Champions Clash Coldsnap in Chapter 2.

245

Comments

  • Bdavis2017Bdavis2017 Member Posts: 6
    edited December 2018
    pjzn06e18idf.png
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    ebe8k5uyalbi.png
    Damage should be around 312 without resistance if you do the math but it’s almost double...
  • Viper83Viper83 Member Posts: 210
    @Kabam Miike @Kabam Lyra @Kabam Zibiit

    Any info on this matter?
  • DrZolaDrZola Member Posts: 9,102 ★★★★★
    edited December 2018
    Haji_Saab wrote: »
    DrZola wrote: »
    Thanks for posting this @KnightZero. I kept getting coldsnapped back to low health last night each time on the first three legs of the quest without getting hit and couldn’t figure out why.

    Any ideas as to why or how to counter (other than bringing a decent Coldsnap immune, which I don’t have) would be welcome.

    Dr. Zola

    lean4lehbfks.jpg

    Did all of that @Haji_Saab. Even put on longjohns. Still dying from cold in 12 seconds😂

    And I changed my pants every time they got wet from seeing those massive red numbers pile up on screen...

    Dr. Zola
  • samalasravansamalasravan Member Posts: 163
    I wonder why haven't Kadam responded to this post till now
  • 1haunted_memory1haunted_memory Member Posts: 804 ★★★
    well ****!!! I was going to try it tonight after war ended.... guess not now. I will be watching this post throughout the day to see if a MOD gives us any information
  • DrZolaDrZola Member Posts: 9,102 ★★★★★
    KnightZero wrote: »
    DrZola wrote: »
    Thanks for posting this @KnightZero. I kept getting coldsnapped back to low health last night each time on the first three legs of the quest without getting hit and couldn’t figure out why.

    Any ideas as to why or how to counter (other than bringing a decent Coldsnap immune, which I don’t have) would be welcome.

    Dr. Zola

    No problem! I finished it with the bug and had to use a ton of items. Hopefully they fix it for everyone else. As for how to counter it, other than a Coldsnap immune, there is no option

    Took a break after Iceman #4. Registering over 700 a tick for me.

    DZ
  • KnightZeroKnightZero Member Posts: 1,450 ★★★★★
    edited December 2018
    DrZola wrote: »
    KnightZero wrote: »
    DrZola wrote: »
    Thanks for posting this @KnightZero. I kept getting coldsnapped back to low health last night each time on the first three legs of the quest without getting hit and couldn’t figure out why.

    Any ideas as to why or how to counter (other than bringing a decent Coldsnap immune, which I don’t have) would be welcome.

    Dr. Zola

    No problem! I finished it with the bug and had to use a ton of items. Hopefully they fix it for everyone else. As for how to counter it, other than a Coldsnap immune, there is no option

    Took a break after Iceman #4. Registering over 700 a tick for me.

    DZ

    Last one hits 750 or higher per tick. Left me with barely any health
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  • XxOriginalxXXxOriginalxX Member Posts: 1,324 ★★★
    I swear if the Iceman was bugged...and those who completed it before have to do it again...no thank you
  • KnightZeroKnightZero Member Posts: 1,450 ★★★★★
    Haji_Saab wrote: »
    I am afraid now is the correct damage. People who did it before got lucky. I calculated the damage and it should be around 469 per tick without resistances ...

    The 600+ ticks are including bleed and poison suicide damage.

    I don't run suicides. Check the picture.
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  • TheWitcherTheWitcher Member Posts: 38
    I try now in the new update and try also in other device with old version, that's the result, look the screenshots, before and after:hrv1whu7ymc4.pngtc2hh5vx8e1o.png

    So, stupids for not complete the Clash before, or stupids who do now the Clash? We have to wait that you resolve it, Kabam? The Clash will end soon, what have we do?? (..wait..spend...wait ...spend...)
  • KnightZeroKnightZero Member Posts: 1,450 ★★★★★
    Haji_Saab wrote: »
    KnightZero wrote: »
    Haji_Saab wrote: »
    I am afraid now is the correct damage. People who did it before got lucky. I calculated the damage and it should be around 469 per tick without resistances ...

    The 600+ ticks are including bleed and poison suicide damage.

    I don't run suicides. Check the picture.

    And you are ticking at 438 per tick... which is exactly what I said ...
    That's only the first one. As you go higher it ticks for way more. 700+ from the 4th onwards
  • DrZolaDrZola Member Posts: 9,102 ★★★★★
    edited December 2018
    KnightZero wrote: »
    DrZola wrote: »
    KnightZero wrote: »
    DrZola wrote: »
    Thanks for posting this @KnightZero. I kept getting coldsnapped back to low health last night each time on the first three legs of the quest without getting hit and couldn’t figure out why.

    Any ideas as to why or how to counter (other than bringing a decent Coldsnap immune, which I don’t have) would be welcome.

    Dr. Zola

    No problem! I finished it with the bug and had to use a ton of items. Hopefully they fix it for everyone else. As for how to counter it, other than a Coldsnap immune, there is no option

    Took a break after Iceman #4. Registering over 700 a tick for me.

    DZ

    Last one hits 750 or higher per tick. Left me with barely any health

    So I’m looking at Iceman #4...on his stat sheet, Coldsnap deals 5698 damage over 12 seconds and in game hits 713 per tick. Assuming 12 ticks at that rate puts you at 8556, or approximately 50% more than in his stats.

    Here’s a Seatin pic of the last Iceman I believe...412 a tick.

    ls0h2v9lqilq.png

    Not sure you can reduce 750 to 412 via masteries but I’m happy to listen if someone knows a way.

    Dr. Zola
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  • KnightZeroKnightZero Member Posts: 1,450 ★★★★★
    Haji_Saab wrote: »
    DrZola wrote: »
    KnightZero wrote: »
    DrZola wrote: »
    KnightZero wrote: »
    DrZola wrote: »
    Thanks for posting this @KnightZero. I kept getting coldsnapped back to low health last night each time on the first three legs of the quest without getting hit and couldn’t figure out why.

    Any ideas as to why or how to counter (other than bringing a decent Coldsnap immune, which I don’t have) would be welcome.

    Dr. Zola

    No problem! I finished it with the bug and had to use a ton of items. Hopefully they fix it for everyone else. As for how to counter it, other than a Coldsnap immune, there is no option

    Took a break after Iceman #4. Registering over 700 a tick for me.

    DZ

    Last one hits 750 or higher per tick. Left me with barely any health

    So I’m looking at Iceman #4...on his stat sheet, Coldsnap deals 5698 damage over 12 seconds and in game hits 713 per tick. Assuming 12 ticks at that rate puts you at 8556, or approximately 50% more than in his stats.

    Is there another pic of what he was ticking for pre-update?

    Dr. Zola

    5698 *3 /12 /2 = 712.25 per tick ...

    713 per tick is pretty accurate damage ...

    Why the *3? Haven't understood that part. Also, it doesn't matter tbh. Can't change the damage per tick midway through the quest.
  • KnightZeroKnightZero Member Posts: 1,450 ★★★★★
    DrZola wrote: »
    KnightZero wrote: »
    DrZola wrote: »
    KnightZero wrote: »
    DrZola wrote: »
    Thanks for posting this @KnightZero. I kept getting coldsnapped back to low health last night each time on the first three legs of the quest without getting hit and couldn’t figure out why.

    Any ideas as to why or how to counter (other than bringing a decent Coldsnap immune, which I don’t have) would be welcome.

    Dr. Zola

    No problem! I finished it with the bug and had to use a ton of items. Hopefully they fix it for everyone else. As for how to counter it, other than a Coldsnap immune, there is no option

    Took a break after Iceman #4. Registering over 700 a tick for me.

    DZ

    Last one hits 750 or higher per tick. Left me with barely any health

    So I’m looking at Iceman #4...on his stat sheet, Coldsnap deals 5698 damage over 12 seconds and in game hits 713 per tick. Assuming 12 ticks at that rate puts you at 8556, or approximately 50% more than in his stats.

    Here’s a Seatin pic of the last Iceman I believe...412 a tick.

    ls0h2v9lqilq.png

    Not sure you can reduce 750 to 412 via masteries but I’m happy to listen if someone knows a way.

    Dr. Zola
    You can't. His game hasn't been updated. 412 per tick was pre-update.

    Haji_Saab wrote: »
    KnightZero wrote: »
    Haji_Saab wrote: »
    KnightZero wrote: »
    Haji_Saab wrote: »
    I am afraid now is the correct damage. People who did it before got lucky. I calculated the damage and it should be around 469 per tick without resistances ...

    The 600+ ticks are including bleed and poison suicide damage.

    I don't run suicides. Check the picture.

    And you are ticking at 438 per tick... which is exactly what I said ...
    That's only the first one. As you go higher it ticks for way more. 700+ from the 4th onwards

    See my reply to Zola... that is also accurately calculated damage ...

    Look, you guys got the rough deal as compared to people who completed it before update..that is the main issue
    Why the *3? Haven't understood the calculation.
    Also, as you said, we got the rough deal with the quest being changed midway through the event. Which isn't fair at all to the number of people who decided to wait a bit and figure out how to beat the champs before going in.
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  • KnightZeroKnightZero Member Posts: 1,450 ★★★★★
    Haji_Saab wrote: »
    3x is due to the global node ... Iceman's snap increases with node effects .. the global node is +200% damage which essentially triples your damage.

    Oh okay. Never read the global node lol. Damage makes sense according to that. But it shouldn't be different for people who did it pre and post update. There isn't any consistency that way.
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  • TheWitcherTheWitcher Member Posts: 38
    edited December 2018
    Look, you guys got the rough deal as compared to people who completed it before update..that is the main issue [/quote]

    Of course, if i knew before, i would have done with Wasp the first day... She killed with her stun, instantly with the "KO - 10 second Stun" node... but it was..a "bug"... So, someone explain me this node, please...
  • edited December 2018
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  • DrZolaDrZola Member Posts: 9,102 ★★★★★
    edited December 2018
    Haji_Saab wrote: »
    KnightZero wrote: »
    Haji_Saab wrote: »
    KnightZero wrote: »
    Haji_Saab wrote: »
    I am afraid now is the correct damage. People who did it before got lucky. I calculated the damage and it should be around 469 per tick without resistances ...

    The 600+ ticks are including bleed and poison suicide damage.

    I don't run suicides. Check the picture.

    And you are ticking at 438 per tick... which is exactly what I said ...
    That's only the first one. As you go higher it ticks for way more. 700+ from the 4th onwards

    See my reply to Zola... that is also accurately calculated damage ...

    Look, you guys got the rough deal as compared to people who completed it before update..that is the main issue

    Perhaps we could get a game team expert to drop us a line here? If this is the current version of Coldsnap damage after the update, and we just have to eat it, then it’s either press on or punt. But it would be nice to get a sense of what changed and why with the new update. Seatin’s screenshot certainly doesn’t come close to 750 per tick, but I would like to know how that last Iceman gets to just 412 each tick. Happy to respec masteries or buy a boost to knock out the last two lanes, but some sort of explanation would make it all go down a bit easier.

    Other than “updaters got hosed,” any other thoughts @Haji_Saab ?

    Dr. Zola
  • MrTicTac19992008MrTicTac19992008 Member Posts: 604 ★★★
    I wonder has this also affected Quest 4 in Chapter 1 or is it just Chapter 2.
  • KnightZeroKnightZero Member Posts: 1,450 ★★★★★
    DrZola wrote: »
    Haji_Saab wrote: »
    KnightZero wrote: »
    Haji_Saab wrote: »
    KnightZero wrote: »
    Haji_Saab wrote: »
    I am afraid now is the correct damage. People who did it before got lucky. I calculated the damage and it should be around 469 per tick without resistances ...

    The 600+ ticks are including bleed and poison suicide damage.

    I don't run suicides. Check the picture.

    And you are ticking at 438 per tick... which is exactly what I said ...
    That's only the first one. As you go higher it ticks for way more. 700+ from the 4th onwards

    See my reply to Zola... that is also accurately calculated damage ...

    Look, you guys got the rough deal as compared to people who completed it before update..that is the main issue

    Perhaps we could get a game team expert to drop us a line here? If this is the current version of Coldsnap damage after the update, and we just have to eat it, then it’s either press on or punt. But it would be nice to get a sense of what changed and why with the new update. Seatin’s screenshot certainly doesn’t come close to 750 per tick, but I would like to know how that last Iceman gets to just 412 each tick. Happy to respec masteries or buy a boost to knock out the last two lanes, but some sort of explanation would make it all go down a bit easier.

    Other than “updaters got hosed,” any other thoughts @Haji_Saab ?

    Dr. Zola

    Seatin hasn't updated. No mastery can reduce the damage that much. I reset masteries to check it out and even with 4/4 Energy Resistance, 438 becomes 408. They basically changed one part of a node and that has screwed us over.
    Haji_Saab wrote: »
    KnightZero wrote: »
    Haji_Saab wrote: »
    3x is due to the global node ... Iceman's snap increases with node effects .. the global node is +200% damage which essentially triples your damage.

    Oh okay. Never read the global node lol. Damage makes sense according to that. But it shouldn't be different for people who did it pre and post update. There isn't any consistency that way.

    Gotta get in early to take advantage of the bugs :smiley:

    I personally used r3 Ghost ...

    Lol would have done it if I knew. I have a Corvus, but he takes too much time without boosts. And when I did practice before the update, SS was killing it. So went in with him.
  • DrZolaDrZola Member Posts: 9,102 ★★★★★
    edited December 2018
    I wonder has this also affected Quest 4 in Chapter 1 or is it just Chapter 2.

    No idea. My champs are sitting in the middle of the quest for now waiting on clarification. What I am wondering is if it helps much to add energy resistance. I’ve moved points around and thought about deploying MD for this quest but haven’t.

    Dr. Zola
  • edited December 2018
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  • KnightZeroKnightZero Member Posts: 1,450 ★★★★★
    Haji_Saab wrote: »
    DrZola wrote: »
    Haji_Saab wrote: »
    KnightZero wrote: »
    Haji_Saab wrote: »
    KnightZero wrote: »
    Haji_Saab wrote: »
    I am afraid now is the correct damage. People who did it before got lucky. I calculated the damage and it should be around 469 per tick without resistances ...

    The 600+ ticks are including bleed and poison suicide damage.

    I don't run suicides. Check the picture.

    And you are ticking at 438 per tick... which is exactly what I said ...
    That's only the first one. As you go higher it ticks for way more. 700+ from the 4th onwards

    See my reply to Zola... that is also accurately calculated damage ...

    Look, you guys got the rough deal as compared to people who completed it before update..that is the main issue

    Perhaps we could get a game team expert to drop us a line here? If this is the current version of Coldsnap damage after the update, and we just have to eat it, then it’s either press on or punt. But it would be nice to get a sense of what changed and why with the new update. Seatin’s screenshot certainly doesn’t come close to 750 per tick, but I would like to know how that last Iceman gets to just 412 each tick. Happy to respec masteries or buy a boost to knock out the last two lanes, but some sort of explanation would make it all go down a bit easier.

    Other than “updaters got hosed,” any other thoughts @Haji_Saab ?

    Dr. Zola

    In previous update, the 50% reduction which should have applied to you, also applied to defenders. So, that's the bug.

    Now, you have two options, think about ice-phoenix.. it's that but 6 times now .. Or you need to find a cold immune champ ... So, options are:

    Cold immunes:

    Ghost
    Sabretooth
    IMIW
    Mephisto
    Corvus

    Regen champs:

    GR
    Rogue
    OR
    x23 and others

    or brute force with tech champs with potions

    At higher levels, GR is hard to play with against Iceman with the damage you are taking. Same with X-23. You don't Regen enough at the start. Need to be extremely careful to last till Regen kicks in well. Can't take block damage too
  • damianohmdamianohm Member Posts: 162
    edited December 2018
    Haji_Saab wrote: »

    5698 *3 /12 /2 = 712.25 per tick ...

    713 per tick is pretty accurate damage ...

    This should have the 50% reduction added which would make it right though .

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