**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.

Kommentare

  • This happens to me when I'm finishing up a daily quest that has expired.
  • Yes this happens to me all the time too. I have very little lag issues usually, but this one is noticeably bad. Using iPad mini.
  • That list of mystics....
  • I don't know why everyone always neglect the ability accuracy reduction part of her signature ability. It's amazing. I always solo kill magik and spidey bosses in AW because of this. Maybe people just can't keep a combo or something...
  • They did say that 6* progression will be similar to how 5*s are with 4*. Considering that a 5* r2 is about equivalent to a 4* r4, that looks about right.
  • Yondu for sure if you have him. Light hits go through thorns. Can bleed through blocks. Class advantage without being magnetized.
  • This happens to me quite often too. It happens to me in AW. Using iPad Mini 4. I do notice it more when opponent is backed against the wall as OP said.
  • Don't forget that his L1 gives an intimidating debuff, so it can make things a bit faster.
  • Yes, it makes a world of difference. Many people, myself included, ranked him up purely for the lengthy stun duration.
  • As was stated many times already, this was not a bug. A bug is only when a champ is not doing what it was supposed to do. Kang was doing what he was supposed to do as stated in the SP1 description. They may argue that it was not intended to stun lock, but that is a result of lack of testing and bad design, like SW and Thor…
  • And once again it demonstrates where anything that benefits the player gets addressed immediately once they get word about it, whereas anything that benefits them like MODOK being bugged never gets addressed. I used to support this game and defended it against the naysayers who slammed kabam for everything. I fully…
  • This isn't about logic, it's a superhero game. It's about game mechanics. A champ should not able to randomly and unpredictably retaliate simultaneously as he autoblocks.
  • Doing actions behind it is fine. Doing the actions simultaneously is not. Similar to spider-man bug back in the days
  • It's not about getting good when he can attack, fire specials, or dash back and immediately retaliate when he autoblocks mid-combo. It is completely random and unavoidable and bugged similar to spider-man back then. I have cleared every content to this point including LoL, but MODOK is just plain buggy.
  • It is not part of his description, and even if he is supposed to be able to, he can immediately retaliate after doing this because it is not a passive evade ability, but a simple back dash. He should not be able to do this like how spider-man is not supposed to be able to attack and evade at the same time which eventually…
  • His problems has been discussed pretty thoroughly in other threads, but in general 1. Seemingly non-existent timer on auto-block 2. Cannot intercept since he will autoblock and attack simultaneously as you try to intercept 3. Will do a special simultaneously as he autoblocks 4. Simultaneously attack as he autoblocks 5.…
  • Regardless, It is certainly lower than 3 seconds. The only times I can hit him is 1 or 2 hits after a parry, 1 or 2 hits right after evading SP1, or when my attacks breaks his auto-block somehow (which is probably a result of the same attack while blocking bug). Anyhow as I mentioned before, aside from the timer, it…
  • Well then that makes it even more bugged. His timer on auto-block right now is 0 seconds in addition to the other bugged abilities listed above.
  • Even if he's supposed to auto-evade more often than his timer (assuming all his "allies" on that map decreases his timer to zero), he still should not be able to 1. attack or special attack simultaneously as he auto-blocks 2. evade immediately as he auto-blocks Even if I did 4-hit combos only like many suggests, one of…
  • I just saw this yesterday too. Got rid of all of his evade buffs, and he still passively (green) evaded.
  • Since his first light atk is a ranged atk, he won't stun if you parry his light atk. You can parry stun his medium atk though. So if you parry from close range, sometimes he won't stun if he starts with light.
  • I was also in the middle of a battle and game goes down 2 minutes early. Maintenance should always start on the dot or even a little late, but never early because people have expectations of what they can start
  • Wow, you really have no clue do you? That's why we're calling for a day delay and starting on normal time. Delaying a day would accommodate because it will be the expected start time and what people have planned and scheduled for.
  • AQ needs to be postponed a day. Many alliances have fixed routes based on peoples schedules and a delayed start time will throw everything off. No one is going to plan all new routes for everyone temporarily just for a week.
  • So dash back for Voodoo was fixed, but what about the other floating characters whose dash backs are also shorter? Also, you fix the buffs from Voodoo's SP2 to not trigger mystic dispersion, but still ignore Beast's chain combo's passive effect during acrobatic mode triggering MD 5 times per combo. Apparently some champs…