Sparky, Ghost, Domino and Quake are the best of both worlds to me.
-Sparky is mostly DMG -Ghost is again mostly DMG -Domino is mostly DMG -Quake is a balanced, provided your comfortable with her play style.
Sparky has an emergency power drain on a heavy, evades specials, has taunts to help the opponent throw specials, has guaranteed stun on the Sp1, has DoT on the Sp2 and has AA reduction on the Sp3.
Ghost converts any DoT's to fury and with synergies, can tank a Sp3. You don't even need any more utility than that.
hyperion - poison immune, stun, armor break, incinerate, fury stacks which cause major damage, regen, power gain, cosmic potential
Domino - critical failure, critical bleed, bleed, ability accuracy, evade, stun, power gain, 50% shrug off bleeds, lucky and unlucky, some attacks don't make contact
Ghulk - regen, 70% regen on passive damage overtime effects, poison immune, faceme which gives an increase in attack my ghulk is over 1000 attack increase, smash which makes him unstoppable, stun, heal block, enervate.
ever since i got these 3 i haven't used an item there's probably more abilities for these guys that im not thinking of rn
Comments
-Ghost is again mostly DMG
-Domino is mostly DMG
-Quake is a balanced, provided your comfortable with her play style.
Ghost converts any DoT's to fury and with synergies, can tank a Sp3. You don't even need any more utility than that.
Domino - critical failure, critical bleed, bleed, ability accuracy, evade, stun, power gain, 50% shrug off bleeds, lucky and unlucky, some attacks don't make contact
Ghulk - regen, 70% regen on passive damage overtime effects, poison immune, faceme which gives an increase in attack my ghulk is over 1000 attack increase, smash which makes him unstoppable, stun, heal block, enervate.
ever since i got these 3 i haven't used an item
there's probably more abilities for these guys that im not thinking of rn