Witness the Great Revival! Act 6 Chapter 1 - Coming March 13th

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Comments

  • xNigxNig Posts: 3,452 ★★★★
    To be honest, the 5/6* gate doesn't affect the target playerbase that A6 is going after. If someone is badly affected by it, then they're most probably not in that target demographic of the community. A6 is tough, but definitely doable with a deep 5/6* roster. "Deep" meaning, 3-4 R5s + 8-10 R4s + ALOT of R3s ranked up for different reasons.

    From another perspective, having to lose the use of 4*s, means players will have to think of alternative methods to get past nodes instead of who they regularly use. An example being the Abomination + Biohazard + Nano Plague in this month's UC EQ. The common counters are Iceman, EF, and OR since you cannot use robots due to Nano Plague. If this node + champ combination were to be in A6, and we do not have a 5* variant of the above mentioned counters, what champion on our 5* roster can get past it? This opens up some creativity across the community since A6 SHOULD (big should) be testing every aspect of your roster and gameplay.

    However, that being said, I personally find that there could have been better ways around the gating of content to cater to more skilful players.
  • Mike12867Mike12867 Posts: 477 ★★★
    xNig said:

    To be honest, the 5/6* gate doesn't affect the target playerbase that A6 is going after. If someone is badly affected by it, then they're most probably not in that target demographic of the community. A6 is tough, but definitely doable with a deep 5/6* roster. "Deep" meaning, 3-4 R5s + 8-10 R4s + ALOT of R3s ranked up for different reasons.

    From another perspective, having to lose the use of 4*s, means players will have to think of alternative methods to get past nodes instead of who they regularly use. An example being the Abomination + Biohazard + Nano Plague in this month's UC EQ. The common counters are Iceman, EF, and OR since you cannot use robots due to Nano Plague. If this node + champ combination were to be in A6, and we do not have a 5* variant of the above mentioned counters, what champion on our 5* roster can get past it? This opens up some creativity across the community since A6 SHOULD (big should) be testing every aspect of your roster and gameplay.

    However, that being said, I personally find that there could have been better ways around the gating of content to cater to more skilful players.

    I can do act 6 with 5/50s it isnt going to be as hard as CH1 of variant, by the looks of what kabam mike said. And if they want to target those guys with 4/55s, why not ban 2/35s too? or 3/45s also?
  • xNigxNig Posts: 3,452 ★★★★
    Mike12867 said:

    xNig said:

    To be honest, the 5/6* gate doesn't affect the target playerbase that A6 is going after. If someone is badly affected by it, then they're most probably not in that target demographic of the community. A6 is tough, but definitely doable with a deep 5/6* roster. "Deep" meaning, 3-4 R5s + 8-10 R4s + ALOT of R3s ranked up for different reasons.

    From another perspective, having to lose the use of 4*s, means players will have to think of alternative methods to get past nodes instead of who they regularly use. An example being the Abomination + Biohazard + Nano Plague in this month's UC EQ. The common counters are Iceman, EF, and OR since you cannot use robots due to Nano Plague. If this node + champ combination were to be in A6, and we do not have a 5* variant of the above mentioned counters, what champion on our 5* roster can get past it? This opens up some creativity across the community since A6 SHOULD (big should) be testing every aspect of your roster and gameplay.

    However, that being said, I personally find that there could have been better ways around the gating of content to cater to more skilful players.

    I can do act 6 with 5/50s it isnt going to be as hard as CH1 of variant, by the looks of what kabam mike said. And if they want to target those guys with 4/55s, why not ban 2/35s too? or 3/45s also?
    Makes sense to do so. However, I believe why they didn't do it is because "Rank" might not be a filterable option as compared to "Class", "Rarity" and "#".
  • UmbertoDelRioUmbertoDelRio Posts: 1,776 ★★★★
    Mike12867 said:

    How about a monthly road to greatness event? Everyone gets a five star from milestones, instead of leaving some players due to missed (and possibly inflating) cutoff scores.

    They could juat as well put a 5* crystal in the monthly calendar then. Which also won't happen, because kabam is profit oriented.
    And this is not a matter of shady kabam being shady, it's a matter of how our world works.

    What they actually did, though, was announce how 5* and 6* champs will be even easier to acquire in the near future.
    How does that guarantee a god-tier 5* champion? Nowhere in this game you get guaranteed value. Hence, banning 4* isnt worth it. Other games tell you that 123 is the price and then you grind your A$$ for 2 weeks till you can purchase that item or weapon.

    Here, you gotta hope for RnG to help you get a god-tier champ, which happens very less. So you gotta stick to your 5/50s, which wait! are banned from act 6
    Where did I say it guarantees a "god tier" 5*? This game is about rng in almost every important aspect and has always been.

    The road to greatness event gives everyone the chance to acquire a 5* champ with little to no effort. For most of the player base, though, me included, even any given "god tier" champ would mean that I'm ready for act 6.

    If you've progressed to a point where you're legitimately thinking about act 6, which means you have at least 100% explored act 5, even though you might not have the strongest 5* roster at this very moment, you should still acquire 5* shards like crazy, compared to the mid tier players this supposed suggestion of a 5* basic arena tries to cater to.
  • UmbertoDelRioUmbertoDelRio Posts: 1,776 ★★★★
    edited March 11
    Bfyffe28 said:

    xNig said:

    Bfyffe28 said:

    How about a monthly road to greatness event? Everyone gets a five star from milestones, instead of leaving some players due to missed (and possibly inflating) cutoff scores.

    They could juat as well put a 5* crystal in the monthly calendar then. Which also won't happen, because kabam is profit oriented.
    And this is not a matter of shady kabam being shady, it's a matter of how our world works.

    What they actually did, though, was announce how 5* and 6* champs will be even easier to acquire in the near future.
    I always laugh at people like this. It’s always the ones with the small crappy accounts that run thier mouths the most. You’re like a little yapping Chihuahua. You’ve offered no solutions to anything but have went thread to thread yapping. Give it a rest and go work on your own weak account.
    Sorry bro. What's your ign? Would like to know at what level you're at to be putting him down like that.

    Anyway, to be honest, the 5/6* gate doesn't affect the target market of A6.1 much. If a player is badly affected by it, then they're most probably not the target market that Kabam is catering A6.1 for, for now.
    It doesn’t matter what level I’m on. Im not in half the threads being a dbag all day. If he wants to act like that he should expect some response.
    But... it... matters... what... level... I... am... on...

    Genius!

    To actually adress your "point" though, although you didn't care to do that yourself, yes. Yes, I do expect a response. But I have yet to see one you whiny boys throwing around ad hominems or a variety of logical fallacies to actually sit down, read what I said and adress my comments point after point.

    Your attempt at trying to put me down is downright pathetic, mate. Never once did I say I was ready for act 6, quite the opposite really. How exactly does that exclude me from the discussion?

    Ridiculous. Try to find some actual arguments, mate.
  • Ace_03Ace_03 Posts: 704 ★★★★
    I wonder if the casuals and big spenders can maintain the game by themselves.

    Seems far fetched, the middle class is always the one that maintains everything, by alienating them you are effectively reducing your income to just the 1%.

    The game won't survive like that, IMO. I could be wrong do.
  • UmbertoDelRioUmbertoDelRio Posts: 1,776 ★★★★
    But how exactly do you know that the so far unknown difficulty of act 6 will even allow any amount of 4* champs on your team to be reasonable?

    There's no factual information on that. All we know for sure are the requirements, the rewards and some nodes.

    It would be reasonable to assume that act 6 will cater to the end game players of the end game players, though, judging solely from the observable progression curve of the available content and the non permanent content released in the last few months, like the maze for example.

    While clearly showing it with variant, they literally announced multiple times in the past few months that they want to release more hard content that will rely more on a diverse roster than on let's say having one r2 6* ghost with a full low level synergie team.

    For all we know, act 6 might very well be conceptualized to better work with a full team of at least mid tier 5*/6* champs than with a tean build around one or two champs.

    How about waiting for more information or the actual release? Building such a strong opinion on so little information is simply intellectually dishonest.

    Inb4 salty comments not adressing anything I said.
  • Captain_NietschCaptain_Nietsch Posts: 253
    edited March 11
    Markg25 said:

    You and I the same, I’d hate to think how much if spent on this game ... ( wallets now closed )

    This games going to break soon bud 👍🏼

    Seems like it’s lets cash out now and try and squeeze as much cash out of people before it sinks ....

    If this goes ahead I can’t see it being here next year 👎🏼 It’s a shame as I loved this game and met some great people whilst playing it.

    Shame really

    R.i.p the contest 💀

    That might be a bit drastic!
    However I do agree that it would be a good idea to show that they listen to the players opinions and actually take it into account before implementing this debated limit on 4 stars.
    For me personally it isn't a problem yet, since I have act 5 to complete and before that become uncollected. However I do think I would miss some of my best 4 stars, that might fulfill a purpose even in harder content. It might delay me a little in being ready to take on act 6 at all.
  • JC_JC_ Posts: 518 ★★★
    Agreed. I posted a constructive message earlier on how kabam can fix their game and my message was deleted and I was warned about not posting such comments. I speak to many whales of this game and even they are on the verge of throwing the towel in.
  • TheLegend27TheLegend27 Posts: 425 ★★★
    If they really want to make Act 6 challenging, then they need to rework the gate so we are allowed to only bring in 1* champs.

    Problem solved.
  • MaatManMaatMan Posts: 958 ★★★
    raziel said:



    Similar to Uncollected, reaching Cavalier is going to be major milestone for Summoners. After introducing Uncollected in Act 5 Ch 2, we rolled out content with rewards that helped Summoners reach that progress point, and from there have been adding content and rewards that have (and will) help Summoners reach Cavalier.




    I think you need to get your story straight. Is it an important milestone or not?
    It is a major milestone,

    just not as game changing as uncollected was.

    makes sense to me.
  • AndiYTDEAndiYTDE Posts: 317 ★★★
    edited March 11
    IKON said:


    It should be gated behind "Elders Bane", not behind RNG. I have already told you that the people who are going to buy these crystals at a scale worth talking about either already have a roster capable of clearing Act 6.1 or will pay their way through Act 6 anyways. And those players have the chance to get an even bigger 5* and 6* roster while the other players still have a hard time getting their roster on the needed level.
  • Ketchup1791Ketchup1791 Posts: 100

    People, Kabam's hands are tied by NETMARBLE, as they have been since the v12 update debacle, which was the lynchpin in the purchase of Kabam by Netmarble. The Netmarble business model has destroyed every game they have purchased and MCOC is slowly going the same route. The only reason it hasn't died yet is because of the community that was built prior to the Netmarble purchase, but that community is being destroyed from the inside by the trolls that have been planted to create infighting. Your choices are limited, I for one am not paying exorbitant prices for a silly game..

    It's weird that you say that because Future Fight; the game they are directly working on, is handed MUCH better than this. I don't play it, but I do pay a lot of attention to it and the worst they've gotten is the locking Nova & Anti-Man in loot boxes. For them; it was a big deal, but for us.. I wish that was as bad as it got. Right now they've got a problem with the CTP of Rage and letting people do much more damage than they should be. That's about as bad as it gets over there. Here we have the game not running very good on most devices, 70% of people's rosters getting outright banned in certain content, being forced to pull outdated characters from crystals it's taken weeks or months to form. Not all of this is Netmarble. Most of it has to be Kabam. Netmarble has shown to listen to the MFF player base, Kabam rarely has.
  • SiliyoSiliyo Posts: 456 ★★★
    If there were better ways to target specific champions (aside from the poor crystal odds of the NEW feature crystal), more gold, and ways to awaken those specific champions we want - you would not have had to deal with all of this commotion. If you want to keep the 4* gate, I suggest you add a few of these things because then people can actually work towards something instead of waiting on a poor RNG system that is very punishing.
  • IKONIKON Posts: 329 ★★★
    AndiYTDE said:

    IKON said:


    It should be gated behind "Elders Bane", not behind RNG
    I'm not sure they have the technical ability to that, but lets assume yes they can.

    This lock is not about saying that you can't complete it with 4*, its about making sure future players follow a progression path. Unfortunately kabam tied their hands by making uncollected (and others) a part of story content, so cavalier has to as well.

    On average from the new crystal, you'll pull a 5* (or 6*) for every 1700 units (2 weeks of arena griding)

    Lets compare that to Fully exploring lol, assume you spend 1700 units per path (math will vary wildly but i feel this is a fair numebr) for 65000 5* shards (and a couple ags and t2a, but somewhat offset by 6* chance in cavaliers).

    Based on 1700 units x 7 paths your soending 11900 units. Round this to 12000 for the equivalent of 60 Cavalier crystals.
    60 cavalier crystals will equal roughly 7 5*, 2with a decent 6* chance (and a hell of a lot less work)

    In summary:
    Cavalier crystals are a better value then finishing LOL, so a non skill based gate is important.
  • JTVincibleJTVincible Posts: 7
    xNig said:

    To be honest, the 5/6* gate doesn't affect the target playerbase that A6 is going after. If someone is badly affected by it, then they're most probably not in that target demographic of the community. A6 is tough, but definitely doable with a deep 5/6* roster. "Deep" meaning, 3-4 R5s + 8-10 R4s + ALOT of R3s ranked up for different reasons.

    I have all of that. Nearly 1M total rating, 3 R5s, a bunch of R4s, a bunch of R3s. I'm very skilled--playing successfully in T3 war, legend tag, etc. This decision still messes me up because most of the champs I have at high rank are heavily dependant on synergies (ghost, Medusa, cap IW, blade, etc). It doesn't matter that there are ways to do things without those synergies. I spent significant hard-to-get resources bringing those champs up, and synergies were part of the decision, as they SHOULD be because synergies are part of the champ. Regardless of the official explanation, this is 100% a cash grab on their part and no one who is being honest will defend it.

  • Asto03Asto03 Posts: 36
    I like Siliyo’s idea. Kabam should bring back the old featured 5 star crystals, and maybe make 6 star versions of them as well. This wouldn’t completely fix the problem, but having a 20% to get a specific champion would make the rng more bearable. Personally if kabam does bring back the old featured crystals, I think they should cycle 1 champ of each class per week and not repeat champs unless all others of its class have already rotated in.
  • doctorbdoctorb Posts: 411
    So who is the special 6* hero for the best times? Anyone want to take a guest?
  • Bidzy7Bidzy7 Posts: 143
    xNig said:

    To be honest, the 5/6* gate doesn't affect the target playerbase that A6 is going after. If someone is badly affected by it, then they're most probably not in that target demographic of the community. A6 is tough, but definitely doable with a deep 5/6* roster. "Deep" meaning, 3-4 R5s + 8-10 R4s + ALOT of R3s ranked up for different reasons.

    From another perspective, having to lose the use of 4*s, means players will have to think of alternative methods to get past nodes instead of who they regularly use. An example being the Abomination + Biohazard + Nano Plague in this month's UC EQ. The common counters are Iceman, EF, and OR since you cannot use robots due to Nano Plague. If this node + champ combination were to be in A6, and we do not have a 5* variant of the above mentioned counters, what champion on our 5* roster can get past it? This opens up some creativity across the community since A6 SHOULD (big should) be testing every aspect of your roster and gameplay.

    However, that being said, I personally find that there could have been better ways around the gating of content to cater to more skilful players.

    I would argue you are wrong
    The target player base is essentially anyone who has completed all other aspects of the game.

    Now if we look at the rewards from that content and how your roster will benefit from it we have the following
    act 4 - enough t2a to r4/55 5000 5* shards
    Act 5 Completion - enough materials to r5/65 1 5* , 3-4 gem , 4 5* crystals and 5000 6* shards
    LoL Initial Run - enough 2ta to r4/55 plus 2 5* crystals
    Variant - a 4-5 gem, 3 2-3 gems, 3 3-4(2015) gem plus 2 5* crystals 2450 6* shards, 1/2 t5 basic


    Completing all of this doesn't even warrant a 6* crystal.
    you will have 8 5* crystals from all of this
    So lets say that you get good rng with the rank up gems and 5* crystals and have champions you feel worthy of r4 and r5

    You will have
    2 r5/65 Champions ( using the t2a from act 4 to r4 a champion then the completion rewards from act 5 to r5 that champion. Using the 3-4 gem from act 5 then using the 4-5 gem from variant)
    4 r4/55 champions ( using the 3 2015 gems from variant and the t2a from LoL)

    The above situation is however highly rng dependent and i am chaining the rank up gems to get to the above scenario.

    If i simply focused on completing these things and then going on to act 6. I would have 8 5* champions to use.
    There are some people who only enjoy the storymode aspect of the game and don't do the pvp aspect of a game. These guys would not be able to do act 6 so they would quit.

    Now obviously the above situation would only apply to a small percentage.

    Now looking at those who do EQ, AW and AQ maybe even grind Arena for shards and Milestones.
    what extra rewards could they expect to get
    UC EQ gives 2500 6* shards, 7500 5* shards, 1/3 t2a, 1/4 t5 basic

    so lets say if a person completed this and other stuff in a Month they would get the following
    2 5* Crystals ( AW, Heroic and Master EQ, Calendar logins and arena prizes)
    2500 6*
    1 t2a ( assuming they buy from glory store, get good drops from AQ etc)
    1/4 t5 Basic.

    Now for a player to add another r5/65 champion to their roster it will take them
    10 months because of t2a. However lets say over that period we get some free t2a from calendar login rewards. Well the earliest they could do it would be 8 months because of the t5 basics.

    To r4/55 it will take 4 months. so adding another 4-6 r4 to our 4 already will take 16-24 months

    So for a player to have 3 r5/65 and 8 r4/55 they would need to spend 24 months to acquire the resources.
    Even if we assume that from the time they play they have the ability to farm all the resource. It will take a player 2 years to have the roster to do act 6 based on what roster you think people should have to do it. This is even before we throw in the rng of the crystals and pulling champions that would actually be worthy of taking to r4 and above, as well as the rng with the rank up gems and having a champ in that class to take upto r4 or r5.

    Based on how long it takes to get the materials I would say you can complete all other aspect of the game and not have the roster you think you should going into act 6. That to me doesn't seem right.

    The only way to reduce that is to buy the offers.

    Going onto your second point about using alternatives. You give a good example with the abomination of this UC EQ.
    To get past him you need certain champs Iceman for example. If you don't have him or the others what are your alternatives solutions. Well i can only thing of 2 more 1 is use quake, but again this a dependent on you having a certain champion. The other option really is to try and nuke him down quicker then you die, reviving up and repeating. Again some champions will do better in this tactic then others sparky vs a colossus.
    So this isn't skill based it is having the right champ to get past very specific content. Now if he was in Act 6 he would be like a UC EQ boss with health and attack a lot higher. Getting past him without the champion would be impossible without reviving up a lot as his damage will shred through your health at that difficulty. Imagine a whole path of Bio-Hazard Nano nodes, which we can expect based on act5 and variant as we often have paths that are bio-hazard. I personally pulled a Iceman the other day so can handle this obstacle, however that was 2 years after he was released. Say this content was released 2 years ago. It would take me 2 years of opening crystals to have a champion to counter this path. ( I don't have any of the other champions at 5* to counter it) in order for me to do it. So because my luck is bad i am not allowed/able to do this path in a way that doesn't require me to throw a plethora of revives and health potions at it.

    The only way i could increase the number of crystals i open after all the other methods is to buy them.

    So I see this gate as a way to punish bad pulls, punish people who can't spend the majority of their time playing the game. Punish players for not spending more to get more crystals and get resources quicker and so not having the depth of roster they need.

    A r2 4* is on par with a maxed out 3*. Getting a 4* to r3 is easy so naturally we all phased out 3* . Currently the game is not suited to this when it comes to 4 and 5*. A r3 5* is the same as a maxed out 4*. To get a 5* to r4 is hard to do. So naturally the game is not in a state where we have all naturally phased out 4* because they are still relevant for majority of players.
  • UmbertoDelRioUmbertoDelRio Posts: 1,776 ★★★★
    ezmoney said:

    Bfyffe28 said:

    I didn’t mean to hurt your little feelings. I know it’s bad to troll the trolls. I wouldn’t waste my time going point by point with most of your drivel, I’m just sick of seeing it. Thanks mate

    So you're either not willing or able to read and comprehend my comments and build your replies on that information?

    Awesome. Thanks for clearing that up.

    Maybe stop spamming then. That's against the forum rules.
    "Maybe stop spamming then. That's against the forum rules."

    Maybe take your own advice, hypocrite.
    He says while literally spamming the thread with a completely useless comment.

    To stay on topic, though, what is your view on this? Care to directly adress any of my or OP's points? No? Okay.
    Hilarious retort. Hollow, yet hilarious.
    Hollow as in containing no (contextually) valuable information? Hollow as in that comment of yours I just quoted?

    That's strike number two.

    Still interested in your opinion and reason, though. Feel free to maybe bring something useful into this.
    ignore this dude. He's a troll and doesn't know to what he speaks. Go work on that account Umbrerto instead of trolling on the forums.
    Nah, I'm already done with exploring the uc event quest and the intel missions all the way up to epic, but thanks for the suggestion.

    Would you be willing to share your thoughts on the actual topic at hand, though? That is if you have any.
  • UmbertoDelRioUmbertoDelRio Posts: 1,776 ★★★★
    ezmoney said:

    ezmoney said:

    Bfyffe28 said:

    I didn’t mean to hurt your little feelings. I know it’s bad to troll the trolls. I wouldn’t waste my time going point by point with most of your drivel, I’m just sick of seeing it. Thanks mate

    So you're either not willing or able to read and comprehend my comments and build your replies on that information?

    Awesome. Thanks for clearing that up.

    Maybe stop spamming then. That's against the forum rules.
    "Maybe stop spamming then. That's against the forum rules."

    Maybe take your own advice, hypocrite.
    He says while literally spamming the thread with a completely useless comment.

    To stay on topic, though, what is your view on this? Care to directly adress any of my or OP's points? No? Okay.
    Hilarious retort. Hollow, yet hilarious.
    Hollow as in containing no (contextually) valuable information? Hollow as in that comment of yours I just quoted?

    That's strike number two.

    Still interested in your opinion and reason, though. Feel free to maybe bring something useful into this.
    ignore this dude. He's a troll and doesn't know to what he speaks. Go work on that account Umbrerto instead of trolling on the forums.
    Nah, I'm already done with exploring the uc event quest and the intel missions all the way up to epic, but thanks for the suggestion.

    Would you be willing to share your thoughts on the actual topic at hand, though? That is if you have any.
    Most people are.... Your roster is quite weak as well maybe some arena would do you good... or a legends time attack? You're a troll and poor one at that.
    Actually, no. I presented points and you're free to reply to those. Maybe read up on what a troll actually is...? Because it's not "someone who makes me sad and angry online *sniff*".

    My roster is weak... so you suggest that I... should attempt a legends title...? You got some serious smarts there, mate.

    Care to share your opinion on the actual topic now? Otherwise, please stop spamming. It's pretty childish and uncalled for, not in a "this offends me" kind of way, but rather in a "this is so damn cringeworthy" kind of way.
  • mostlyharmlessnmostlyharmlessn Posts: 812 ★★★
    Really the more I think about it, it makes more sense from a Kabam Perspective, even though I think it's a terrible decision.

    As I've said before, create the market.

    A lot of players have extremely highly ranked and duped 4* champs, but not nearly as many 5*'s and even fewer 6*'s,

    There's players which are beating content out there with their 3*'s and 4*'s which Kabam probably didn't expect people to be able to do.

    With so many of the latest champs that do so much damage as 4*'s, why would someone grind/play/spend for a strong roster of 5 & 6* champs when they can clear content using 4*'s?

    ROL/RTTL/LOL was meant to be around for a long time before anyone beat them, yet there's a good number of players out there that did them pretty quickly after release. (Especially RTTL and LOL).

    How do you make Game Content last longer the easy way, make it so the majority of players can't even make an attempt at it for a while by inserting an artificial speed bump.

    Me personally I find quite a bit of enjoyment watching people (I am certainly not skilled enough) take on content using 3*'s and 4*'s which I myself find difficult to do using 5*'s.

    The big question though, will this alienate enough players that it hurts the bottom line and the future of the game...

    So far, given how most of the unfavorable changes which Kabam has done have played out, I doubt this will actually have any real negative impact on over future of the game.
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