Kabam Miike wrote: » Mana_Pot wrote: » I am curious about the detect masteries now that its been brought up. This does make them completely useless. AQ has maps out there that list all of the opponents on what nodes. AW was the only place with variety (sorta) that they could be used. Can anyone tell me a purpose for them now that I may be missing? This is something that I raised with the team, and they are discussing the situation now.
Mana_Pot wrote: » I am curious about the detect masteries now that its been brought up. This does make them completely useless. AQ has maps out there that list all of the opponents on what nodes. AW was the only place with variety (sorta) that they could be used. Can anyone tell me a purpose for them now that I may be missing?
Kabam Miike wrote: » Crammer2020 wrote: » Kabam Miike wrote: » Crammer2020 wrote: » GREAT! 5 minis with the same 3 attackers on a much bigger map, means more revives needed! No defender kill points! BIG SPENDERS WIN EVERY WAR!!! FUNNN!!!!! Bigger map doesn't mean that you'll be having more fights. There will be just as many Defenders as there were before. ok, just as many defenders. But defender kills, in combo with 5 mini bosses means $$ wins every war. No more skill. Good job killing wars. The amount of items that any user can use remains the same, so every Alliance Member can still only Revive/Heal 15 times. This hasn't changed. Additionally, 5 Minibosses doesn't mean that any one person will be taking on more than 1. The goal with the removal of Defender kills wasn't to increase the use of Potions or Revives, but to relieve the feeling of defeat that comes with taking one shot at a defender, losing, and feeling that you're now helping the other Alliance, so you stop playing, even though you have 2 perfectly good attackers still there.
Crammer2020 wrote: » Kabam Miike wrote: » Crammer2020 wrote: » GREAT! 5 minis with the same 3 attackers on a much bigger map, means more revives needed! No defender kill points! BIG SPENDERS WIN EVERY WAR!!! FUNNN!!!!! Bigger map doesn't mean that you'll be having more fights. There will be just as many Defenders as there were before. ok, just as many defenders. But defender kills, in combo with 5 mini bosses means $$ wins every war. No more skill. Good job killing wars.
Kabam Miike wrote: » Crammer2020 wrote: » GREAT! 5 minis with the same 3 attackers on a much bigger map, means more revives needed! No defender kill points! BIG SPENDERS WIN EVERY WAR!!! FUNNN!!!!! Bigger map doesn't mean that you'll be having more fights. There will be just as many Defenders as there were before.
Crammer2020 wrote: » GREAT! 5 minis with the same 3 attackers on a much bigger map, means more revives needed! No defender kill points! BIG SPENDERS WIN EVERY WAR!!! FUNNN!!!!!
Acanthus wrote: » Kabam Miike wrote: » NemesisThantos wrote: » I like how Kabam Miike is ignoring the main point of the posts he is quoting. Removing defender kills makes them more $$$, plain and simple. Just admit it We have addressed that a few times. As we said, that was not the goal with the change. The goal with the removal of Defender kills wasn't to increase the use of Potions or Revives, but to relieve the feeling of defeat that comes with taking one shot at a defender, losing, and feeling that you're now helping the other Alliance, so you stop playing, even though you have 2 perfectly good attackers still there. It doesn't matter what your "goal" was, we're telling you how it's gonna be. How am I supposed to beat an alliance with higher defender rating that will spend to 100% the map? It's impossible, even if we 100% aswell with 100 deaths while they do it in 300, they'll win purely by defender rating. You've removed all the skill involved in AWs
Kabam Miike wrote: » NemesisThantos wrote: » I like how Kabam Miike is ignoring the main point of the posts he is quoting. Removing defender kills makes them more $$$, plain and simple. Just admit it We have addressed that a few times. As we said, that was not the goal with the change. The goal with the removal of Defender kills wasn't to increase the use of Potions or Revives, but to relieve the feeling of defeat that comes with taking one shot at a defender, losing, and feeling that you're now helping the other Alliance, so you stop playing, even though you have 2 perfectly good attackers still there.
NemesisThantos wrote: » I like how Kabam Miike is ignoring the main point of the posts he is quoting. Removing defender kills makes them more $$$, plain and simple. Just admit it
GroundedWisdom wrote: » Well, personally I'm excited for the idea. Less Energy wait times, new Map, more points for Attack Kills. Portals will be interesting. I'm open to change. It will take some getting used to, but anything new does.
Kabam Miike wrote: » TheBaldAvenger wrote: » Can you explain the logic begind temp reducing energy cost for Act 4 to go along with this? Can't work out why this is done and included in AW update post? It's just something to do while Alliance Wars are down for an extended period. It won't be something for everybody, but if you haven't 100% Explored Act 4 yet, it's a good time!
TheBaldAvenger wrote: » Can you explain the logic begind temp reducing energy cost for Act 4 to go along with this? Can't work out why this is done and included in AW update post?
GbSarkar wrote: » Kabam Miike wrote: » Noob_2yrs wrote: » Mini bosses increase and harder maps but no rewards increase, what a joke We didn't say it's harder! We've made a bunch of adjustments that should actually make it easier, like the total removal of Slashed Tires and Thorns. True that! The removal of 1 slashed tire node makes it sooo much more easier!
Kabam Miike wrote: » Noob_2yrs wrote: » Mini bosses increase and harder maps but no rewards increase, what a joke We didn't say it's harder! We've made a bunch of adjustments that should actually make it easier, like the total removal of Slashed Tires and Thorns.
Noob_2yrs wrote: » Mini bosses increase and harder maps but no rewards increase, what a joke
SubTypical wrote: » Kabam Miike wrote: » Mana_Pot wrote: » I am curious about the detect masteries now that its been brought up. This does make them completely useless. AQ has maps out there that list all of the opponents on what nodes. AW was the only place with variety (sorta) that they could be used. Can anyone tell me a purpose for them now that I may be missing? This is something that I raised with the team, and they are discussing the situation now. How's that discussion going? Still no news on this? You mean this wasn't thought of ahead of time, with all your testing you guys do? I'm shocked!
Oneslydogg wrote: » Kabam Miike wrote: » Mana_Pot wrote: » I am curious about the detect masteries now that its been brought up. This does make them completely useless. AQ has maps out there that list all of the opponents on what nodes. AW was the only place with variety (sorta) that they could be used. Can anyone tell me a purpose for them now that I may be missing? This is something that I raised with the team, and they are discussing the situation now. The fact that it took a post in this thread for your "team" to even realize this is the most troubling thing I've read so far.
Omni wrote: » SubTypical wrote: » Kabam Miike wrote: » Mana_Pot wrote: » I am curious about the detect masteries now that its been brought up. This does make them completely useless. AQ has maps out there that list all of the opponents on what nodes. AW was the only place with variety (sorta) that they could be used. Can anyone tell me a purpose for them now that I may be missing? This is something that I raised with the team, and they are discussing the situation now. How's that discussion going? Still no news on this? You mean this wasn't thought of ahead of time, with all your testing you guys do? I'm shocked! They stayed in the office over night, still discussing with the pizza and maple syrup they are expensing under "14.1 bugs fund"
NevvB wrote: » Why dont we get defender kill points anymore? This will benefit spending alliances cause they dont have to worry about giving up points for every death. We have won a few wars because of defender kills and now you've made it harder for non spenders vs. spenders. You've made aw less about skill and more about who will spend.
SubTypical wrote: » Omni wrote: » SubTypical wrote: » Kabam Miike wrote: » Mana_Pot wrote: » I am curious about the detect masteries now that its been brought up. This does make them completely useless. AQ has maps out there that list all of the opponents on what nodes. AW was the only place with variety (sorta) that they could be used. Can anyone tell me a purpose for them now that I may be missing? This is something that I raised with the team, and they are discussing the situation now. How's that discussion going? Still no news on this? You mean this wasn't thought of ahead of time, with all your testing you guys do? I'm shocked! They stayed in the office over night, still discussing with the pizza and maple syrup they are expensing under "14.1 bugs fund" I didn't see maple syrup, but they do at least have a wall of candy: http://vanmag.com/city/cool-workspace-inside-the-kabam-vancouver-office/
TheOneAndOnly wrote: » SubTypical wrote: » Omni wrote: » SubTypical wrote: » Kabam Miike wrote: » Mana_Pot wrote: » I am curious about the detect masteries now that its been brought up. This does make them completely useless. AQ has maps out there that list all of the opponents on what nodes. AW was the only place with variety (sorta) that they could be used. Can anyone tell me a purpose for them now that I may be missing? This is something that I raised with the team, and they are discussing the situation now. How's that discussion going? Still no news on this? You mean this wasn't thought of ahead of time, with all your testing you guys do? I'm shocked! They stayed in the office over night, still discussing with the pizza and maple syrup they are expensing under "14.1 bugs fund" I didn't see maple syrup, but they do at least have a wall of candy: http://vanmag.com/city/cool-workspace-inside-the-kabam-vancouver-office/ CANDY WALL?!?!? WTF, I want in on that.
Greywarden wrote: » @Kabam Miike Without defender kills you can simply pause every fight and totally game the healing you get with Iron Man, Superior Iron Man and Ultron as attempts are basically unlimited with those champs. What exactly deters people from bringing Iron Man, Superior Iron Man and Ultron to attack every time? Doesn't seem very diverse to me.
Brandonius wrote: » Greywarden wrote: » @Kabam Miike Without defender kills you can simply pause every fight and totally game the healing you get with Iron Man, Superior Iron Man and Ultron as attempts are basically unlimited with those champs. What exactly deters people from bringing Iron Man, Superior Iron Man and Ultron to attack every time? Doesn't seem very diverse to me. The assassin mastery is why you cannot rely on overload for SIM and Ironman. Ultron would be safe but he hits like a wet paper bag.
Brandonius wrote: » With Ultron it is more likely to time out and be below 25%, but fair point. With Assassin, the text says 20% but I find it to stop his overload almost every time so I stopped using him for wars. Kinda like Black Widow’s 5% or 3% chance to evade and she evades like a dozen times in fights that only last 40 hits. Or AV who causes bleed against me every time he lands an SP1, but almost never bleeds when I use him as an attacker. Their numbers are inconsistent
Run477 wrote: » BURHAN123 wrote: » As a result of new update we want some rank down ticket to have a balance in game as new aq is coming .plz give some of them 4*&5* thx I was wondering how long into this post before I had to read one of these. My vote? No. Enjoy your 5* winter soldier and iron man. You shouldn't have wasted t2as on those champs to jump ahead in prestige and then, after u took advantage of the better rewards, get to undo them so u can use your gotten rewards to rank up better champs. You're just going to have to live with your choices until t2as are more accessible and you can rank up other champs. Rank down tickets should never have been introduced in the first place.
BURHAN123 wrote: » As a result of new update we want some rank down ticket to have a balance in game as new aq is coming .plz give some of them 4*&5* thx
vikky89 wrote: » Brandonius wrote: » With Ultron it is more likely to time out and be below 25%, but fair point. With Assassin, the text says 20% but I find it to stop his overload almost every time so I stopped using him for wars. Kinda like Black Widow’s 5% or 3% chance to evade and she evades like a dozen times in fights that only last 40 hits. Or AV who causes bleed against me every time he lands an SP1, but almost never bleeds when I use him as an attacker. Their numbers are inconsistent ultron always regens for me atleast once at 50% or 25% where assassin doesnt kick in. Agree he doesnt hit hard but you can just timeout and retry countless times without defender kill pts. No skill there. Same with IM/SIM if low on health just hold block until u get their regen resume fight timeout n get back in. U can just keep trying. NO reward for skill/NO penalty for dying
Brandonius wrote: » vikky89 wrote: » Brandonius wrote: » With Ultron it is more likely to time out and be below 25%, but fair point. With Assassin, the text says 20% but I find it to stop his overload almost every time so I stopped using him for wars. Kinda like Black Widow’s 5% or 3% chance to evade and she evades like a dozen times in fights that only last 40 hits. Or AV who causes bleed against me every time he lands an SP1, but almost never bleeds when I use him as an attacker. Their numbers are inconsistent ultron always regens for me atleast once at 50% or 25% where assassin doesnt kick in. Agree he doesnt hit hard but you can just timeout and retry countless times without defender kill pts. No skill there. Same with IM/SIM if low on health just hold block until u get their regen resume fight timeout n get back in. U can just keep trying. NO reward for skill/NO penalty for dying That is why I said Ultron could work since Assassin doesn’t kick in until 18%