Please change the 50% health penalty
TheBlet
Member Posts: 991
When the connection times out we still get a 50% health penalty? Internet was working fine at home and it times out loading my first fight in AW. Its ridiculous and serves no purpose.
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However, they should consider adding a layer to that before initiating that penalty. there has to be some way the game can determine if it was force closed or not.
It's not really about the cheaters or people who abuse it, it's all about the $ and making us burn through resources and forcing us to buy more.
The rule works as if a match is started data is sent over. if the fight data can't be returned back to the servers then a penalty is given.
I guess it makes sense if the game can't send data mid fight. So I guess I'm taking back what I said earlier. It just irritates me when I get a penalty when their servers and such are failing.
1) The biggest cheat that was being exploited was that players would force close a fight if they were having a bad fight. Then they could restart it with no penalty. In events like AW, this was a huge advantage because you weren't giving up as many defender kills and it impacted the final score. Kabam keeps it in place for the solo quests because it maintains the integrity of the fight. Just imagine being able to force close the game and get a free do-over anytime you're having a bad fight.
2) The game should be able to tell if the game is force quit or not because it is online and transmitting even through the fight. I've tested this multiple times. Set the phone to airplane mode and turn on wifi so that's your only data source. Then turn off your wifi receiver as the fight begins. When the signal drops, the game will stop the fight and show that you have lost connection regardless of the progress of your fight. Sometimes it will let you restart the fight, but usually you'll lose half your health (or lose the fight in arena).
The penalty needs to remain in place, but the game should be updated to detect the source of the disruption. The game should be smart enough to figure this out and not penalize someone for Kabam server issues.
Because they don't want it to differanite, which is why it can't do it. In certain modes it can restore the game to where it was but in aq and aw it will treat any disconnection as force closing and cost you health and possibly your champions.
Allaince potions and revives are expensive, it's the same reason why they took some of them out of the crystals for the most part only letting them remain in the map 1&2 crystals to drive up sales up more which is why they took out if the milestones to.
It's all about money, they intentionally messed with the crash recovery system numerous times and have the power to recognize when it's an actual crash or an artificial one but they won't do so in most cases.
You pause the game and cut the network. No punshment, free restart. EXPLOIT
There is no way to tell the true reason, that can not be fabrikated and faked by user.
Sry, but ita working well so far. When i got poor network and a call came in connection is lost.
Make sure youre not in a bunker when you play heavy contend.
In story mode force close (including act1-4 not act5) will not be punished
It's frustrating for players though because you can already have won the fight and if you get disconnected you can get credited a loss.
Additionally the game is super flaky on iOS 11, any process that takes focus away from the game, even a phone call that you don't answer can cause the game to restart when you try to return to it.
You won't get punished for the first force close. If you do a second time, your champion die. There is a 6 hour cool down or something around that and it includes act 5 and arena as well.