Run477 wrote: » Guys, I figured it out! There must be people complaining to kabam about being kicked from their alliances for not being good. This is to help those people, I guess. That's the only rational explanation that makes sense at this point if you don't consider the obvious cash grab it is. The next thing we will see is getting rid of the item cap bc, you have now revived 10 times and have used 5 team healths, but you have "perfectly good [money that can still be charged on your credit card to buy more units and get more items)]."
Zeke_the_Xbot wrote: » Alliance War update Swing and Miss 6* Champion Announcement Swing and a Miss.. what comes next might determine how much longer this game holds on to its life line. After all 3 Strikes and you are out.
Solswerd wrote: » Zeke_the_Xbot wrote: » Alliance War update Swing and Miss 6* Champion Announcement Swing and a Miss.. what comes next might determine how much longer this game holds on to its life line. After all 3 Strikes and you are out. Sorry, but I gotta laugh at this one.....not even disagreeing with you on if these changes are bad....but over the last few years so many have either threatened the existence of this game or claimed it was on the edge of crumbling...and it is still here and financially successful. (not holding on to a "life line") People forget that the people that frequent these forums are a relatively small percentage of the people that actually play this game....and a decent percentage of the posters here obsess over every little aspect of this game.....they are not necessarily indicative of the attitudes of most players. The alliances I chat with on Line for the most part have had a pretty benign reaction to the 2 upcoming changes you have mentioned, with an attitude of "let's see how this plays out".....nobody talking about quitting...or freaking out about it. Once again, not saying you are wrong about the 2 changes....as far as 6*s go I think much of it depends on what Kabam does in the time between now and their release in regards to rank up materials and 5 star shard availability....as far as AW 15.0, until I see the new map it is hard for me to scream "$$$ grab". But this game is not going to crumble and fall anytime soon.
MarzGroove wrote: » Here is one thing I like about the removal of defender kill points: I'm not a boss killer, but I am unable to practice on bosses in AW since I would be giving points to the enemy. Now I will be able to try for bosses without upsetting my alliance.
MarzGroove wrote: » Would like to see rewards improved. War Victor crystals exist to make me cry I think.
Immortal wrote: » Well... that's if arc overload will even proc, and whether there are heal blocks on the node. Remember champs like civil warrior (recently updated) magneto and such reduces ability accuracy. Furthermore, assassin and pacify also can prevent it from proc. Recent champs like yongdu heal blocks, octopus heal blocks while he heals, punisher automatically heal blocks... the list go on and on ...
Brandonius wrote: » MarzGroove wrote: » Would like to see rewards improved. War Victor crystals exist to make me cry I think. You don’t appreciate the 3* Arena Boosts?
Brandonius wrote: » With Ultron it is more likely to time out and be below 25%, but fair point. With Assassin, the text says 20% but I find it to stop his overload almost every time so I stopped using him for wars. Kinda like Black Widow’s 5% or 3% chance to evade and she evades like a dozen times in fights that only last 40 hits. Or AV who causes bleed against me every time he lands an SP1, but almost never bleeds when I use him as an attacker. Their numbers are inconsistent
Kabam Miike wrote: » The goal with the removal of Defender kills wasn't to increase the use of Potions or Revives, but to relieve the feeling of defeat that comes with taking one shot at a defender, losing, and feeling that you're now helping the other Alliance, so you stop playing, even though you have 2 perfectly good attackers still there.[/color]
SubTypical wrote: » It's clear that this thread is now just being ignored by mods, but could we please get confirmation that the next AQ is getting moved up? That the dates listed weren't a typo?
phillgreen wrote: » I have only skimmed this thread but it sounds like surviving and choosing the right attackers is no longer a required skill and the weaker members of my alliance can just brute force their way through the map. By brute force I mean die and revive a lot.
UnsaferBinkie7 wrote: » Kabam, how are you going to keep bringing in new "content" with the amounts of bugs/issues in game right now? Instead of worrying about fixing bugs, you go ahead and make aw even more boring than it already is. You take thorns(slashed tires isn't even use much anymore, so whatever.) and now people with usually garbage r4 5* champs that were on thorns are going to want rank down tickets. Instead of actually fixing the problem with how Alliance WAR AND ITS MATCHMAKING WORK, you decide to bring up a new aw with your goals. We don't get to know, we just repeat what's already said in the forums and it won't matter to you people unless another boycott thing happens. Defender kills being taken away? So..... our defense means nothing? What're you turning alliance war into alliance quest vs alliance quest?!? Lol. Every update we get a new bug and that's the norm around here, why don't u focus on that first?
Snarf81 wrote: » Hi...Please forgive me is someone already had this suggestion but I think there might be something that deals with most of the criticism of removing defender kills while still enabling the desire by the developers to encourage people to use all their healthy heroes. What if each player gets 3 deaths or timeouts without any penalty, and deaths or timeouts after 3 give points to the opponents? This would allow users to attack and die with their heroes and thus fulfill the developers' stated intent, while limiting people from infinitely healing their Iron men with timeouts or using 15 team revives per game. Thoughts?