**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Idea For Improvement Of Monotonous Arena
McOBG
Posts: 47 ★
For those of us in higher end alliances, Arena is a prerequisite for advancement in the game.
Unfortunately, and I speak on behalf of thousands of players here, I'm sure, the monotony of playing MCOC's arena is its big detractor. It isn't challenging, and the best term I can conjure up to describe it is mind-numbing.
It can be infinitely better than it is, but doesn't have to take away from the income it gets Kabam.
In an effort to make Kabam aware of the monotony we're put through out of necessity to enjoy and advance within their game, I've this proposal for Arenas to improve them all:
- Mastery Teams. Or a title of the likes.
My idea is to add tiers of incremental point rewards, Mastery Teams being the 3rd and highest tier. For clarification, I've created this image:
In this instance, the 3rd and final battle option is the Mastery Team. The mastery team is Mystic Dispersion.
The idea is that the 3 opponents in the Mastery Team's Mystic Dispersion lineup would all be Mystic Champs with Level 5 Mystic Dispersion, and at least a 5/50, 4 Star Champ at Maximum Signature Level.
Here's another image to display the concept of incremental point rewards as I mentioned before:
A 3x, 3.5x, and a 4x multiplier.
Why the idea is good for everyone, in my opinion:
Every incremental tier would come with the corresponding risk of losing your streak as the difficulty of each tier increases. High risk, high reward. That alone creates an Arena setup that'd bring some excitement, require skill, pit players against their nemesis with the benefit of that nemesis being as tough as possible. It's all-and-all a far more entertaining, interesting Arena.
It also brings an element of understanding to new players and/or players unfamiliar with the functions and use of Mastery setups.
Another option similar (or one that could be added to my concept) is synergy teams. A crit team, for example.
Looking forward to seeing what folks think.
Thanks.
Unfortunately, and I speak on behalf of thousands of players here, I'm sure, the monotony of playing MCOC's arena is its big detractor. It isn't challenging, and the best term I can conjure up to describe it is mind-numbing.
It can be infinitely better than it is, but doesn't have to take away from the income it gets Kabam.
In an effort to make Kabam aware of the monotony we're put through out of necessity to enjoy and advance within their game, I've this proposal for Arenas to improve them all:
- Mastery Teams. Or a title of the likes.
My idea is to add tiers of incremental point rewards, Mastery Teams being the 3rd and highest tier. For clarification, I've created this image:
In this instance, the 3rd and final battle option is the Mastery Team. The mastery team is Mystic Dispersion.
The idea is that the 3 opponents in the Mastery Team's Mystic Dispersion lineup would all be Mystic Champs with Level 5 Mystic Dispersion, and at least a 5/50, 4 Star Champ at Maximum Signature Level.
Here's another image to display the concept of incremental point rewards as I mentioned before:
A 3x, 3.5x, and a 4x multiplier.
Why the idea is good for everyone, in my opinion:
Every incremental tier would come with the corresponding risk of losing your streak as the difficulty of each tier increases. High risk, high reward. That alone creates an Arena setup that'd bring some excitement, require skill, pit players against their nemesis with the benefit of that nemesis being as tough as possible. It's all-and-all a far more entertaining, interesting Arena.
It also brings an element of understanding to new players and/or players unfamiliar with the functions and use of Mastery setups.
Another option similar (or one that could be added to my concept) is synergy teams. A crit team, for example.
Looking forward to seeing what folks think.
Thanks.
5
Comments
like how some newer players were asking to remove the auto fight tab because how they accidentally press it middle of a fight.
I agree because arena is just repetitive. Does anyone actually lose a streak anymore?
I do when I get so bored that I sleep in the middle of a fight
Get rid of it in the T4b too. No one who plays it gives up if they can't get. T4b. Either you get it in 27 matches or get it in 60, all the streak threshold there does is provide an annoyance and a time waste
Yeah, something like that sounds pretty much perfect. I just added my mastery concept as an example.