**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Diablo- Fun to play... until his potions run out
zZayTtay
Posts: 144 ★
Diablo actually has some really great damage and utility. Nice power gain, great regen, strong buff nullification, and solid damage output with the ironskin/emberboon combo. What everyone absolutely despises about him is the limitation on his potions. I just don't see the need for there to be a certain amount of potions he has each quest, especially that low of a number. His playstyle also involves a lot of quick combo ending and dashing back to hold your block, which will shorten the duration your drunken potions are up. Since he uses up these potions so fast... how about giving him only 16 per fight and adding 3 extra seconds to the potions? That should be enough to get him through fights, short and long, without needing the synergies and will allow him to keep brewing potions without wasting their time. His synergies could then be changed to give him an additional potion of each type depending on who you put on a team with him. Diablo can't ever utilize the extra attack increase from poisoning himself in fights because he takes too much damage. This can be fixed by doubling his poison resistance potency. Hopefully he can be seen in the next group of rebalances as the mystic class could use a comeback even though they aren't as bad anymore.
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