AI is way too fast.

TKalTKal Member Posts: 534 ★★
Recently a mod said that a player could do everything AI does.
So I wait too see a player record a fight when he can hit right after an evade (can't be done), or attack during the sp3 animation (can't be done either)

There are now, more problems, like the AI being able to hit you while you dash back, makes me believe the AI has imput reading

Comments

  • AfridAfrid Member Posts: 529 ★★
    TKal wrote: »
    Recently a mod said that a player could do everything AI does.


    k282ndomet0k.gif
  • KhanMedinaKhanMedina Member Posts: 927 ★★★
    I'd also like to be able to do no charge heavy attack right after dashing back
  • I_am_GrootI_am_Groot Member Posts: 646 ★★
    What about instant high punches? we should tap And Hold.
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  • mydnightmydnight Member Posts: 671 ★★★
    I'd love for my slower characters to move super fast like the AI does. Like my Groot moved like he's standing in glue but the AI flies across the screen. My Ironman looks like he is running in place and the AQ Ironman is in Street fighter 2 turbo mode.

    This ain't right. Never been.
  • Killer_BasuKiller_Basu Member Posts: 27
    What they did is incresed the speed of AI and decreased the speed of the player reaction time. Just a minor programming change of values. Thats it. And they sucking all units, potions, money from fellow summoners. And I know, they did it knowingly because of their benefit. I have never seen any organisation this money hungry!! Shame on you, kabam!!
  • New_Noob168New_Noob168 Member Posts: 1,585 ★★★★
    I wish they would just fix the combo block...eg. I do a combo and I should be able to block immediately. I have in the past and can't when they are in their "fast" mode. Kabam will never acknowledge if this is really an issue or working as intended
  • edited August 2017
    This content has been removed.
  • Shadow_roastShadow_roast Member Posts: 399
    TKal wrote: »
    Recently So I wait too see a player record a fight when he can hit right after an evade (can't be done)
    Now u see
    evschhawwtjo.gif

  • TKalTKal Member Posts: 534 ★★
    TKal wrote: »
    Recently So I wait too see a player record a fight when he can hit right after an evade (can't be done)
    Now u see
    evschhawwtjo.gif

    Yeah I actually can't see anything since it's in 4 fps

  • Shadow_roastShadow_roast Member Posts: 399
    edited August 2017
    TKal wrote: »
    TKal wrote: »
    Recently So I wait too see a player record a fight when he can hit right after an evade (can't be done)
    Now u see
    evschhawwtjo.gif

    Yeah I actually can't see anything since it's in 4 fps

    It's gif, plus my screen recorder is **** as u can see :( , but still can see that i could hit after evading
  • FivesFives Member Posts: 118 ★★
    Yeah, it's awesome being able to do everything the AI can do. It's great knowing that I can dash into an enemy and even though they dodged back, I still move across the entire screen and hit them before they've recovered from the first dodge. (One that should've left them far enough away from me that I couldn't hit them in the first place.) And I can use a special attack when the enemy is dashing into me– even though their attack clearly should have hit me before I had the chance to use my special... that's pretty great. Ooh, ooh, and I can parry IN THE MIDDLE of their combo, and block their specials even though they used them INSTANTLY after ending a combo... So much fun! And there's so much more stuff the AI does that's hard to even put into words! Of course, I've never pulled any of that off, but since Kabam says we can do whatever the AI does, it's obviously possible. Does the Analyzer have a video on any of that tech yet, or..?
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