New Alliance War Idea!!!

We recently got news on the new war update that is to happen in MCOC. after looking at the new content I was a bit happy! after all, it would bring a new twist to AW, but after thinking about it for a while my happiness kinda faded away... the reason for this is because it is still the same concept. Or in other words, it is still the same Snickers bar just a different size...

I then started thinking of ways to add a new fresh idea to the contest and I came up with the idea that you will see the attached PDF.

I believe this new idea will bring more competition as well as a greater degree of strategy to AW (since it will be real time bg vs bg)! It has variables that give it a feel for real war in my opinion. Please give me feedback on what you think! Also, it is a rough draft so don't go all out on me if you don't like it.

Comments

  • GoldenBoyx7GoldenBoyx7 Member Posts: 13
    I went back and revised my rough draft! there were some missing pieces to it. Heres the new one, hopefully, I didn't leave anything out :smiley:
  • GoldenBoyx7GoldenBoyx7 Member Posts: 13
    The general idea behind this type of war is to conquer the rival alliance territory (nodes) or capture their HQ. each BG will have 10 members, just like current war.

  • GroundedWisdomGroundedWisdom Member Posts: 36,560 ★★★★★
    Sounds a bit closer to an idea for Bases.
  • Zeke_the_XbotZeke_the_Xbot Member Posts: 354 ★★★
    No way real time PVP activities could work in this game. Unless the gameplay gets smoothed out drastically and the games overall stability becomes impeccable.
  • GoldenBoyx7GoldenBoyx7 Member Posts: 13

    Zeke_the_xbot, im sorry that was a misunderstanding from my part. It wouldn't be PvP as in I am able to fight you in the match. I was referring more to both ally's being able to move and see each other moves on the same AW map. Hopefully that makes sense.


    GroundedWisdom, I've seen the base button on the ally page, but I never new what it was. Is it really similar to my idea?
    Sounds a bit closer to an idea for Bases.
    No way real time PVP activities could work in this game. Unless the gameplay gets smoothed out drastically and the games overall stability becomes impeccable.

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  • GoldenBoyx7GoldenBoyx7 Member Posts: 13
    573739 wrote: »
    I predict many bugs in this update

    Gotta start somewhere right ;)
  • GoldenBoyx7GoldenBoyx7 Member Posts: 13
    No way real time PVP activities could work in this game. Unless the gameplay gets smoothed out drastically and the games overall stability becomes impeccable.

    Also, a smoother and stable gameplay would help out, but it wouldn't have to be impeccable. MCOC AW already shows the capacity to run real time AW in the aspect of updating what the war map looks like in real time.

    Take current war for example; when you move in AW, the enemy base is constantly being updated in real time to reflect where each player is at and what nodes have been taken down.
  • GoldenBoyx7GoldenBoyx7 Member Posts: 13
    Here is the updated version! fixed some stuff up and made the PDF file "flow" of the slides better (put stuff that goes together on the same slide). Let me know what you think!
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