Luke cage sp1 bugged with video proof [Not A Bug]
Crilla420
Member Posts: 96 ★
Was playing in act 4 today finishing it up. When this happened. There are user errors but please watch till the end as it happens at the end. He uses his sp1 the first time around and it’s normal. The second time he uses he sp1. He flys across the map in the middle of his sp1. Can’t aviod can’t move just stood there lost all controls of my controls.
https://youtu.be/ysgiUs37W9U
https://youtu.be/ysgiUs37W9U
Post edited by Kabam Miike on
1
Comments
Wait a second! You specifically state that this is normal, so why the change now? And Luke Cage has done this to me at least half a dozen times but mods don't want to hear nothing about it.
I've made threads about these issues and you locked both of them and they contained many examples similar to this where the AI is doing impossible things:
https://forums.playcontestofchampions.com/en/discussion/41246/major-issues-with-recovery-timings-dexterity-and-all-combat-mechanics-under-investigation/p1
http://forums.playcontestofchampions.com/en/discussion/35523/kabam-why-are-heavies-auto-connecting-from-way-across-the-screen#latest
This was one example where the AI has a sudden increase in range:
https://www.youtube.com/watch?v=yxCgd5-Nky4
And you claimed it was working as intended and shut the thread down:
C'mon Miike, be fair to us here. We're not stupid.
Luke Cage delivers quite a few punches in a very short time frame. In fact, he delivers so many so quickly, that even without any knock back on the hits, the rest of the attacks he makes would just miss. To compensate for this, we added a fairly aggressive slide to his attack to ensure that the attack would hit properly.
Every attack in the game has a certain distance that it covers, and it scales. This is why when your opponent commits to a heavy attack when you're close, it will finish where you are positioned. If they commit to a heavy attack when you're slightly further away, they will extend the animation. Characters that have a slide in their attack animation will only do the sliding animation if you are within certain distance (in this case, the sliding range of the attack). In this situation, if you had started dodging back a moment earlier, Luke Cage would not have slid at all.
This is also common when fighting against Venom, and some other Champions.
My nephew has the problem whenever he gets snot or tears on his phone. Ive tried to tell him to stop picking his nose and crying over dying in a game, he may never learn.