Backdraft intercept isn't broken
RazorDevil
Member Posts: 956 ★★★
People seem to think that if you hit the enemy's block you get the same latence time of the AI that a regular hit would generate. Hitting the opponent stuns them for say 0.2 seconds, which allows you to perform a backdraft intercept. Well, hitting the opponent's block causes a 0.1 stun time which means the AI can react sooner. It makes perfect sense. Attempting a backdraft after hitting the block gives you exactly a 50% chance of success, which is a high risk. Whenever I hit the block while backdrafting I dash back and dash back again if I get followed. Which is 50% of the time or even more. My question to you is this: why would a blocked hit create the same reaction cooldown as a regular hit? So kabam, I am sorry for the people saying the mechanic is broken. This time things really do work as intended. Or even better, as they should. Of course we'd love the same latence time in both cases, but it just doesn't make any sense. Thank you for your time folks and I hope you agree with me, but that is also too idealistic to be true. Peace out.
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In short: a backdraft intercept could be executed after hitting into a block ever since the game launched until some time this year. AGAIN...the issue is they aren’t admitting they’ve changed it or acknowledged it as a bug.
Don’t try and reply saying it ‘doesn’t make sense that a hit into a block shouldn’t be the same as hitting them normally’ because funnily enough I agree with that logic. Read up at what the real issue is...for YEARS we have been able to and just like magic we can no longer do it....why?
End of discussion.