Passive AI
Maratox
Member Posts: 1,627 ★★★★★
Day number (I’ve lost count) of asking ANYONE at Kabam to acknowledge the awful AI that’s been going on since the LAST eternity of pain. We all know it’s awful, and Kabam needs to stop being silent on it. You aren’t going to gaslight us into thinking nothing is wrong by simply saying nothing about it. Give us a statement please and fix it. I’m tired of these passive defenders with nodes that make you intercept and other nodes like brute force. It’s exhausting and someone at Kabam needs to fix it.
Post edited by Kabam Miike on
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Comments
Yes they are. That's what they've been doing.
Blade, Hercules, Bishop, Warlock, etc. EOP fights that were made MUCH harder than they should have been due to some stupid what feels like invisible oscillate node.
It's such a fun time to need intercepts when Warlock is just walking at us into a light attack or he just blocks. I did get him down in one go with Yondu but that doesn't mean it was fun.
https://www.reddit.com/r/ContestOfChampions/comments/w9nt5r/we_just_gonna_act_like_this_warlock_ai_isnt_on
We've said it before, and I know it isn't something that people like to hear, but there have been NO changes to the AI itself, though there could be other factors involved that could be affecting it. Issues in the past have been caused by the wrong AI profile (difficulty) showing up in the wrong places (ie. An Easy AI meant for the early game showing up in top difficulty content), but we have confirmed that this is not happening here.
As part of our input refactor, this is something we have been looking into as well to ensure that they are not related, and will continue to look into that, as well as other issues that could be causing this perception of different AI activity. We don't have anything to share on that yet, but if we do discover something, we will let you all know right away.