Kabam Miike wrote: » NemesisThantos wrote: » I like how Kabam Miike is ignoring the main point of the posts he is quoting. Removing defender kills makes them more $$$, plain and simple. Just admit it We have addressed that a few times. As we said, that was not the goal with the change. The goal with the removal of Defender kills wasn't to increase the use of Potions or Revives, but to relieve the feeling of defeat that comes with taking one shot at a defender, losing, and feeling that you're now helping the other Alliance, so you stop playing, even though you have 2 perfectly good attackers still there.
NemesisThantos wrote: » I like how Kabam Miike is ignoring the main point of the posts he is quoting. Removing defender kills makes them more $$$, plain and simple. Just admit it
Kabam Miike wrote: » Crammer2020 wrote: » Kabam Miike wrote: » Crammer2020 wrote: » GREAT! 5 minis with the same 3 attackers on a much bigger map, means more revives needed! No defender kill points! BIG SPENDERS WIN EVERY WAR!!! FUNNN!!!!! Bigger map doesn't mean that you'll be having more fights. There will be just as many Defenders as there were before. ok, just as many defenders. But defender kills, in combo with 5 mini bosses means $$ wins every war. No more skill. Good job killing wars. [color=darkorange The goal with the removal of Defender kills wasn't to increase the use of Potions or Revives, but to relieve the feeling of defeat that comes with taking one shot at a defender, losing, and feeling that you're now helping the other Alliance, so you stop playing, even though you have 2 perfectly good attackers still there.[/color]
Crammer2020 wrote: » Kabam Miike wrote: » Crammer2020 wrote: » GREAT! 5 minis with the same 3 attackers on a much bigger map, means more revives needed! No defender kill points! BIG SPENDERS WIN EVERY WAR!!! FUNNN!!!!! Bigger map doesn't mean that you'll be having more fights. There will be just as many Defenders as there were before. ok, just as many defenders. But defender kills, in combo with 5 mini bosses means $$ wins every war. No more skill. Good job killing wars.
Kabam Miike wrote: » Crammer2020 wrote: » GREAT! 5 minis with the same 3 attackers on a much bigger map, means more revives needed! No defender kill points! BIG SPENDERS WIN EVERY WAR!!! FUNNN!!!!! Bigger map doesn't mean that you'll be having more fights. There will be just as many Defenders as there were before.
Crammer2020 wrote: » GREAT! 5 minis with the same 3 attackers on a much bigger map, means more revives needed! No defender kill points! BIG SPENDERS WIN EVERY WAR!!! FUNNN!!!!!
Acanthus wrote: » Kabam Miike wrote: » NemesisThantos wrote: » I like how Kabam Miike is ignoring the main point of the posts he is quoting. Removing defender kills makes them more $$$, plain and simple. Just admit it We have addressed that a few times. As we said, that was not the goal with the change. The goal with the removal of Defender kills wasn't to increase the use of Potions or Revives, but to relieve the feeling of defeat that comes with taking one shot at a defender, losing, and feeling that you're now helping the other Alliance, so you stop playing, even though you have 2 perfectly good attackers still there. It doesn't matter what your "goal" was, we're telling you how it's gonna be. How am I supposed to beat an alliance with higher defender rating that will spend to 100% the map? It's impossible, even if we 100% aswell they'll win purely by defender rating. You've removed all the skill involved in AWs
Kabam Miike wrote: » TheBaldAvenger wrote: » Can you explain the logic begind temp reducing energy cost for Act 4 to go along with this? Can't work out why this is done and included in AW update post? It's just something to do while Alliance Wars are down for an extended period. It won't be something for everybody, but if you haven't 100% Explored Act 4 yet, it's a good time!
TheBaldAvenger wrote: » Can you explain the logic begind temp reducing energy cost for Act 4 to go along with this? Can't work out why this is done and included in AW update post?
Rvz wrote: » I really hope this is true miike, because im pretty sure you have not missed the daily threads about Magik and her Limbo. I still think the main problem is dex buff refreshing and fueling MD than Magik and her Limbo itself but whatever, you made it clear that crit buff is not being removed from dexeterity. Listening to community feedback has never really been Kabams thing.. also, thanks for having us fight more dormas and magiks as bosses, its always a blast. and the move to remove scoring from defender kills? brilliant, just brilliant. /end sarcasm.
NemesisThantos wrote: » Acanthus wrote: » Kabam Miike wrote: » NemesisThantos wrote: » I like how Kabam Miike is ignoring the main point of the posts he is quoting. Removing defender kills makes them more $$$, plain and simple. Just admit it We have addressed that a few times. As we said, that was not the goal with the change. The goal with the removal of Defender kills wasn't to increase the use of Potions or Revives, but to relieve the feeling of defeat that comes with taking one shot at a defender, losing, and feeling that you're now helping the other Alliance, so you stop playing, even though you have 2 perfectly good attackers still there. It doesn't matter what your "goal" was, we're telling you how it's gonna be. How am I supposed to beat an alliance with higher defender rating that will spend to 100% the map? It's impossible, even if we 100% aswell they'll win purely by defender rating. You've removed all the skill involved in AWs Come on Kabam Miike! You're telling me you see that often?!?!?! I call ****! There is no other explanation of removing defender kills than more $$! If there is a LOGICAL reason, please share with us! I am sure you can see by now, not one of us can see it!
LocoMotives wrote: » Oh man, and you thought too many allies were swapping to lower tiers before to avoid slugfests...
Jackie2Cokes wrote: » Kabam Miike wrote: » TheBaldAvenger wrote: » Can you explain the logic begind temp reducing energy cost for Act 4 to go along with this? Can't work out why this is done and included in AW update post? It's just something to do while Alliance Wars are down for an extended period. It won't be something for everybody, but if you haven't 100% Explored Act 4 yet, it's a good time! Wouldn't Act 5 also be something to do while AW is down??? Why is that still 3 energy?
Xthea9 wrote: » Another big change but I am happy , AQ and AW is the life of this game anything you change in these two makes us happy and excited. Points 1. Size of the map is increased but u reduce the timer to 60 minutes ( we have to see if this is enough or not , else we have to be awake all night just to cover nodes for exploration) 2. 5 mini bosses - I don't mind fighting mini bosses doesn't care about the numbers but considering all the changes, do you think having 3 attackers would be sufficient. 3. Defender kills point - this one is a bummer, I know using alliance resources will increase revenue but looking at the various types of cheats and mods, now those who can cheat units can have advantage of this. Check the below image , we lost this war as you can see the opponent put everything just to kill our BG3 boss (Magik) we got 23 kills only from Magik and 40 kills in total just to kill 5 defenders. If you total the numbers for all placed defenders , that will be insane. They just bought the Win, they won't earned it.