Six Star Suggestion - Ensuring the Game's Future Safety
The reaction to the release of six stars has been deafening. People are screaming on all sides. I have a mixed reaction, and it contains two points that lead to my solution, so don't jump on the first one alone. Let me explain what I mean. I'll keep it as brief as I can.
Awhile back, I had created a second account. I quit after a week. Why? It was boring. I got a four star after three crystals, which is actually pretty common nowadays. Awesome, right? Wrong. I was still in Act One. There is nothing fun about beating down one stars with four stars. Kabam made three and four stars more common when five stars were released. That can't happen. Their explanation was that the finish line was now harder to achieve, so you need better champions. This is true, but not to start. This game is not your run-of-the-mill "Flappy Bird" game where all you do is mindlessly tap to get the high score. You have to think. You have to use strategy. If you're restricted to fights that you win in four hits, the game takes no strategy, and Kabam loses their target audience.
Now six stars are coming out. The problem will be exacerbated. You'll get three stars like two stars, and four stars like three stars. This will undermine the challenging nature of the game even further. My point is that, while a further goal needs to be set in order for the game to survive, making all the goals before it easier to achieve is counterproductive. If Kabam is going to release six stars, that's okay, but making all the other stars more available could be extremely harmful to the stream of new players that are always trickling in.
All of that is point one. It's been mentioned by many users before, including myself. This isn't just a duplicate thread on that idea. Hear me out.
My second point is that this new feature doesn't only hurt new players will to continue, but it hurts veterans as well. Now, I'm not a veteran by any means. I'm not here to brag on my awesome profile with awesome champions and awesome awesomeness all over. But I've seen many users that ARE veterans say similar things to what I'm about to say: Why would we spend our time and money for six stars if seven stars will replace them in a year?
It's a valid question. When five stars came out, they were extremely rare, and people had to spend lots of time and money to get them. Now, we can get half of one for free every few months. Was the time and money we spent early on really worth it? Why would we spend our money on things that will be virtually free next year? And why would we spend our money on things that will be worthless next year?
Let me rephrase that.
How will Kabam make a profit off of stuff that will be free and useless in the future?
Many people are noticing this trend. If their stuff will be worth nothing soon, they won't give Kabam money for it. We can just wait and spend the same amount for better stuff. By devaluing what we've already worked for, Kabam shows us that they'll devalue anything else we work for. They're taking the value out of their own product, but they keep trying to sell it.
Now for my solution.
People are all ticked off that the five stars they worked so hard to upgrade will be worthless when the new content comes out that is only beatable with six stars. So, instead of making six stars the new five stars, how about they become the upgraded version of five stars? This will be a huge change in how the system works, and I'll walk you through it.
Uncollected Crystals of all types are drastically shifting the game, right? There's an Uncollected version of Free, Daily, Arena, and even Premium Hero Crystals. Why not have an Uncollected version of Three, Four, Five, and the incoming Six Star Crystals? Instead of giving a random champion, these crystals contain all of the champion on your roster of the lower tier. (If it's a 3* crystal, it contains all of your 2* roster). Whatever champ you land on goes up to the next star tier as an unduplicated, Rank 1, Level 1 champion. How this affects six stars is obvious.
People are mad that their hard-earned five stars will be worthless in the upcoming six star content, right? With the Uncollected version of these 6* crystals, they can keep their 5*s in use. They could get a random six star, or tier up a random five star. This crystal would be optional, of course. It wouldn't replace the current Star-specific crystals, but would be another option for the same price. It would only be for the Uncollected users, but we could all eventually get there. This idea ensures that champions will be kept in use, and veteran players won't give up on trying to earn the new highest tier that will soon be replaced, because their champs can progress with them.
Simply put, that means that veterans and new players alike will keep spending money on six stars, because when seven stars come out, the champs they've collected can still be useful. They'll spend money on the eventual seven stars, because when eight stars come out, the champs they've collected can still be useful, and so on.
Let me know what you think!