Damage or Utility?

flash1117flash1117 Member Posts: 29
edited October 2019 in General Discussion
Who do you think is worthy to be in you list... Domino, Capt. Marvel or Warlock?

Comments

  • flash1117flash1117 Member Posts: 29
    edited October 2019
    ..
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  • Albi⁴7²00⁴Albi⁴7²00⁴ Member Posts: 90
    What's cap marvel utility?
  • LormifLormif Member Posts: 7,369 ★★★★★

    What's cap marvel utility?

    poison immune, indestructable for a time in binary, absorbs energy attacks
  • EtjamaEtjama Member Posts: 7,981 ★★★★★
    Sparky, Ghost, Domino and Quake are the best of both worlds to me.
  • BlackJ4zzBlackJ4zz Member Posts: 243 ★★
    Etjama said:

    Sparky, Ghost, Domino and Quake are the best of both worlds to me.

    -Sparky is mostly DMG
    -Ghost is again mostly DMG
    -Domino is mostly DMG
    -Quake is a balanced, provided your comfortable with her play style.
  • EtjamaEtjama Member Posts: 7,981 ★★★★★
    BlackJ4zz said:

    Etjama said:

    Sparky, Ghost, Domino and Quake are the best of both worlds to me.

    -Sparky is mostly DMG
    -Ghost is again mostly DMG
    -Domino is mostly DMG
    -Quake is a balanced, provided your comfortable with her play style.
    Sparky has an emergency power drain on a heavy, evades specials, has taunts to help the opponent throw specials, has guaranteed stun on the Sp1, has DoT on the Sp2 and has AA reduction on the Sp3.

    Ghost converts any DoT's to fury and with synergies, can tank a Sp3. You don't even need any more utility than that.
  • NojokejaymNojokejaym Member Posts: 4,126 ★★★★★
    ghulk, hyperion and domino, they make every quest so easy
  • Samhawk_1Samhawk_1 Member Posts: 25
    I say Domino. Domino has insane crit damage and crazy critical bleed, critical failure, and unlucky utilities
  • NojokejaymNojokejaym Member Posts: 4,126 ★★★★★
    edited October 2019
    hyperion - poison immune, stun, armor break, incinerate, fury stacks which cause major damage, regen, power gain, cosmic potential

    Domino - critical failure, critical bleed, bleed, ability accuracy, evade, stun, power gain, 50% shrug off bleeds, lucky and unlucky, some attacks don't make contact

    Ghulk - regen, 70% regen on passive damage overtime effects, poison immune, faceme which gives an increase in attack my ghulk is over 1000 attack increase, smash which makes him unstoppable, stun, heal block, enervate.

    ever since i got these 3 i haven't used an item
    there's probably more abilities for these guys that im not thinking of rn
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