Ghost's sig is so criminally underrated it's laughable. It may not be absolutely necessary for her to be good but it makes so many difficult fights so much easier. Play her unduped, at low sig, and max sig in end game content or war and come back and tell me it doesn't matter
5% seems not to be a lot but it adds up. Usually I'm on sp2 before opponent is on sp1 this is huge. In AW you can use tech boosts and chain sp2's - opponent dies without doing a single special.
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Usually I'm on sp2 before opponent is on sp1 this is huge.
In AW you can use tech boosts and chain sp2's - opponent dies without doing a single special.