missed out on short-term gain in the form of shards, but now have this cool relic from the past... At least now you have something in your inventory that very few other players have...
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To get the t5cc, all 80 stamps must be legendary.
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Knowing kabam, the addition of a very small quantity of 6* shards to SA would likely come at the cost of all the 4* shards and t1a.
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This might be a confusing question, but why do the two arcades that give exclusively shards/rankup materials only give 2 stamps per run while the arcade that splits the difference gives 3 per run? We wouldn’t be able to get the 10% t5cc if running the first two arcades.
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Abyss? Variants? Map 7?
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The only change is advocate for is removing strength in numbers in 6.2.5. Beyond that, Act 6 is fine as it is. The oppressive attack values are gone. The previous biggest obstacles to a completion run have been removed. There is nothing wrong with exploration featuring some difficult paths since you don’t need to explore…