Maybe a future "Cavalier mode" in Event Quests ?
Jack0312
Member Posts: 198 ★★
Hello there !
Now the difficulty Uncollectable in EQ is a standard to reach for more and more summoners, do you think or do you want another difficulty like "cavalier mode" for the EQ ?
The rewards for heroic, master and uncollectable are good, but I think not enough to progress faster in the game...
Variants are good for catalysts, but not for 5-6* crystal shards and it could be a good idea to improve rewards in existing EQ modes AND/OR add another mode !!
If someone from Kabam's team read this... @Kabam Miike @Kabam Lyra
What do you think of this ?
(I'm French, sorry if my English is not perfect )
Now the difficulty Uncollectable in EQ is a standard to reach for more and more summoners, do you think or do you want another difficulty like "cavalier mode" for the EQ ?
The rewards for heroic, master and uncollectable are good, but I think not enough to progress faster in the game...
Variants are good for catalysts, but not for 5-6* crystal shards and it could be a good idea to improve rewards in existing EQ modes AND/OR add another mode !!
If someone from Kabam's team read this... @Kabam Miike @Kabam Lyra
What do you think of this ?
(I'm French, sorry if my English is not perfect )
1
Comments
Having a buffed up version of uncollected rewards available every month for every cavalier would probably progress people much faster than Kabam wants to right now. So I think variant is being used as a substitute for it. They release a new variant every several months instead of every month to slow things down a bit
From what I've heard, Kabam is definitely considering a 'cavalier' difficulty for the Event Quests in the future. I would expect it to come out not too long after Act 6 Chapter 4 is released.
I also think a Cavalier difficulty would be good for players just starting to run the Uncollected Event Quest. Right now, Uncollected Difficulty has to act as a reasonable fresh challenge for everyone from those who have just become Uncollected (so 5/50s and 3/45s as their best champs) all the way to those who have like 20 5/65s or 2/35 6*s. As a result, we get quite the fluctuation in difficulty.
I think a Cavalier difficulty would allow the Uncollected difficulty to balance out a bit more, and land at a pretty consistent level of difficulty. If you look back, a similar thing happened to Master when Uncollected was introduced, as it didn't need to cater as much to the players at the very top.
also just saying, but you really shouldn't be tagging the moderators. It's against the Forum ToS...
Back then i could 100% all dificulties (easy and normal were for units) but now i can barely do Epic, Master and Heroic without using refils due to the large amount of energy required for the now regular monthly side quest.
And for that my Variants and Act6 progress remain idle.
I know they’re reading as people reviews gives Company better understanding of needs (like summoner sigil will possibly change a little in the near future) but would be nice if someone replies if there are plans in place regarding certain ideas or not at the moment..
I miss having to learn about the new champions and strategize to beat them. Now I dont even have to read the nodes
And 19 days playing the game just for arenas, because UC, master, heroic are finished, using my energy just for the 5 days of Nexus and/or to "try hard" the exploration of 6.2 !
A cavalier mode would be awesome, for example it could be a monthly challenge like it was for Wasp or The Champion.
Kabaaaaam please answer me !!!
I think the subject of my thread is relevant, the french community agrees and I guess even the majority of the entire community does.