Palanthrax wrote: » Considering the revenue this game generates, and the frequency of the service outages, there’s no excuse for this. Every time there’s a significant new update, release or event, the servers go down. Clearly they can only support a limited number of the player base online at any one time. There’s only one answer to this - better hardware, more resources. The players deserve it. No other mobile game (and I’ve played them all) goes offline as frequently as MCOC does. This issue is never properly addressed, just the usual “we’re working hard to restore service”. I work in the hosting industry, what you mean is that you’re waiting for the servers to stabilise and for some of the players to simply give up trying to connect, you’re not plugging in faster drives or CPUs. My guess is an overloaded database, that’s usually the issue with software such as this. Please invest in a solid hosting platform capable of delivering the game your players (and product) deserve.
Kabam Vydious wrote: » Hey everyone - You can read the update on the situation by clicking HERE.
Zaosafler wrote: » Kabam Vydious wrote: » Hey everyone - You can read the update on the situation by clicking HERE. That doesn't say anything though. You found the problem, are being transparent, and did not say what the issue itself is. So people will continue to speculate on it being everything from the hamster powering the system pulled a tendon to poor programming to the servers are inadequate for the load placed on them from an update.