Ideas for fun content! Add your own ideas!
Hammerbro_64
Member Posts: 7,463 ★★★★★
So the contest has been feeling especially dull to me lately. All grind and no fun. The fact that there is “new” content and nothing new to earn kind of detracts from the excitement. All of the fights are the same, with the same nodes and node combinations but just with a new champion whose ability description is about as long as a car’s owners manual, which may add a slightly difficult aspect to the fight, but it’s never anything that was rewarding for winning.
I would play a ton more if there was more than just content to grind through. Fun and unique challenges. They don’t even have to be hard or have crazy rewards, just fun.
I would, for example, love a 50 fight QuickDraw quest (the One Punch April Pools node) or really a quest with any of the April Pools nodes. Those made no sense going in, but were so fun. If I could make new nodes, I would make them so they shake up the actual objective, not add a parameter on existing punch and don’t get punched stuff.
A new node: Go ham
Both champions are stun immune and gain an infinite unstoppable buff with equal attack and health. (This could be alternatively done with like 100 charges of indestructible and when all charges run out, the champion is KOed immediately. )
Something like that. It’s not unbearably difficult, but it would make people explore new possibilities in champs, like who has the fastest combo and the best multi hit specials.
So what I ask the community is to come up with more nodes that change the actual gameplay so it’s not just another restriction on who you can use or something. Maybe kabam will take notes and make some legitimately fun and interactive content.
This is meant to be constructive, so please keep it that way so kabam has a chance of actually listening.
Excited to hear your ideas!
TL;DR In order to help kabam make some fun content for us, suggest nodes that shake up the core gameplay into a weird minigame-esqe style. See the fourth para for an example.
I would play a ton more if there was more than just content to grind through. Fun and unique challenges. They don’t even have to be hard or have crazy rewards, just fun.
I would, for example, love a 50 fight QuickDraw quest (the One Punch April Pools node) or really a quest with any of the April Pools nodes. Those made no sense going in, but were so fun. If I could make new nodes, I would make them so they shake up the actual objective, not add a parameter on existing punch and don’t get punched stuff.
A new node: Go ham
Both champions are stun immune and gain an infinite unstoppable buff with equal attack and health. (This could be alternatively done with like 100 charges of indestructible and when all charges run out, the champion is KOed immediately. )
Something like that. It’s not unbearably difficult, but it would make people explore new possibilities in champs, like who has the fastest combo and the best multi hit specials.
So what I ask the community is to come up with more nodes that change the actual gameplay so it’s not just another restriction on who you can use or something. Maybe kabam will take notes and make some legitimately fun and interactive content.
This is meant to be constructive, so please keep it that way so kabam has a chance of actually listening.
Excited to hear your ideas!
TL;DR In order to help kabam make some fun content for us, suggest nodes that shake up the core gameplay into a weird minigame-esqe style. See the fourth para for an example.
3
Comments
Idk where you got rewards from. This post is about gameplay.
Cmon guys if we want change, we need to be on board with it.
If we want kabam to listen to us, we need to stop taking every opportunity to criticize and do our best to make actual suggestions on how to make content fun.
Please keep the discussion ON TOPIC so it will not be shut down.
Attacker's ability accuracy is increased by 5% for every 10 hits on their combo meter.
Would be fun when using scarlet witch, her sp2 damage would be insane with 4+ furies and cruelties. Bleed champs could stack quite a lot more bleeds than usual. This could be a global node and carry over to next fights
Every 15 seconds after the start of the fight, the attacker degenerates 25% of current health over 5 seconds. The timer refreshes when the defender reaches intervals of 25% missing health.
Not sure what to name this one, but it's basically the opposite of the vigor node. Requires more you to be more aggressive and cannot be stopped easily by heal block/reversal. As long as the opponent's health pool isn't too high, it should be manageable.
Attacker's and defender's special attacks grant a random buff to both champions. Getting 3 of the same buffs grants the defender a regeneration buff, healing 10% health over 5 seconds, and removes the buffs. 50% increased power gain for both champions.
Would have the same buffs as chaos node, so getting 3 same buffs is quite possible, got to kill the opponent without too many specials used
I expect 100k 6* shards as payment kabam. lol
I could also see AA and CB being crazy for that fight
Or the same fight, but buffs and passives never expire on you and debuffs never expire on them so you could stack any crazy amount of bleeds or something.
My idea (which may have been suggested before) is a Summoner Vs Summoner arcade style area. So basically summoners fight each other live, they dont use their own champions they pick from a list of fully ranked and maxed out 5* champions, so it's purely a test of skill challenge. All champions in the game are available to pick from.
You could go for a 1 champion selection, or like arena for example you pick a team of 3. Then whoever has a champion left with health at the end wins bragging rights! Plus a new tab on the leaderboard would be great way to show who is top (kabam can work out the nuts and bolts of point distributions lol).
I think it would be great to take away the RNG factor of the game and allow summoners to truly find the ultimate summoner. Everyone can play, you wont be reliant on having the right champion, it's just a bit of fun and I genuinely think pitting summoners against each other in this way would be a great addition to the game!
As a way to generate any sort of revenue for kabam, they could make it so you only have access to your roster [so connected account] at max level (so if you don’t have better than a 3* Namor, you can only use a maxed out 3* Namor in the duel app). They would get money from people wanting stuff from the main game to be on duels.
Global Threat
A monthly event (maybe?) for the whole community, where all Summoners fight together to defeat a boss with massive health and attackMultiple people would be able to fight at the same time, reducing health from the boss. While you are fighting, the damage dealt by the other players appear every second on your screen summed up as direct damage to the boss’s health.
Everyone who participated would be awarded by defeating the boss, and the players would also receive a reward based on how much damage they dealt.
After your champion is knocked down, you have to wait 10 (maybe like 7~8 for Sigil members) seconds to join again, with a different champ.
Thoughs?
Training Field
A place in the battle realm where the only boss is a massive customizable adaptoid.On the pre-fight screen, you can choose his class, if he’ll play more aggressively or defensively and apply different nodes for him.
For example: I want to know how a Invisible Woman would work against an enemy with Power Struggle and Spiked Armor node for whatever reason, so I go to the training fields, choose IW and set the nodes to the adaptoid.
Every champion in the game would be available to be tested there, but to be fair with Kabam and the content creators, new champs would only be added after they are moved to the basic pool or once you pull them from a featured crystal or such. (Alternatively, the adaptoid would be swapped with a champion chosen, so you can practice your gameplay against that specific champion).
And upgrade could be choosing with both champions health diminish with damage or not and stuff...
And setting the champions rank and level, so that you can test them without spending resources...
(this could be beneficial for players, since they can get more used to game mechanics, nodes and champions and for Kabam, who can get extra data from champion usage)
I like the idea, but the health would have to be like 20 Billion if they wanted it to last more than 10 min.