**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Backdraft intercept isn't broken
RazorDevil
Posts: 956 ★★★
People seem to think that if you hit the enemy's block you get the same latence time of the AI that a regular hit would generate. Hitting the opponent stuns them for say 0.2 seconds, which allows you to perform a backdraft intercept. Well, hitting the opponent's block causes a 0.1 stun time which means the AI can react sooner. It makes perfect sense. Attempting a backdraft after hitting the block gives you exactly a 50% chance of success, which is a high risk. Whenever I hit the block while backdrafting I dash back and dash back again if I get followed. Which is 50% of the time or even more. My question to you is this: why would a blocked hit create the same reaction cooldown as a regular hit? So kabam, I am sorry for the people saying the mechanic is broken. This time things really do work as intended. Or even better, as they should. Of course we'd love the same latence time in both cases, but it just doesn't make any sense. Thank you for your time folks and I hope you agree with me, but that is also too idealistic to be true. Peace out.
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Comments
In short: a backdraft intercept could be executed after hitting into a block ever since the game launched until some time this year. AGAIN...the issue is they aren’t admitting they’ve changed it or acknowledged it as a bug.
Don’t try and reply saying it ‘doesn’t make sense that a hit into a block shouldn’t be the same as hitting them normally’ because funnily enough I agree with that logic. Read up at what the real issue is...for YEARS we have been able to and just like magic we can no longer do it....why?
End of discussion.