**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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As the game progresses people are getting 4* like candy and can build up 4* roster easy.
i believe they want to intentionally add an artificial bottle neck to make it so only EXPERIENCED (iee. long time) summoners who have spent the time to build a large roster are the ones who can compete in it.
as newer players play for longer the rosters will grow and will be able to do this.
We're seeing your concerns, and desire for more clarification on the Champion Requirements. We're going to write something up to clearly present our intentions with these requirements and their purpose. We don't want to create any more confusion, so we're going to take our time with this. We'll have something to give you insight into our intentions tomorrow.
yes synergies are great.
yes they make things easier.
but thats just it.
they should make it easier for you to do things.
not be the only way you are able to do things.
if you need danger sense to kill modok you need to practice and learn to kil modok.
if you need wasp to make ghost good you need to practice more and good without. yes it makes things easier much much easier to the point of almost too easy but she is still great by herself.
I have 5/65 Medusa. i barely use royal family synergy.
synergies make the job easier but should not be the crutch you rely upon.
practice without, improve your skills, it may be hard, it may take time but your skills will improve and you will be a better player for it.
It's clear that their reasons for implementing this new gate are not based on gameplay factors or the player experience like most other gates are, but rather on disregarding a large portion of a players roster progression in an effort to drive sales of their recently improved GMC's and the new Cavalier Crystal. It's made even worse by the fact that Kabam has been pushing the "synergy meta" very hard over the last year which incentivized many players to obtain new 4* heroes specifically for their synergies which are now being made irrelevant without good reason.
I think whats worse is the fact you drop that piece of information a week before act 6 being introduced.
Act 6 has probably been in the pipeline for some time, as new content takes time to develop. Surely if this was your intention to have this restriction then why not let the community know about it sooner so they can prepare for it and not waste resources on champions for them to be unusable. Personally I have taken champions up as 4* of late because i just cant seem to get them as 5* or get a similar champion that fills that role as a 5*.
Also you impose this restriction then your reward for completing the content is getting a title which allows you to purchase a crystal which basically gives you a 88% chance to get a champion you can't use in this content.
Hopefully upon hearing all the negativity towards this restriction and from the beta test that will take place this silly restriction is removed.
Btw I’m not kabam employee speaking up for them . I’m no whale with huge rosters . Only 500k power . And I have **** luck on crystals too lol
One question, how’s the difficulty level compared to variant quest ?
The fact that they are gating Act 6 with roster isn't arbitrary in itself, but it is based on a choice made at the beginning of time that was arbitrary: to base progression in the game in large part by roster development. Once that choice was made, the option to gate future progress with roster properties became a valid downstream option.
Incidentally, the way games target their players and the way playerbases influence future design direction is far more organic in reality than it is a calculated process.
i understand RNG can affect people poorly.
but i have no doubt you have a chunk of perfectly useful 5*.
after 4 years you must.
For example; in Labyrinth of Legends to get the extended enrage timer you need to get a total of 2,000 attack rating. You can get that by combining different attack synergies and by using champions with a naturally higher base attack. But there is still a timer available for champions who's attack rating is below 2,000, allowing summoner's who have a suboptimal roster to still complete the content if they wish to do so.
Eagerly awaiting kabams roughly put together explanation, that will more than likely pose more questions and confusion than answers.
there is nothing stopping you from doing it with any 5* or 6* except your own skill.
Whoever the special champ is I hope it'll be at least useful. Maybe useful than Deadpool Xforce, Kamala and Colossus