**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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FIRST OF ALL UR CAVALIER DIFFICULTY REWARDS R THE WORST AS COMPARE TO SIDE QUEST AND
SECOND THING WE TO PUT AND INVEST HUGE AMOUNT OF TIME TO COMPLETE THE CAVALIER DIFFICULTY AND REWARDS R NOT UPTO THE mark
What u guyz just did
Uncollected - 2500 6star and 7500 5star shards
CAVALIER - U GUYZ JUST DOUBLED THE REWARDS. LIKE 5000 6STAR SHARDS AND 15000 5STAR SHARDS.
IT SHOULD HAVE BEEN 10000 6STAR SHARDS AND 30000 5STAR SHARDS WITH AWEKEN GEM ATLEAST IN CAVALIER DIFFICULTY.
BETTEER WORK ON IMPROVEMENT ON UR CAVALIER DIFFICULTY REWARDS
THNK U
@Kabam Miike
And it's amplified by my pull of a 6* iron man today. all that work for a pathetic meme tier 6*. thnx kabam..
Likes:
-You guys heard the feedback on having nodes that benefit you from “playing by the rules”. This made this enjoyable having the counters clearly intended for the nodes
-Overall felt balanced for a well developed roster and was still pretty easily clear able.
-Attack values landed in a good place. Fights are long but I can play casually and still not get destroyed for dumb mistakes because I’m not white knuckling the game essentially.
Overall design is great to me and truly felt fun to play through with an established roster.
-Overall I can truly see the attempt to listen to feedback
Dislikes:
-The changes made from a completion standpoint are not beneficial to those who are newer. It’s says to be helpful to grow but that change is a counter to that. Combined with a real absence of what I would see as an easy path(though claimed) for newly cav players I think this attempt at a change is a miss for the community. The supporting nodes didn’t make the paths hard just the main node really did. I see what you were trying but don’t think this hit that mark for the players.
-4* challenge... I severely hate this. I haven’t ranked 4* since the holy trinity meta. I extremely dislike wasting my gold/t1a/t4b/iso on 4*. Plus it’s just tedious and not fun or hard really. Just boring add that needs to be rethought. I feel like these rewards should already be included in the other events. This is a hard miss for me. Add a hard path challenge with 6.4 attack values or something and let me use my 5*. Don’t make me waste needed materials on 4*. 2* stuff I don’t mind because that stuff is sold daily and the gold and iso is minimal to max.
-2.1 node for techs is garbage. Did not see how to even make this useful to me. The others were better thought out. Not sure if this was tested but curious who can really take advantage of this because I couldn’t find anyone.
-Rewards: This is more based on time spent clearing and feeling of progress in the game anymore. From someone who won’t play high tier AW and won’t do map 7 because of spending or grind but has cleared everything else other than abyss 100% I still feel stuck in the game. The difficulty is fine but the time spent is long. I feel like uncollected and cav should definitely at least give a 6* total and more t2a and also I have to say I still feel like it will be 6 months before I come for a 6* champ I have to take to r3. Seeing I don’t have many 5* that add much to my roster this is far to long to basically not improve in a game like this imo. So much is thrown out in n big offers that the divide is clear. The economy must be protected for the spenders and that is truly felt in these rewards.
Overall I love the addition and found cav fun overall. I think some tweaks need to be made for the entire picture of the community working against this content to make it both more accessible/profitable for the newer cavs and make it feel more valuable for the established cavs.
And that was with a suicides mastery setup, optimal 4*s including quake, AA, old balls, CMM, aegon, Doom, warlock, darkhawk, etc all maxed out and Awakened.
I'm addition, I played as well and skillfully as you can imagine. But the sheer length of the fights, and the combo of nodes got me a bit. Overall, I probably shouldn't have been stupid enough to waste items, and I now have zero revives and/or potions.
Nevertheless, it was kinda fun, but the 1000 units I stupidly spent could have gotten me 2 points in coagulate. So yeah, I was extremely dumb and impatient.
Lastly, I took the "easy" paths all through, and this was just a single run, first clear. So y'all should use this to decide for yourselves whether 5 5* sig stones and some T5CC frags are worth spending 1000 units and a buttload of time to get.
Magic chapter... It's made only for omega (maybe also buffed magneto?), wich is disappointing. Was using mostly sentinel, bwcv and colossus, so it wasn't fun at all. Couldn't even use Rogue there effectively. Long boring fights, some also annoying. The worst chapter overall
As everyone said already, rewards are meh.
No completion rewards was disappointing.
To me this game has always been great partly because u could progress at your own pace and now it really feels like that's not the case anymore. If your not the best player, a huge whale of a $$ spender or already cavalier your basically a 2nd class summoner who can stay or go in kabams eyes and this isn't the first time they expressed this in there own little way. Between all the bugs, the glitches & the issues that kabam doesn't seem to quick to fix when it's in there favor, but if it's in the summoners favor, u can get banned from taking advantage of it, which amazes me because it's kabams own mistakes that cause it. If u guys at kabam don't want that to happen, fig out a way to stop it, hey maybe actually have some people testing this stuff before it goes live, just an idea, instead of rushing new champs out, 2 every month, slow down, do your homework so they don't crash the game EVERY MONTH. Anyway I know this is falling on deaf ears, but I needed to get it off my chest.
Or I would suggest you remove a couple paths after the first chapter to shorten it or lower the health pools if you think those type of reward boost would be too much.
Basically for mid lvl players like me, I don't think it's a good monthly quest. But yeah, for the end game players (both f2p & p2w) it would be fun no doubt. I've been playing this game for more than 3 and a half years now & yeah I don't play mcoc for 4-5 hours a day. Those who could spend 4-5 hours a day in mcoc, surely they would find it interesting & rewarding.
I can understand Kabam is trying to do something good for all lvl of players, which is good. But I don't think it would be helpful for mid lvl players (like me) if they keep the reward & difficulty lvl like this.
So I want to propose something.. Hope Kabam will see this feedback as a mid lvl player's prospective.
1. Add completion rewards for both uncollected & Cav difficulty. (This is super necessary for the progression players)
2. Add global node in cav difficulty just like uncollected difficulty. ( So that people could bring any champ they want, no specific champ needed)
3. Boost up rewards for cav difficulty. (So that even if someone did do completion, they would push themselves more for better rewards) [ I want to note one thing in here, bacially I think the reward for exploration now in cav difficulty should be the completion rewards, exploration reward should be ballanced with that]
4. Reducing health poll of bosses in each chapter. (70k-90k)
5. Reducing health poll of the normal champs in each chapter (at least 50k)
Btw, I like the idea of 4* challenge. If people had time they could go for the 4* challenge. It's good for the end game players & also for those who could spend more time in mcoc & the reward also need a lil buff imo.
P.S.: People might say if anyone could push themselves for being cavalier in story quest then why not in monthly quest.
The answer is for being cavalier you don't need a vast amount of roster. I only use my 6*r1 CG all the way, some other people also did the same thing, used only 1-2 high rank champs for being cav, but for the monthly quest you'll need a good amount of champs & only benefit you'll get in there is you can use your 4* champs, that's all. How many people give priority to their 4* champs instead of their 5* champs? I've stopped upgrading my 4* champs long time ago & I'm sure most of the mid lvl players also do the same thing.
That's all I want to say. Thanks for reading. Cheers.🍻🍻
After 2 weeks of trying to 100% chapter 1 of cavalier i gave up, its not worth the frsutration or time. I give it an F
But i think the rewards should get a little push. Rank up Materials are fine, but I think you should get a full 5 crystal for 100%, maybe even a special cavalier crystal that guarantees a 5star, with a little Chance for a 6star Champ.
Thanks Kabam for the new Challenge
4* rankup gems (and gold) in the specific 4* challenge rewards, like if we complete the first level with. 4* we are clearly at a level that 4* rankups aren’t going to break our game in anyway, so give us the resources to rank up some 4* champs for the next levels,
I'm a fairly small-ish cavalier. Almost 600k rating, and I have to say...some of you guys are making it appear harder and less worthwhile than it actually is.
Keep up the good work, Kabam. I'd say the rewards are fine as they currently are. Not speaking on behalf of everybody, it's just my opinion.