Second Medium Attack Knockback Distance Preventing Parry Follow Up For Some Champions
Certain champions, such as Symbiote Supreme and Guillotine, when fighting mid-screen are not able to consistently land a follow up parry after a regular 5 hit combo (MLLLM) because of the knock back distance of their second medium attack. The large knock back puts the enemy much further away from you which changes the AI's behavior and also the timing and consistency of the normal follow up parry. Any veteran player is able to identify and utilize the timing of a follow up parry after finishing a 5 hit combo and then having the opponent attack you immediately afterwards. This is a core mechanic of the fight system and the timing for the follow up parry is the same for almost every single champion in the game.
Some players might argue that having diverse timings and differences between champions is a natural part of a fighting game which I would agree with when it comes to heavy attacks, special attacks, and attack animations. However when it comes to a core mechanic that functions one way for 95% of the roster and differently for a few champions without being called out in their spotlights or developed that way on purpose I would disagree and say that it needs to be fixed.
Some of my favorite champions like Symbiote Supreme have had this issue for a long time and I would like to to see it addressed so that it doesn't feel punishing to play these champions since they lack a core fight mechanic when compared to the rest of the roster.
I know for sure that Symbiote Supreme and Guillotine have this problem. If there are other champions that have the same issue please list them.