T4cc Quest is a joke.
First, the players who need it the most are mid / intermediate players most likely with a 100k - 200k base hero rating and the difficulty starts with a reccommended team rating of 20k. Those players in that bracket are going to struggle to complete the map without burning units. Then the reward of around 1400 shards towards a fully formed cc which requires 36k shards to complete is insulting.
End game players in AQ maps 5 and 6 don't need the t4cc as much because they have large 5* rosters, so who is this daily meant for??
Not everyone has the time to be in alliances due to RL commitments like work and families or they just don't want to deal with the drama, and while an attempt was made to make t4cc slightly easier to get, it doesn't accomplish anything other than pissing off an already demoralized and angry player base.
A viable alternative would be to make t4cc available to purchase in fully formed, user choosable availabilty for units or even cash at a reasonable cost. 500 units or say 5.00 for a fully formed cc would be greatly appreciated. That way FTP and cash players both have a way to access the t4cc which lets be honest, is far less valuable since the release of 5* and 6* champions.
This would go a long way to helping intermediate players to move up to end game content and still allow Kabam to make money.
Thoughts?